Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Idk if anyone's gonna read this or even work on the character but hey, that's just my take.
For one, Rex as a Hustler feels more like he should have large sweeping attacks with a lot of hit-stun and a lot of windup, with a few coming out quicker. And while this does that for the most part, I still feel like some weapons could use more range, like the sword. Secondly, his projectile game, it's mostly good but why does the fun-chuck blast look and work like that? Like I'm sorry coding a homing projectile probably took a lot of effort, but I was hoping it would be a big slow-moving wave like it is in the show.