Escape the Backrooms

Escape the Backrooms

173 ratings
Simple Walkthrough for "Escape the Backrooms"
By Wadibadi
Walkthrough and tips on how to beat the game :))
Hope it's helpful
It takes some time to update it, hope you understand. :)
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Entities
Howlers
A black wire stickman like creature, that will chase you. It will no long chase you, when you are hidden somewhere or your dead.
Tips: when you see it, and it does not see you, avoid it and walk in a diffrent direction, if possible.

Smilers
A white smile that appears in the dark of level 1, level 2, level !, Level 0.1, Level !~! and Level 55.1.
Tips: stay in the ligh if you can, and if it if behind you, just run and don't look back. You can also shine with a flashlight at them that they don't move.

Skin Stealer
Can imitate "other players" , will look like one and can say some simple stuff as "hey hey" or "hello?". These creatures are not able to open doors. If they spot you, they will run torwards you and chase you. You are able to escape them if you hide. They appear in the level 1, level 5 and level 8, Level 0.1and Level 55.1.
If not disguised, they are tall, gray, humanoid entity with white glowing eyes.
Tips: when playing multiplayer make a rule or so, to identify a mate: such as pulling out the ID-Card (Skin Stealers are not able to do that). Also try sticking together and don't loose each other. If your in the dark, you can also maybe see it, when you see white glowing eyes.

Hounds
Weird dog like creatures witha human head with hair on both sides. Upon seeing you, it will chase you. (They can run faster than you). They are not able to open doors. They will appear in level 3 (section 2 and 3) and level 5 (second part)
Tips: To get away from them, shine at them with a flash light to stunn them and close doors behind you. If you see it from behind, go in the diffrent direction.

Moths
There are two types of moths: Female and Male
Male Moths: gray Butterflys, non-hostile entities. (They will never kill you) Spraying them with bug spray will kill them, wich ends up dropping moth jelly. They appear in level 5 (3 moth jelly to accsess floor 2)
Female moths: massive black, white and gray bugs/moths. They will either kill you instantly or drag you to a have when one if nearby. It will chase you when it sees you. You can see when one is nearby, if the temperature rises "thermometer". You will encounter them in level 5 and level 8
Tips: to avoid them crouch and turn on the valves that will block their path. Don't point your flashlight at them, if possible! Also don't crouch too close to them.

Partygoers
Dangerous entities that appear in level Fun and level !. They will attack you when your in their line of sight or you are too close to them. To escape a chase, you can hide under a table and they will return to their original position. They are yellow humanoid creatures with blood all over them and a smile.
Tips: crouch when you are near one, if its impossible to get around one, trigger a chase by popping a balloon and hiding under a table. They will most likley turn around that way.

Scratcher
An entitiy that will chase you once you walk, run, pick up a tape or talk near it. It's a gray humanoid entity with red glowing eyes. You will encounter him in level The End
Tips: Stay far away from him, he can't see. Crouch and be near walls. To gain some time, use the two fire alarms that exist in the level, even though they can only be used once.

Animations
Puppets that are childlike and red glowing eyes. They go around in groups. They will appear in level 94 during the night. If they chase you, there is most likely no esacpe, since they are way faster than you.
Tips: when you notice the suns going down, get inside the next house you see, turn off the lights and hide in either the closet or under the bed. This just for the fact, that they can knock down the doors.

Animated King
A clown with green hair, red gloves, a purple and yellow outfit, green shoes and a carnival like sledgehammer. He wont attack you, as long as you look at him. He will disappear, the lights will turn of and the boss beginns. He will try to attack you from behind, you can hear is hes behind you, when you hear the clown horn. A Boss like entity in the sky castle (Animated Place) of level 94
Tips: turn around all the time to find him, and always keep moving. Try to not stand still. Walk with the wall againt your back.

Wretchers
Humanoid creatures, that have no skin and thus are bright red. You will encounter them in level 6 and level 9. In level 9 they hold a crowbar. In level 6 they tend to stay in the dark area, but it can ocasionally enter the first part of the level.
Tips: Use the "Lidar Scanner" (level 6, part 2) to see its position and crouch when it's near you. Close doors behind you and lock them, run out of the houses they are in.

Neighbourhood Watch
A black giant human eye with 4 legs. It's allway Patrolling the streets of level 9. Once it sees you, it will chase you, until your dead or hidden in a house.
Tips: you can hear when he is nearby, due to it having loud steps. When it's near, stay in a house until it has moved away and you are save to go to the next house.

