RimWorld
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Relic Rituary Ascension
   
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Mod, 1.4, 1.5, 1.6
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10 ago 2023, ore 18:43
17 giu, ore 16:45
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Relic Rituary Ascension

Descrizione
Adds a new way to end the game. You can add a relic ritual to your ideology in the Ideology Editor, which requires all the ideology's relics installed in reliquaries in the ritual room in order to perform. Once performed, all pawns who took part in the ritual will ascend and the credits will roll.



Updates
06/17/2025: Update to 1.6
06/18/2024: Remove the ascension ceremony from classic mode (ideology system inactive)
03/21/2024: Update to 1.5

Credits
14 commenti
kongkim 4 lug 2024, ore 11:08 
Really love to see more endgame possibilities. Would love to see even more.
Hexacon 16 giu 2024, ore 15:48 
Amazing Idea
1trickPwnyta  [autore] 19 mag 2024, ore 6:22 
@alfiehaine2013 You have to add it to your ideology in the ideology editor, which can be accessed when first creating your ideology at the beginning of the game, during ideology reform for a fluid ideology, or by using dev mode.
GlueGobbler 19 mag 2024, ore 0:36 
how to use the ritual wont show
Thrice 10 apr 2024, ore 15:05 
S p h e r e > C u b e. All hail S p h e r e.
Lost ( Kai )  21 mar 2024, ore 23:49 
C u b e. That is all.
Ryusa 18 ago 2023, ore 21:29 
Got an idea. Would be further hardcore if you collection all relics from all ideos in-game, then perform a ritual to access the end-game.
Nekosempei 12 ago 2023, ore 8:58 
There is another. Misc endgame, which adds a structuer thats expensive to build and research, and is basically your colony declaring itself a true civilization or something? the idea being now the rimworld can become a new kind of world.

still, this mod in particular is one Ive long thought we needed. getting all of your relecs always seemed like a end game goal.
Zeta04 12 ago 2023, ore 6:32 
Remembered yayo also having an endgame extension out there, requiring the player to stride through numerous biomes for some sorta "essence of the biomes" or so to build a teleporter and escape the planet- yeah you've gotta defend the teleporter from raids as well. Misc and Kijin also offered their versions of endgame events though both seemed rather generic - build the required building, initiate it, defend it from raids, and credits.
Trouperton 11 ago 2023, ore 16:42 
@Tana, VFE - Empire does too, where you have to do a parade for your colonist to become a Stellarch/High Stellarch (can't remember which). And so does Vanilla Genetics Expanded, where you have to create the Archopede. Both of these have the same thing in common as most of the Vanilla endings: you are going to fight huge hordes of raids for an extended period of time.