Age of Wonders 4

Age of Wonders 4

543 ratings
Fairplay AI
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Tags: Mod
File Size
Posted
Updated
2.591 MB
24 May, 2023 @ 1:36am
25 Nov @ 11:51pm
54 Change Notes ( view )

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Fairplay AI

Description
  • Overview
    Please Note - This mod was originally for my friends and I to use together in multiplayer or single player, and I thought I would upload it so anyone else could enjoy it. This mod makes changes to the AI to play in what feels like a more "Fair" way across the board, along with modifications such as reworking the over the top cheats/bonuses the AI receives across all difficulties. It also changes other aspects that are listed below and further changes were made to make the difficulty levels chosen still matter. It won't make the game harder if you've mastered beating the AI in the vanilla game on max difficulty. Make sure to use the Advanced Options in your realm setup to adjust the difficulty to your liking.

  • Features
    • AI bonuses across all difficulty settings have been removed or greatly reworked depending on the difficulty, and the AI now plays closer to the players experience while making sure it can still use all it's features, making it feel more fair. However, the difficulty will still dictate behaviours allowed to the AI and how they try to keep pace during the game as well as some modifiers they still get.

      The highest of difficulty levels give the AI a starting army value bonus and minor eco changes based on the chosen difficulty. These help the AI remain competitive without relying on blatant cheats. This is different from the vanilla game, where the AI received turn-by-turn bonuses, such as extra city-production, draft, research, unit XP, imperium and many other bonuses that led to constant stack-spamming and worse. With this, the higher difficulties offer a more enjoyable and fair challenge for both regular and more skilled players, while making the AI economies matter.

    • Changed the difficulty-based hostile bias against human players, the AI rulers now treat human players based on their alignment/affinity/threat level or their current likes/dislikes of the players actions, regardless of whether it is another AI or human player. The highest difficulties have changes to make it more difficult for Human Players as expected.

    • AI personalities are now more in line with their descriptions. Things such as isolationists focusing less on expansion than an expansionist player are already improved, while their likes/dislikes are also adjusted to be more in-line with their personalities. The AI is now also more inclined to make more use of outposts even into the later game stages.

    • Changes to AI strategies during war, this ranges from preferring to raze or migrate to enemy cities. The manner in which they deal with free cities is also more inline with their traits and personalities.

    • Penalties for migrating have changed, it is now a flat cost with more population loss and without alignment loss. This helps the AI keep their city count, military and heroes of their primary race, while still maintaining vassals. Now, worn torn cities suffer larger pop losses as expected for the frontline, and with this, influence is now put to far better use for the AI. The AI can now on higher difficulties maintain a city over their city-cap, which is another natural challenge.

    • Smaller changes and tweaks in line with the above points - In non-story realms you can still add manual advantages/handicaps to chosen AI rulers for the added challenge or role playing. Battles are now more crucial for Players and AI having far more decisive ramifications, making for a far more fun push and pull during war.

    • Notes - It is always more fun to fight battles manually for a higher stake game. There are a lot of vanilla AI nuances to be mindful of that this mod tries to make clearer, and these have been noticed with repeated testing. Long story short, play the game and play it openly and you'll find it far more fun. If you don''t turtle-up with one stack, and you'll find the AI plays better as they try to scale with the strongest human player and based on it's chosen difficulty.

  • F.A.Q
    • Load Order
      Best results by having this last in your load order, works in multiplayer games.

    • Compatibility
      I have tried to overwrite the fewest PAKs possible in making the mod, so it should be compatible with most mods without issues. It is also achievement-compatible. It may not play nice with mods that also make changes to the AI, but load other mods after this to give them priority.

      Save-game compatibility between updates has been good. However, if you run multiple mods, etc. I can't guarantee they won't break saves and updates will keep coming.

    • Issues/Suggestions
      The mod gets updated regularly; unsubbing/resubbing can also fix problems with Steam Workshop or by verifying the game files.

    • What's Next?
      Some more testing and further adjustment and changes to make the game feel abit better with the AI, and making the harder difficulties feel like more of a natural challenge, as well as improvements to the AI personalities and strategies. The latest major update and DLC have already added some great AI Adjustments in game that work nicely with this mod.

      Originally posted by Atenvardo:
      Authors Note
      This mod was made originally for my friends and I as mentioned in the overview. The icon and art are AI generated as I needed something placeholder for the mod. The mod tries creating a more thematic and fair role-play-style game with the AI. While battles still feel more crucial for Players and AI alike, making it have more meaningful outcomes and making the AI economies matter, with fair changes to help them. But, I might just be getting too old and needed to make the game play a bit differently.

      I will keep the mod up-to-date and as compatible as possible while making any necessary changes with the upcoming DLC and patches.

      Leave a like if it's also helpful for your experience, it's appreciated!

      Age of Wonders : PlanetFall - FairPlay AI Mod
      https://steamproxy.com/sharedfiles/filedetails/?id=2979960215
347 Comments
Aten  [author] 6 Dec @ 2:26am 
@Louis Cypher - No problem, i'll continue to do so (:
Louis Cypher 6 Dec @ 1:29am 
cool, that you keep on updating it
Aten  [author] 30 Nov @ 1:29pm 
@Malakai - Hey thanks for the kind words, unfortunately that’s a vanilla game AI thing, I can’t see anywhere to change that ):
Malakai 30 Nov @ 1:07pm 
Thank you for this mod - it genuinely improves the AI and makes the game much more enjoyable. I’m used to vanilla on high difficulties, but this mod made things SO much better.

There’s only one issue left that really frustrates me: the AI’s ability to “see” the whole map without real vision. Is there any chance this could be changed in the future? Even in vanilla, their omniscience bothered me more than their aggression or spam. Whether it’s perfectly placed outposts or armies marching toward my cities with uncanny certainty, it always breaks the immersion.

I hope you might consider this potential change in future versions of the mod. Thanks again for your work.
Aten  [author] 19 Nov @ 12:56pm 
@camcam @Don Schoko - Most welcome, glad people like the mod, only started it for my friends and I to use so glad others get something out of it.

Eventually I’ll dig deeper into modding but just not enough time.
Don Schoko 19 Nov @ 4:52am 
Thanks for mainting this ultra nice mod! :steamthumbsup:
camcamcamcamcamcam 18 Nov @ 5:55pm 
thank u for maintaining this mod <3
Aten  [author] 15 Nov @ 11:42am 
@Androx89 - Most welcome (:
Ardox89 15 Nov @ 5:21am 
Thanks for the update <3
Aten  [author] 14 Nov @ 10:19pm 
@Everyone - Mod has been updated, just waiting for patch 1.2 to come out of beta for anything else.

Sorry for the multiple uplaods, the issue was on my end, and the versions of the uploaded files was mixed up. Thank to those who helped me give it a test.