Faceling
A humanoid entity, that looks like a human, but has no face at all. It has all senses. You encounter them in level 10. They will chase you with a chainsaw. They leave after some time of chasing but can get angry again, once the y see you again. They can chase you for minutes without stopping, even thought they are not as fast as you.
Tips: when you see them from behind, go in a diffrent direction. When chased try to go around as many fences as possible to get rid of them.

Bone Thief
A large entity with yellow skin. They can extend their necks unnaturally to kill players. It can currently be only found in the tunnel of Level 0.2.
Tips: Don't walk into the area where he is, you'll die. Only run across the room, when the switch is powered and you can lock him in temporarily.

Clumps
Clumps are creatures that have arms all over them and no eyes. In Level !~! it will chase you no matter what. In Level 37.2 it will roam around the level. If it spots you, it will chase you however if you are in deep water, it will walk away.
Tips: Make sure you know where the next deep water is and how to get there.

Windows
These creatures will approoach you from the window. They are black humanoid like figures with glowing red eyes. They never move and will just look at you. The only way they can kill you, is if you get too close to the window, it will grab you instantly and you're dead. This entity can be found in Level 188 (extended).
Tips: Don't get too close to the windows and just keep your distance.

Aranea Membri
The Aranea Membri is a spider-like entity with a cow skull as a head. It roams around in Level 188 (extended).
Tips: While exploring the rooms, keep the doors open, in case the entity chases you. If the entity is chasing you or sees you, hide in the nearest room. Make sure you know where the entity is so peak around corners.

Hydrolitis Plague
A Bacteria-like plague that can be found in some pools in Level 37.2.Do not jump into the pools/areas where the plague is present.
Tips: in the level there is a floatie boat, you need to use this to avoid dying.

Party Host
The Party Host appears to be a bright green cake with an blue eyeball. it can currently be found in Level Fun+. They are found on the ceiling or on the wall. When they sport a player they allert the Partygoers. To kill them, you need to throw a firework at them.
Tips: Throw the firework from a save distance and know where te next table is.
The Hub (Tunnel)
A large tunnel, with no sanity risk or entities to kill you. There is a outpost (MEG), that contains computer with useful informations about every level. These can be accsessed once you've been in these levels. You will also need to go there in the fourth part of level 1 to open the gate. It can be unlocked by going there from the level that have accsess to the tunnel.
You are able to get into the tunnal at the following level:
level 0, level 1, level 4, level 37, level 94, level 7, level 9, level 3999, level 188 and level 52
Level 0 "The Lobby"
The most know Backrooms with the mono yellow walls, ceiling, moist carpet and the fluorecent lights.
After spawning, you can find a paper, telling you to find a ladder, wich will give you a key. After you got the key, find the door that you can unlock and now go further to the pitfalls. There you must balance yourself with the lean buttons. (If you didn't change them its Q and E)
-If you are able to come across them, you can grab a rope and get a teammate up, if someone fell down. Then you are able to go in the vent and get to the next level.
-If you and your team (if you play co-op) fell down, you must find the arrows, that will lead you to a room with 2 rooms and a staircase. There you just go up the stairs and go into the dark to get to the next level. ! In the Pitfalls the Howlers are able to spawn and chase you. !
Level 1 "Habitable Zone"
A garage like Zone. This level has 4 sections
Section 1
Here are no dangers. Go to the room where you find 4 cars that have a colour. Remember these and go back to the elevator and type in the colors you saw at the pad.

Section 2
Here you will need to explore the rooms, in order to find 4 keys. In this section the "Skin Stealer" roams around (in multiplayer there are 2). The keys need to go into the keyholes in the room with the keyholes and a door. Going in there allows you to go to section 3.

Section 3
A dimly lit area with 3 floors, and open dors. The "Skin Stealer" also roams around here. In this parking space you need to find an Elevator, wich is behind a door, but sometimes it's locked. You need to find a key. The lower you go in the level, the more you will find the elevator door. After you find it, get in it and press the button.

