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This only seems odd if you're unfamiliar with the game's legacy. Mechabellum's Exp mechanics were explicitly borrowed from WarCraft3, which only awards exp to your unit if the 'last hit' i.e. the killing blow, is delivered by a source you own. If the source of the final hit which kills a unit is neutral, or the player who owns that unit, no exp is generated.
If my spell or unit kills your unit, I get exp. If damage from a source you control kills your unit before I can, then I can't get exp. Denying exp like this is an important aspect of competitive play in War3 and derivative games like DOTA2.