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however not many people takes negev anymore so vent rush is still considered viable for T side, but CT still wins regardless, you just have to be very lucky now instead of your skill deciding how it will goes on T side, and on CT it's just really braindead and it's too easy to counter rush T as long as they don't camp lobby.
Due to how CS2 works, because of peeker's advantage (basically player 1 sees player 2 but player 2 doesn't see player 1 in ALL circumstance) YOU are guaranteed to be tapped clean in the head rushing down to vent. This goes the same for hut, but because hut was """protected""" by two big nuclear plants you get a 50/50 instead of a guaranteed rush like before as it now depends entirely on whether if there's anyone going to heaven or are they moving slow enough for you to get to site before they get into position.
One of them bought a Negev watching Squeaky. (This sometimes happen in higher level plays and usually happens in low elo)
Two or more people watching Squeaky. You can ball with it but the guy watching above Hut can easily dink you.
If either of this happens the backup strat is to go around outside to CT or rush Ramp.
Vent rush into Secret/Ramp is very situational and depends on your team much more than other strats, because it requires CT focusing two or more people watching Ramp, or Outside for it to work, and/or your team is rushing Ramp to B or lobby to A. It's not commonly used by movement players because of this.