Section 4
You will come across a closed gate. In order to unlock it, you will need to go to The Hub. You can accsess it trough the door. Go to the door on the left side and clear the Security Terminal. Go into the room and turn on the power management. Go on a pc. The password can be found on a paper in the room. There click on the Gate.exe and run it. Then go back to level 1. The Gate should now be unlocked. You need to go to the rooms with lights turned on the entire time. To get there run to them while the lights are on. If you don't manage to get there in time, Smilers will chase you down. There open the blue doors. Behind them can either be the exit, drawers or nothing. There is a ramp doing upwards, but it leads you to an empty second floor with nothing to find but death.
Level 2 "Pipe dreams"
Level 2 is a long, dim maintenance tunnel, wich has two "routes". When your first here you need to go to to the "Station" <-. After a while of walking, a Smiler is going to chase you. You will enter Level 3 when you see a brick area on the left.
After beating Level 5 you are able to go to "Fun" ->. You will see a rinbow shining light from a room. That will bring you to "level Fun"
Level 3 "Electrical Station"
This level contains 3 diffrent sections, that are locked by gates. In order to unlock them, you need to activate all breakers. (3 per section). In section 2 and 3 there are "Hounds" that you most likley want to avoid.

Section 1
It's a safe place, where you can find stuff like "Almond Water" and "Flashlights".

Section 2
First section you encounter "Hounds". Always make sure to blind the hounds to advance further.

Section 3
Last and most dangeroud section. Most likley to contain more complicated breakers and more hounds. There are also Electric puddles, and make sure to not step in them :-).

After you've go all 9 breakers, go back to the start where you saw the closed gate and go through it, to end up at "level 4"
Level 4 "Abandoned Office"
A safe level with no entities or sanity level. You will get a lot of Almond water to restock ur inventory and sanity level. It contains 2 puzzles.

In the first you need to look at the items shown on the vending machines. Count the amount of things in the room, and press the button for that amount on the vending machine.

In the second you need to avoid being seen by 4 cameras. Take shortcuts and you can sucsessfully exit to the next stage, "Level 5".
Level 5 "Terror Hotel"
An old hotel with old furniture. It contains 3 floors. The main Halls, The hotel and The boiler room.

The Main Halls
In that part are no Entities that can kill you. After entering this stage from level 4, you will start at a reception. Make sure to take "bug spray" with you. Under the 4 painting, there are buttons. Press them in the order, how old the people on it look, from youngest to oldest. Once it's right, the door opens.
When going left and following the hallway to the end, there is a wooden chute and a note. Go search "Male moths" and shoot bug spray at them to obtain a "Moth jelly". Once you have 3, you can go to the chute and place in one by one. You will obtain 3 key, that you can use at the locks, at the door, that you see when you get into the hallway from the reception.

The Hotel
Here yoi are able to encounter "Hounds" and "Skin Stealers". You will have to go into the hotel rooms, and collect 7 papers that will spell "look up" when you put them in the open mailboxes at the start of that floor. Over you, you will see a code, that you will put in, at the padlock that is on the door (235), that is right to the mailboxes. You are now able to go to "the Boiler Room".

