Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ZE Modular Clutch
   
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Vehicles: Mechanical
Microcontrollers: Modular, Microcontroller
Mostra gli oggetti etichettati con tutti i termini selezionati: v1.7.4
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10 mag 2023, ore 2:40
11 mag 2023, ore 1:50
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ZE Modular Clutch

Descrizione
Don't insert extra logic gates between the RPS and clutch nodes.

A standalone controller for the modular clutch taken from the drivetrain controller. Compatible with geared and continuously variable transmissions.
  • Heavily relies on stable engine RPS and low tick delay between RPS and clutch nodes.
  • The clutch will be fully engaged if the engine RPS reaches the threshold RPS value set in controllers properties, and if the throttle axis value will be 1. If you need to dynamically change the RPS threshold, replace the static property number with numeric node.
  • Decrease the clutch sensitivity slider if RPS starts to jitter, or increase it if the RPS drops too low while accelerating.

14 commenti
nuclear fission 29 dic 2024, ore 6:22 
perfect!
Uran_Wind  [autore] 28 dic 2024, ore 11:15 
Yes.
nuclear fission 28 dic 2024, ore 8:46 
can i use this on my creations if i link it?
Frag2000 18 ago 2024, ore 4:40 
You really did magic on that one. Really a plug and play marvel. Good work man.
Uran_Wind  [autore] 15 lug 2024, ore 8:42 
It just lowers the clutch input depending on current RPS, so you should switch clutch value to 0 on neutral gear in your mc.
DissanNatsun 15 lug 2024, ore 2:50 
yo uran, what if i have a neutral gear? wharr i do?
olileoli 3 set 2023, ore 12:01 
certified coolcat moment
thatcoolcat1 15 mag 2023, ore 7:18 
:steamsad:
JoshBoshGames 15 mag 2023, ore 7:11 
Hey, coolcat you stole my joke!
thatcoolcat1 12 mag 2023, ore 13:05 
sw user try not to yell "stolen" in comment section challenge (impossible)