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I might be wrong about some of this, but that's how I understood things after making 4 maps this week.
@Ricardo I believe the main reason using only Area 01 in COMM-BAT levels was due to how everything looks empty till you enter Area 02 or other. Discovered this while making a COMM-BAT map myself.
To replicate this, make a simple room, half covered in Area 01 tiles and the other half covered in Area 02 tiles, then place an item or two on both sides and you'll likely see what I mean when testing.
I do recall looking at the stock COMM-BAT levels and everything was covered in Area 01 tiles.