The Boiler Room
Navigate through it, and use [u"]the thermometer" and crouch[/u], to avoid "Female moths". You are able to locate them, when the temperature increases. This floor has 3 checkpoints, incase you die. Don't get ticked by the doors that look like exit door but have to exit sign above and are purple. Those are "Deathmoth hives" that will kill you, once you enter it. You can get progress, when you go trough the exit door, with an Exit sign over it. You will end up in "Level 2" again.
Level Fun
A level with high sanity risk, and you encounter "the Partygoer" alot. As long as the music plays everything is fine. The music stops, when a partygoer sees you, or you pop a balloon. To avoid them crouch and hide under tables. You will need to navigate yourself to a room, that has a pool and 4 diffrent colored slides. No matter what slide you take, you will and up in "Level 37".
-Also, don't trust the entry that is made on the computer in the M.E.G. database.
Level 37 "Poolrooms"
A large complex of Pools. The level is mostly save, besides the steaming pools at the end of the staircase and the Blue Tiles (The dark areas). Navigate yourself through them until you see a room, that has red lights. Enter that room and you will enter "Level !"
Level ! "Run For Your Life"
A level that is a chase sequence. It is a modrn hospital with red lights and it is constantly playing a siren Sound. Next to the entry of the Level, there are two closed doors containing many entities, which will open when the player is far enough through the hall. You will be chased by them. Complete the chase, where at the end there is a Pit, that will lead to "The End"
Level "The End"
An abondoned library with no book, but some have Tapes. There is also a computer on the center dest. The player must collect a certain amount of tapes, basend on how many players there are:
  • 1 player = 24 tapes.
  • 2 players = 32 tapes.
  • 3 players = 48 tapes.
  • 4 players = 48 tapes.
But watch out, the scratcher is roaming around in this room. The computer in the middle will also tell you, how many tapes are left to collect. After around 90 seconds, the light will turn off, and the players must use a flashlight. After collecting every tape, wich will insert them into the computer. A portal will appear that will get you to
"Level 9223372036854775807"
Level 9223372036854775807 "Almost The End"
An infinite stone Staircase with openings, where a white voide can be seen. Past floor 99, the numbers will change to an infinity symbol. You will need to reach the Floor that is labelled as 94. It can be located anywhere, since its falsley numbered. If you have reached it, jump down in the center of the starcase, that will lead you to "Level 94"
Level 94 "Motion"
Plains that look like an expansion of the "Windows XP Wallpaper". You will also see a lot of houses and a Castle in the Sky. During the day, you can move torward the castle, and use the vans to get there faster.
!During the night, go hide in a house, close the door, and hide in either the closet or under the bed! Once you've reached the castle take the rope that will bring you up. You will end up in the inside and need to solve the puzzle that exist there. After that you can enter the next room, where you encounter the "animated king". If you survive his attacks for over 100 second, go to the roller coaster, that will take you on a ride to "Level 6"
Level 6 "Lights out"
Lights Out has one type of entity - the Wretch. It will navigate the pitch-black portion of the level and will kill anyone who is being too noisy, so make sure to crouch when near it. You will spawn in Lights Out in a small hallway with the rest of the level through the door in front of you, and a room on the left and right side of you. The left side room has a ton of Almond Water, Juice, and Energy Bars, while the right side room has four guaranteed Flashlights. For the first half, you need to use your flashlight to navigate the maze. You will get to a hallway that continues on as a pitch-black section where the flashlights don't work. You need to use a Lidar-Scanner from the room on the right to paint light and heat onto the walls while using the screen to avoid the Wretch. You will find a short hallway with a light coming through a door, leading to Level 7.
Level 7- "Thalassophobia"
A lange amount of whater, that cointains floodes houses. You will need to travel from house to house, to get items that will help you, until you will reach a house that has Oxygen Masks. that will help you underwater. you will need to enter he cage, you will go into the ocean. You will need to find a big structure, where you need to dive down until you see a tunnel that goes up, leading to a cave like structure. (Level 8).
Level 8 - "Cave Systems"
huge caverns and small cave systems. Mostly it's extremly dark, you will want to use a flashlight. You will encounter "Skin Stealers" and "Female Moths". You need to navigate yourself though the caves until you reach a ladder, where you will reach "0.2".
Level 0.2 - "Remodeled Mess"
You will spawn in what seems to be Level 0 and behind you is a hatch to go back to Level 8.
Level 0.2 appears to be a refurbished version of Level 0 but with red carpet in various rooms. This level only has 1 puzzle which involves turning off the lights to see the shadow of an object on top of a number. Opening the wooden barricade and going through it will cause you to fall to "Level 0.11" . Finding and going trough a vent in this area will bring you to "level 0"
Level 0.11 "Water Damage"
Level 11 is a level similar to Level 0 but it feels much more abandoned, with the walls being much dirtier, the carpet being extremely moist, and patches of water can be found often throughout the level. Upon entering this level, you will be greeted with a seemingly normal Level 0, but once you explore a bit further throughout and complete some simple tasks, you will find yourself here. in the first part that is not too abandoned, there are rooms with furniture from The Frontrooms, such as couches, benches and other stuff. Your goal is to flip 4 levers, each one found behind a specific barricaded door. All of these are timed and I would recommend getting the furthest away from the exit first. There are also vents found throughout the level which you can enter. The only exit to this level is after you flick all the levers in each of the 4 barricaded rooms. After you do that, you will be transported to "Level 188."
Level 188 "Courtyard Of Windows"
You must get a specific code from the windows to unlock an elevator that will take you to "level 9".
Level 9 - "Darkened Suburbs"
A neighborhood full of houses, that sometimes have a wretch inside. There is also a new entity that is called "The Neighborhood Watch". In the middle of the map, there is a gates house with a panel infrom. That will tell you, where computers are located. In order to unlock the gate, you need to "hack" the computers and then you are able to get into the house and go into "The Outpost (Basement)". There you will be shown a vide, on what you need to do. You need to cure him, and then take his accsess card.(You won't be able to see the card in your invertory, but you will have it, if you cure him and get close to him.) Go back into the halway where you will end up in the Darkend Suburbs again. Head to the gate and enter it in the accsess pannel to open it. You will now enter "Level 10".
