Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Zealot Firefight
   
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Engine: HaloReach
Game Content: Firefight
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Zaktualizowano
5.953 GB
9 sierpnia 2023 o 7:26
20 lutego 2024 o 15:24
Listy zmian: 3 ( zobacz )
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Zealot Firefight

Opis
Ever wanted to fight Zealots in Firefight? Now you can!! (All maps currently available!)

Credits:

This mod has been rebuilt from the ground up from an outdated mod, originally created by Imperator Vegetarius on Nexus.

If you're creating your own Firefight game type, please use this guide below for each wave format!

WAVES:

Brute Chieftains -> A command element composed of one Elite Field Marshal escorted by a Zealot.

Brute Kill Team -> A mixed force of Grunts, Elite Ultras and Elite Generals led by a Zealot.

Brutes -> A kill team of Elite Ultras led by Generals.

Brute Patrol -> Grunts led by Elite Generals.

Brute Infantry -> Jackals led by Elite Generals.

Brute Tactical -> Skirmishers led by Elite Generals.

Elite Generals -> a strike team of three Zealots.

Elite Strike Team -> A mixed force including Skirmishers and Elite Rangers, led by Zealots.

Elite Generals can spawn with the following weapons: Plasma Rifle, Needler, Plasma Repeater or Concussion Rifle.

Elite Zealots can spawn with the following weapons: Plasma Rifle, Needle Rifle, Concussion Rifle, Fuel Rod Cannon. They will switch to an Energy Sword if their shields are broken, as will the Field Marshal.


IMPORTANT!

When using the new 'Brute Chieftains' wave, it contains a single Field Marshal and a single Elite Zealot. This means that when they spawn with dropships disabled, the next wave will IMMEDIATELY be called to spawn also, because the wave is below the minimum threshold for wave completion (I believe the minimum is four enemies). Keep this in mind! A nice combo is to have the Field Marshal ('Brute Chieftains') wave followed by a Zealot ('Elite Generals') wave to give a full complement of Zealots similar to the final encounter in campaign.
However, if this wave has dropships enabled, the next wave will not be called until after a set amount of time, which seems to be around 60 seconds. While the Field Marshal is a formidable foe, I feel that the best experience is to spawn him without a dropship so he gets the next wave as backup. On Legendary however, you might want to face him and his single escorting Zealot alone. Below is the full list of edited waves and what they now contain.
Komentarzy: 9
MCBTVHALO  [autor] 17 grudnia 2024 o 20:35 
I'm happy you're enjoying the mod! Probably my best suggestion for adding more health to the Zealots (Or really any wave of enemies) is you can make custom Skull properties in the normal Firefight settings. There is a damage resistance modifier you can add to a custom skull. Plus, it's always harder playing on Legendary as well.

Good luck out there Spartans.
Abuconvict 17 grudnia 2024 o 11:09 
Nice mod how can i give zealots more HP ? they are pretty easy to kill
MCBTVHALO  [autor] 20 lutego 2024 o 15:25 
Thanks for the reminder! The mod should hopefully work now on the latest version of MCC.
Purporium74 19 lutego 2024 o 19:01 
Update the mod please, last update broke prevent a bunch of mods to appear
kremss_jr 8 grudnia 2023 o 19:54 
One issue I found was that elite generals does not spawn one field marshal and one zealot and it ended up spawning what seemed to be the entirety of the devoted sentries that weren't field marshals.
kremss_jr 21 listopada 2023 o 19:03 
A damn shame they weren't in vanilla firefight. Thanks bro
Ocean Donut 17 sierpnia 2023 o 19:52 
nice bro good work
Purporium74 10 sierpnia 2023 o 19:50 
"We've been engaged" starts*
THEEMADSPARTAN 10 sierpnia 2023 o 13:09 
Devoted Sentries here we go!