Project Zomboid

Project Zomboid

45 ratings
SCP KNOX FACILITY
   
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File Size
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2.552 MB
6 Jul, 2023 @ 1:40am
7 Jul, 2023 @ 7:25pm
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SCP KNOX FACILITY

In 2 collections by doctor dick
The last of us
83 items
MODSS
83 items
Description
After too much experimentation with class D personal something went wrong... SCP-008 breached of containment the foundation had many tries to contain it but it was too late... they inmediatly evacuated personnel in just a few hours, therefore a lot of loot is still trapped inside the facility. Could you go and get it?

Workshop ID: 2999891722
Mod ID: ScpAbandonedKnoxFacility
Map Folder: SCPKN
19 Comments
lord cutler beckett 16 Jun @ 2:23am 
why ask for b42 not all mods need to be updated as long as they dont touch anything thats changed in base game
!ZnakDrogowy 25 May @ 4:25am 
pls make it for b42 :steamhappy:
404_coffee.exe 25 Jan @ 8:59pm 
what version is this for?
Epsilon-11 30 Nov, 2024 @ 5:18am 
I wish there it can be somehow made compatible with bedford falls
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 12 Oct, 2024 @ 3:07pm 
By the road south with a lot of corners.

But this map is not compatible with bedford Falls as it cut the long East/west road.
Sodium Molecule 1 Mar, 2024 @ 1:09pm 
Where the hell do I go to get in the facility???
doctor dick  [author] 2 Jan, 2024 @ 12:00am 
is still working!
Aemi Daniels 31 Oct, 2023 @ 10:51pm 
(sorry the word count forced me to split it up)
4) the road outside the facility, where the path splits into 2 by the little pond, has a ton of invisible trees. Ive headcanoned it as a loose anomaly but it also trashed my car XD The trees are legit 100% invisible and are all over the lower path.

That being said, It took me 2 IRL days to clear it out 100% and the stairways were pure evil. I got swarmed so many times I didnt think I would make it lol Its become the focal point of this rounds story so far!
Aemi Daniels 31 Oct, 2023 @ 10:49pm 
my only complains with this map:
1) Starting outside of it leaves you with pretty much no resources and the closest GOOD gather point where you wont die is a several day walk. I made it, 3 times, but holy crap what a hike! An interior start would be cool, maybe in one of the D class cells?
2) I found 2 shutter doors that look like they were set into a wall so that I could see through them when open but couldnt actually go through. One was an empty testing chamber but one of them was to a storeroom that had a ton of stuff in it. I just stood outside while all that loot was teasingly out of my reach without a sledge to bring down the wall. T_T
3) its a little bland. I recognize theres only so much one can do with the in game resources, but the whole thing felt like it was just kind of there. The rooms had no function. It was more like someone built a maze in the forest rather than a research facility with jobs, ya know?
ArcadianEcho 17 Oct, 2023 @ 7:04pm 
should add an interior spawn to have us fight our way out