Level 10 - "Field Of Wheat"
You first need to follow the road until you reach a shed. You will there see a paper telling you what to do. You can see the Signal Towers, they have a red light. In total there are 4. The only threat in the level are "The Facelings". After you've activated them all, you will most likley see some wight light in the far, go there. You will end up on a parking lot and an Arcade. Go into the arcade and you will be transported to level 3999
Level 3999 - "The True Ending"
Level 3999 ist an empty, modern and abandoned arcade building. It is filled with neon lights and arcade machines. The main structure consists of the main lobby, a long hallway and the back of the arcade. There are no enteties roaming around. In the left of the back there is a elevator where you need a code. The code can be found in the back right corner on some tickets. The code is "931" Type in the code on the Buttons from the elevator and you will be transfered to a new space. Before an introduction video, which is recommended to watch. The lift stopps and you arrive at Level 0.2.
Level 0.2 - "Remodeled Mess"
It looks the exact same just like the first time. You will find a map where you will see 5 red glowing lights. In order to unlock the doors, you need to enter Level 0.1. You can enter them if you jump into the no-clipping zones. When you are there, dangers such as Skin-Stealers and Smilers will haunt you, so be quick. The layout of Level 0.2 and Level 0.1 are the same, but if you no clip, you wont fall to the exact point where you jumped in. Now to open the doors, you simply need to open the doors in Level 0.1 and then return back to Level 0.2. You do that if you jump into the no-clipping zones in Level 0.1. If you opend them you will find an electrical box, to clear it the arrow needs to be in the yellow zone. It will turn green if you cleared it. You need to do that 5 times. You are then able to cross the room where the elevator is. You need to pull down the switch to temporarily seal off the Bone Thief's tunnel. Run to the elevator and you will ride to Level 6.1.
Level 6.1 - "The Snackrooms"
A room that appears to be a bar. There are many items the you can stock up on. It is a safe room where explorers can prepare for more dangerous Levels that follow. Look at the note and type it in at the typewriter, that is located behind the bar.. You must press down the keys that are marked black on the paper. The doors should open and you can go to Level !~!.
Level !~! - "Hotel Chase"
A level with red lights similar to Level !. It consits of many hotel hallways. There are some safe rooms in this level to save the current progress, in case you die. There are 2 entitys in this level, a Clump and a Smiler. While in the chase, the doors in the hallway will open and you need to evade them, in order to escape. You must follow the blue lights, untill you find a blue hallway. There you need to pick up the chainsaw. Go through the door and remove the planks from the door with the chainsaw, but watch out you must be quick. Then run to the last blue hallway and leave to Level 188.
Level 188 - "Courtyard of Windows" (extended)
Level 188 is a courtyard that is surrounded by windows. After walking down the hallway you will end up in the main room. It looks like a waiting room and it has 3 windows. In front of each window, there is a marking with the letters "A, B, C". On these you need to place televisions, which you will find on the 2nd or 3rd floor. There are 3 in total, that you need to find which are scatered around that floor. But look out, there are entities roaming around. First you have the windows which are not hard. On the other hand there is Aranea Membri, which you should avoid at all costs. Once all the TV are placed down, the door on the left from TV "A" should open. To enter the next level, you need to jump into the void where it says "THIS WAY". You will then get to Level 37.2.
Level 37.2 - "Dark Poolrooms"
Extenden Poolrooms
At the start you will spawn in the poolrooms. It is a large room with windows and a hole you need to enter to get to the rest of the level. In the next area there will be pool, but there is something in it, the Hydrolitis Plague. You will be able to find a floatie boat. Use this till the very end. Get in the boat and travel. If the way doesn't continue, you need to get out and turn all 4 valves. The second time there is no water, there will be a nearby ladder, if you go up there you should see 3 ladders that all go to the first sub-level.
Dark Poolrooms 1
Once you get down the ladder, you should be in the dark poolrooms. You must go around in that area, find and turn the 4 valves. But watch out, there is a Clump roaming around. Once all the valves are turned go back to the 3 ladders and clib up.
Extenden Poolrooms
When you get back, the water should be filled and you can continue in your boat. Once you are at the giant pit, you must take a ladder (doesn't matter if left or right) and turn all 4 valves. There is a bridge connecting both sides, but don't run on it, it will break! Once the pit is filled, you can continue until you path is blocked. There will be another ladder that you must go up, then you can see the entrance to the second dark poolrooms.
Dark poolrooms 2
The second area is just like the first one, just with a diffrent layout and there is some Hydrolitis plague in the water. You need to turn 3 valves and then return to the poolrooms.
Extenden Poolrooms
After getting back, you should go through the triangular entrance to get to the next part. There will be a hole, inside from it the floartie. After traveling for a bit again, you will have to leave the boat, as you cannot continue further. Go up the ladder and then take the stairs. The entrance to the 3rd dark poolrooms should be there.
Dark Poolrooms 3
It's the same just like the 2 times before. Only difference is, that there are 7 valves to turn. Once you have them, leave the area again.
Extenden Poolrooms
You can no continue. There should be a stair at the top. You can leave the boat and get on the stairs. Go on the other side, you should see a big area with a bunch of colored slides with a staircase leading up to them. Go up the stairs and take any of the slides. (There are 4 slides 1 for each person, you can use a slide only once). You now enter Level Fun+.
Level Fun+
Has the same vibe and looks like level Fun. A open party area with tables, chairs, balloons and other decorations. Once you spawn, you will be in a ballpit, that is connected to the main room. There are 4 hallways connected to that room. Each hallways leads you to a diffrent sector, from of each you get 1 key. You just need to collect every of those 4 keys, the order doesn't matter. There are 2 types of entities in this level: the Partygoers and the Party Hosts. There are 4 sectors: Party Sector (bright blue), Playhouse Sector (pink), Arcade Sector (red) and Funhouse Sector (dark blue).

