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Hudson - Tekker
Dietrich - Medic
Apone - Sarge
Drake - Gunner
Vasquez - Gunner
Wierzbowski, Crowe, Frost - Ummm... Frost drove the APC, but there's no class for that. And they won't make it to level 3, anyway.
Hicks - I'm torn, but I'd opt for Sarge.
Spunkmeyer, Ferro, Gorman - Random choice if your roster runs deep.
If someone else confirms that no longer works I'll remove it from the guide.
Facepalm
3. kills with a sentry gun do NOT trigger detection. It's basically the same as mines. If you want, build a kill parameter and lure the aliens into the trap with drone sounds or a grenade.
To summarise, I rate teckers at least on par with recons using as silencer, if you're dealing with aliens. Using teckers in combination with mines or sentry guns allows for silent kills, but you can also give your squad some more valuable seconds to slip through enemy lines unnoticed by distracting the alien without wasting motion trackers and hence command points
1. using flamers to burn eggs is quieter than grenades. So far this has never attracted unwanted attention. However, you have to get closer and preferably take cover.
2. drones are super effective against aliens. The critters won't attack them. They only perceive them as a threat if you use their SMG. This gives you a perfect overview of the map, including the locations of eggs, datapads and resources.
- You can also actively lure the enemy away with drone sounds. This will open up a path for your troops to slip through unnoticed. This can be very helpful, as a newly spawned alien can behave somewhat unpredictably.
- You can use drone sounds, repeatedly if necessary, to lure aliens to your ARC/mine/sentry gun. You can also use this to wake up sleeping aliens and eggs and lead these pesky critters to the slaughterhouse.
If you are about to rest, use all your command points to place down scanners. In my latest run through I had a total of 6 points to use and those points will go to waste if you are about to rest.
It can be especially handy if you are in an indoor environment with no ARC to fall back to. If you need to rest once or maybe twice to get your stress taken care of, thats a potential for 12 scanners to be set up. Once you get out of the room, you can trigger it to attract all the xenos to that room and essentially keep them their for period of time. One shouldn't just trigger one after another when they are used up either. Wait anywhere to 20 to 30 seconds after you trigger it, because the xenos will RUN, Runners obviously will run faster so keep that in mind, back to where they should patrol. This way when it trigger it drags the xeno back and gives you more time to press through the indoor environments.