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(3x) (SSC) Vanilla | Space's Scaling Conversion
   
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5.301 MB
2023 年 7 月 16 日 下午 8:23
12 月 22 日 下午 3:17
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(3x) (SSC) Vanilla | Space's Scaling Conversion

在 Space 的 1 个合集中
(SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
10 件物品
描述
UPDATED: v.141373 12/22/24

WARNING: 3x Scaling really is too big for any of the maps currently in the game, (maybe with the exception of Iron Waters 20p) I recommend that you play with 1.5x or 2.0x, and on the larger maps. You can find the other versions in the linked collection.

WARNING: If you experience desync in multiplayer games, have all players turn down their graphics settings and verify integrity of game files!

This version includes ONLY Space's Scaling Conversion and NOT Space's Combat Overhaul. Check out the linked collection above for more of my mods, and the other scaling options!

Join the discord to participate in beta testing, leave feedback, report bugs, and stay updated on all of my mods. Hopefully one day we can maybe organize some larger multiplayer games as well.

Click here to join the discord![discord.gg]

Space's Scaling Conversion is built and maintained fully using Ulibos' ndf-parse, click here to view the github![github.com]

Space's Scaling Conversion

You may have noticed that in vanilla, the scaling is compressed (a small field is 2km across, a soccer/football field is almost 400m long), and for some players like myself, this can really throw off both the immersion and gameplay in unexpected ways. This mod changes the distance scaling of the game by a scaling ratio to increase engagement distances for everything across the board, evenly scaling up all aspects of the game. This mod extends the distances in the game by the factor specified in the title of the mod, making 1km in the new scaling equivalent to either 1.5km, 2km, or 3km of vanilla units (depending on the version you pick).

For example using the 2x modding version, an ATGM with a range of 2800m in vanilla still displays a range of 2800m in the 2x modded version, but that 2800m of distance in the mod is equal to 2800m x2 in vanilla units, so effectively it can shoot to a vanilla distance of 5600m.

The mod also includes several UI fixes to compensate for the increased scaling, including a fully functional extended LOS tool that scales with the scaling option, so you always can have confidence in what your units' lines of sight are.

I find that it really significantly changes the pacing of the game, I would recommend bringing decks with Artillery and SEAD. If you are playing with Space's Combat Overhaul, SEAD is added to all decks.

This mod is best played with the 1.5x or 2x scaling and on large maps with lowered income, due to the increased range of everything. However, 3x is available and should offer the most realistic scaling. Beware that most maps are not built to handle the full 3x scaling, and are mostly too small except for maybe Iron Waters 20v20.

The only other changes I make are to reduce the unit movement and turret rotation speeds to much more manageable values and to reduce the forest LOS to 200m from 300m, otherwise the scaling gets overwhelming quickly.

I also added some additional highlighted lines to the LOS tool at 750m, 2250m, and 2800m to represent the top ranges of Infantry AT, Tank Cannons, and ATGMs. Some non-highlighted lines were added at 3000m and 4000m, and the text size was increased for better readability.

Please let me know in the comments or discussion posts if you have any feedback or bug reports!

TO PLAY OLD ARMY GENERAL SAVES: Navigate to <yourSteamInstallLocation>\SteamLibrary\steamapps\workshop\content\1611600\ and look at each Config.ini file inside each mod folder until you find the correct version of my mod. When you find the proper Config.ini, change the Version number to the one you started your save with (also indicated in the mod changelog) to make your save files playable. Be warned that this may make you unable to play multiplayer with the mod. To undo this, either verify the game integrity or reinstall the mod.
29 条留言
Space  [作者] 12 月 22 日 下午 5:04 
UPDATED: v.141373 12/22/24
Space  [作者] 11 月 25 日 下午 6:13 
UPDATED: v.139038 11/25/24
Space  [作者] 10 月 17 日 下午 1:10 
UPDATED: v.135139 10/12/24
Space  [作者] 9 月 18 日 下午 12:00 
UPDATED: v.131005 09/18/24

Apologies for the long wait for this last update! I was away on vacation. Thank you all for waiting, hope you enjoy! :praisesun:
Space  [作者] 7 月 12 日 下午 3:13 
@Byloo Glad you enjoy it, thank you for playing! :praisesun:
Byloo 7 月 12 日 下午 2:51 
Great news, great mod! Thank you very much for keeping all versions updated.
Space  [作者] 7 月 5 日 下午 12:27 
UPDATED: v.125630 07/05/24

HUGE shoutout to Eugen for hearing my request to add the scaling back into the game. They added it back, and simplified it massively. This means that all of my mods are now back and updated, apologies for the wait! Thank you all for playing, let me know if you find any new bugs or discrepancies with the gameplay, as I had to rewrite several things.

Hope you all enjoy! :praisesun:
Space  [作者] 6 月 6 日 上午 8:53 
Hello everybody! So the 1.0 release of the game ended up removing critical functionality that I need to keep the scaling working in this mod. The devs are aware, and said that it may be something they would like to add back in the future, but it's not likely to be soon. This means that if I update this mod, it won't work anymore. So, I will be keeping it on the previous version of the game for right now.

THERE IS STILL A WAY TO PLAY THE MOD : If you right click on WARNO in Steam, then go to Betas, you can opt into the compat_save_older_than_122779. This will bring your game back to the previous version, and you can play older mods. THIS WILL RE-DOWNLOAD THE GAME. Also, keep in mind that unfortunately the new content brought with 1.0 can't be brought into the mod without breaking it.

If you would like to help out and keep some pressure on Eugen to add scaling back into the game, you can come join the discord and I have instructions there. Thank you for playing!
Byloo 5 月 31 日 上午 12:52 
@Space Thanks for that answer. I am waiting for some news on that front in this case. Great mod, thanks for your work man!
Space  [作者] 5 月 25 日 下午 5:53 
@Byloo Unfortunately the most recent update actually removed a critical component that made the scaling possible. I'm in contact with the devs to see if it was just an oversight or if it is gone for good.

Basically, we'll see! If I can update it, I will!