The Party Sector
This Sector is a massive area with a bunch of walls, tables and chairs, and a party room in the middle containing tables, chairs, and a different wall texture. Your goal here is to go around and pop all of the Balloons scattered around because one of them will contain the Yellow Key. However, the Balloon the Yellow Key will be in is different every time. The sector does have 3 Partygoers roaming around, so keep an eye out for them.

The Playhouse Sector
This Sector starts off with rooms similar to the original Level Fun, just much smaller. Eventually, you can find a room which is a big square room with balloons everywhere, and a hallway that connects to 3 rooms. These rooms look just like nostalgic houses, and your goal in this sector is to find a tape in one of the 3 rooms. The Tapes only have 1 spawn for every room though, so it shouldn't be too hard to find. Once you have the tape, go back to the room with the balloons and insert the tape into the TV. There will be shown a balloon and then a color will flash. Pop the balloon in that collor and wait for the next one. Remember to always pop all the colors shown in the order they were shown. Once all of the Balloons are popped, the secured vault door will open, and inside is a room very similar to the original photo of Level Fun. There is a wooden table in this room as well as artwork of Partygoers and Partypoopers. On the wooden table is the green key.

The Arcade Sector
This Sector is a neon-type area with a area that features a bunch of golf courses, and also some tables that contain Glowsticks as well as a Bowling Alley. In the Golf Area, there are 4 Glowstick tables, and each one has a different color. The Colors Include Green, Blue, Red, and Yellow. You will need one of every color as well as an extra one. Then, go up the stairs and enter the dark area. Get out one of the Glowsticks to bright up the place, and then you must go around the darkness and find 4 different symbols. Once you find a Symbol, you must place down the correct Glowstick right below it. When you are holding the correct Glowstick, the Symbol will light up. The Balloons need a green Glowstick, the Present will need a red one, the Eye will need a yellow one, and the rainbow will need a blue one. There is a Partygoer roaming around the dark area though, so keep an eye out for it. Once all of the Glowsticks are placed down, you can leave the dark area and go to the locked door and it will be open and Inside will be the Blue Key.

