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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5, 1.6
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4.095 MB
14.5.2023 klo 6.24
30.8. klo 12.25
67 muutosilmoitusta ( näytä )
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Vanilla Races Expanded - Android

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
111 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
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See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Are Androids resistant to vacuum of space?
A: That's right! They are!

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
Suositut keskustelut Näytä kaikki (2)
1
10.10. klo 8.14
Some feedback/bugs I encountered
Hugalafutro
0
20.9. klo 8.55
Taming wild awakened androids
[TiaB] Tuequaeiwyyen
2 240 kommenttia
mracobes 8 tuntia sitten 
@Champion of Super Earth The game description for the SI gene says that: "Androids are synthetic in nature, and as such cannot fall ill or suffer from infections of any kind. They will also not suffer from toxic buildup, and are immune to the effects of tox gas, rot gas and polluted environment." It sounds like toxic gas shouldn't have any effect on them, which makes sense for androids.
Champion of Super Earth 9.12. klo 15.02 
@mracobes Androids only have immunity to Toxic Environment like lands covered in wastepacks, polluted. They have no immunity against Tox Gas.
mracobes 8.12. klo 13.44 
If androids (with the Synthetic Immunity) enter a toxic gas area, they receive a toxic gas debuff (increased pain/decreased vision and breathing), which seems to contradict the description of the Synthetic Immunity gene. Toxic buildup does not increase; logs are clear - no errors. Tested on a build with all DLCs + Harmony + VE Framework + VRE Androids.
Sarg Bjornson  [tekijä] 7.12. klo 23.46 
If they have the synthetic immunity gene they should be immune, yeah
mracobes 7.12. klo 13.21 
But the description of the "synthetic immunity" gene says that androids are immune to tox gas.
Sarg Bjornson  [tekijä] 7.12. klo 8.58 
No
mracobes 7.12. klo 8.11 
Androids are affected by tox gas - is this a bug?
MRTempest 6.12. klo 22.21 
@lostormisplaced you need to remove the old reactor via the surgery menu, and put the new one via the surgery menu again
Golden 6.12. klo 18.43 
How do you get neutro in the first place?
ElLeo987 25.11. klo 10.43 
Alguno sabe como puedo volver un androide basico a su estado normal? porque se cree humano y yo necesito que siga siendo maquina