Stormworks: Build and Rescue

Stormworks: Build and Rescue

31 ratings
ZE Modular Clutch
   
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Vehicles: Mechanical
Microcontrollers: Modular, Microcontroller
Tags: v1.7.4
File Size
Posted
Updated
46.507 KB
10 May, 2023 @ 2:40am
11 May, 2023 @ 1:50am
2 Change Notes ( view )

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ZE Modular Clutch

Description
Don't insert extra logic gates between the RPS and clutch nodes.

A standalone controller for the modular clutch taken from the drivetrain controller. Compatible with geared and continuously variable transmissions.
  • Heavily relies on stable engine RPS and low tick delay between RPS and clutch nodes.
  • The clutch will be fully engaged if the engine RPS reaches the threshold RPS value set in controllers properties, and if the throttle axis value will be 1. If you need to dynamically change the RPS threshold, replace the static property number with numeric node.
  • Decrease the clutch sensitivity slider if RPS starts to jitter, or increase it if the RPS drops too low while accelerating.

14 Comments
nuclear fission 29 Dec, 2024 @ 6:22am 
perfect!
Uran_Wind  [author] 28 Dec, 2024 @ 11:15am 
Yes.
nuclear fission 28 Dec, 2024 @ 8:46am 
can i use this on my creations if i link it?
Frag2000 18 Aug, 2024 @ 4:40am 
You really did magic on that one. Really a plug and play marvel. Good work man.
Uran_Wind  [author] 15 Jul, 2024 @ 8:42am 
It just lowers the clutch input depending on current RPS, so you should switch clutch value to 0 on neutral gear in your mc.
DissanNatsun 15 Jul, 2024 @ 2:50am 
yo uran, what if i have a neutral gear? wharr i do?
olileoli 3 Sep, 2023 @ 12:01pm 
certified coolcat moment
thatcoolcat1 15 May, 2023 @ 7:18am 
:steamsad:
JoshBoshGames 15 May, 2023 @ 7:11am 
Hey, coolcat you stole my joke!
thatcoolcat1 12 May, 2023 @ 1:05pm 
sw user try not to yell "stolen" in comment section challenge (impossible)