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On another note, the metal_grate texture (incidentally it's also used on the rooftop of duel_district) doesn't seem to emit footstep sounds, apparently due to some missing sound files. The simplest solution I found was to change it's $surfaceprop value from "metal_box" to "metal" in the material .vmt file. Don't know if this is a general issue or if the problem is with my blade symphony install but if anyone's having the same problem here's a simple batch script that takes care of that for you: https://www.dropbox.com/s/4k0b0qtbzsixcog/metal_grate_soundfix.zip
I'll also include it in the map description when this batch of tweaks gets done.
If you have trouble using ambient generics for sound, try using env_soundscapes. See existing maps and scripts for examples.
lights look better. Also as for fog make sure duel_camera is arena and not too close to wall or clip brushes
This map is freaking awesome! I love the style and theme of it all. Outstanding work for a first attempt!
Peer advice:
-I noticed a few texture breaks along the fence walls, I'd realign them real quick.
-Maybe look into adding an ambient sound sound effect. I just feel like sounds of rattling chains, the whiz of some machinery, and grinding of metal could really sell this map.