The Funhouse Sector
This Sector is a cluster of rooms with different fun children activities in them like Trampolines, a Rock Climbing Wall, and more. The Room you start off in is fairly normal, and appears to be a School Classroom. There's a locked blue door and also steel gray doors that have bars on them, and on the roof of this classroom lies a Party Host. In order to move on, you must kill it. In order to kill it, grab a Firework from a table and throw it at the Party Host. Then, the blue door will be unlocked. You will then find yourself in a much bigger room with a wooden pathway as well as other segments. There are more steel doors, but there are no longer bars around them. The next Party Host is also above the doors. Every now and then, Partygoers will come out of the doors, or if the Party Host spots you they'll come out so killing the Party Hosts now won't be that easy. Once you kill that Party Host, the next room has a rock climbing wall in the middle, and the Party Host is on the top right of the room. Once again, beware of the Partygoers. Once you kill that Party Host, you must go into the room on the right side of the room first. This room has the Party Host above a box with a bunch of presents, and letters reading "HAPPY BIRTHDAY". There are no steel doors in this room, however the Partygoers will still come. After killing that Party Host, you can go into the room on the left side. This room is a ballpit with balloons on the wall. There are also Pillars, and there actually is a steel door. Once again, the Party Host is on the ceiling. Kill it, and then you can move onto the next room. The doors to proceed on will be at the top of the room, and this next area is the hardest in this Sector. It features a pathway to walk on, and a ballpit. The pathway will lead to the Party Host right above the steel door. After killing that Party Host, you can go up a slope that leads down into an area that doesn't have a ballpit, but does have a trampoline and structural support. The Party Host here is quite high, because it's on the ceiling. Make sure to keep an eye on the steel door as well. Kill the Party Host, and a room on the bottom right of this area will unlock that has a ballpit, a slide to go down into the ballpit, and it contains the Red Key. Collecting the Red Key will make the sector safe to traverse.

If you then have every key, you can go to the Key Machine, there you need to put the key to the corresponding Hole. The big gate should then open itself and then you will come to Level 52.
Level 52 - "The School Halls"
Level 52 is a school that has many Partygoers in it. Near the entrance you can find a dead Partypooper. The Partypoopers are a friendly Entity, they wear black sweats, a black hoodie and a blue frowning mask. To make it no the next Level, you must follow the Partypooper and copy his exact movements, since he knows where the Partygoers are. He will stop at the Exit and you then you must go up the Stairs and then you will get to Level 55.1
Level 55.1 - "Tunnel Level"
A massive room with a giant hole in the middle, where an elevator is. The Tunnel has 3 Sub-Levels that you can accsess with the elevator: Level 0.2, Level 0.3 and Level 0.11 (these are smaller versions of these Levels). You will find Cameras near the computers on a table. On the camera there will be a photo. You need to travel to where the photo was taken and capture what is shown on the photo. If you got it, the photo should change to the next one. There are 2 photos on every floor (so 6 in total) The photos you should take are following: "Who is Here?" text on the wall (Level 0.2), Level 0 Entry (Level 0.2), a rundown van (Level 0.3), the Howler (Level 0.3), Moai Statues (Level 0.11) and the Skin-Stealer (Level 0.11) (disguised also counts). If you got them all you can take the elevator back up and if you are there where you first went on the elevator still go up. The black gate from the ceiling should be open and you can go through with the elevator. You will find a small area tha looks like Level 0 that is overgrown with grass. It will lead to a hole with brightness, and once you jump in you should trigger a cutscene where you will get to the Frontrooms again and you have the current ending of the game
40 Comments
Alien Cat 8 Feb @ 7:03pm 
i aint reading all that
ilum133 6 Jan @ 2:24pm 
On floor 0.2 we have a bug, when going to the generators the light does not turn green, and this does not let us pull the lever to go through the door
stealth 21 Nov, 2024 @ 1:04pm 
its right but wanna see more monsters!
Erradicus666 15 Nov, 2024 @ 9:41am 
8.7/10 not enough orange
CinderTheWolf09 19 Oct, 2024 @ 7:09am 
@Я ненавижу РКН

it's not a bug, it's just very hidden. Try looking around the shelves again, making sure that you look at BOTH sides of EVERY shelf (everyone makes this mistake, trust me)
TinyTiz 18 Oct, 2024 @ 11:40pm 
W
BruhIJ 25 Sep, 2024 @ 10:58am 
Thanks bro
AshGir 22 Aug, 2024 @ 3:33pm 
Stoked with a bug with a friend that we can not find the last cassette on the level the end, maybe who has seen a similar bug?
fluttersby1217 10 Apr, 2024 @ 7:45am 
thanks
Wadibadi  [author] 8 Apr, 2024 @ 1:36am 
@fluttersby1217 its Level 6 "lights out"