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Hope the injuries are plentiful, take care!
I was playing with
.PVI
.WK
.RK
And everything was working as intended. So I guess you are right, those three mods could be in any order.
Stay well!
Logic wise, PVI only cares if it can see the sandbox options of the other two mods, and if it see's they're installed, which I'm not sure load order matters for.
Not sure about the order I have the workshopID's of the three mods for my current save, but the modID's load like this:
First: Real Knockouts
Second: PVI
Third: Working Seatbelts
And everything appears to be working fine on my end, so I doubt load order matters for PVI.
Hope this helps!
Now let me ask you. Does the Mod Load Order between your mod, Working Seatbelts, and Real Knockouts matter?
From when I was first writing the logic for crash detection, it appeared to use metric, so if you were going at 30mph, thats be about 48km/h, which is very close to the upper bound of low severity crashes by default. Its likely you were going slightly faster and actually triggered a medium severity injury, as lacerations caused by PVI are impossible at the default options.
Hope this helps!