RimWorld
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Kraltech Industries LITE
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Mod, 1.2, 1.3, 1.4
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30 avr. 2023 à 7h33
22 mai 2023 à 3h45
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Kraltech Industries LITE

Description
Here's a weaker version of kratech industries mod. The changes of the mod are as follows

- All weapons, including mech weapons, armor penetration doesn't exceed 200%.
-Burst shot count of mech weapons have been reduced.
-Mech variant sharp armor doesn't exceed 155%.
-Some tanky mechs have their incoming damage factor removed, so they'll be as killable as I remember them during their conception.
-Mech skill damages are nerfed to the ground. Now there damages doesn't exceed 1000, and their armor penetration doesn't exceed 200%. So damages like anti-human nanites are fixed at 999, although the damage is better than the hellsphere cannon damage, if your pawn is heavily armored, they can easily tank the damage.
-Player turrets are somewhat weakened.
-Player armor are now nerfed, preferably the boss gears and the enforcer gears
-Mech turrets are nerfed.

Things that remained in the mod

-Special properties of mech weapons have remained, since you can block it with a shield belt.
-Instant-kill mechanics still remained, since you can block it with armor, and avoid it if you're careful enough.

Hopefully this nerf would help you in your rimworld playthrough, but do not play this mod alongside the original kraltech industries mod, since it uses the same DLL.

Oh, and if you find the extreme weather events unfair, I high advised that you download the Incident Disabler mod by Murmur, it disables all incidents including the modded ones
Discussions populaires Tout voir (3)
5
1 janv. 2024 à 18h55
Troubleshooting center
BlackMarket420
3
22 mai 2023 à 3h46
List of changes
BlackMarket420
0
19 mai 2023 à 6h18
Announcement
BlackMarket420
114 commentaires
silverskene 4 juin 2024 à 2h03 
Will the updated/revamped version for 1.5 be compatible with Ferris' Continued version?
Big thanks to Ferris, btw, looking forward to enabling his version if everything will be carried over.
FerrisCG 21 mai 2024 à 3h15 
Will be doing a port of this to 1.5 sometime today (with permission from original author) so :soonTM:
WOF 16 mai 2024 à 5h14 
can you add microwave sound to extreme heat wave
Em26 13 avr. 2024 à 21h05 
Hope this one gets updated to 1.5
silverskene 10 avr. 2024 à 9h08 
Awesome mod. I totally love it. Any chance that it might get updated soon to 1.5?
Farbott 25 mars 2024 à 11h20 
i like how this is said to be the lite but just like the first it turns out its a lie with apparently just a new title on it
angus_jo 17 mars 2024 à 12h18 
I love this mod too. I especially enjoy fighting V.O.I.D. with it. Unfortunately, I haven't been able to find another worthy opponent yet. I mixed it with Warhammer and fought against the absurdly strong Gene-Seed Biotype Space Marines. However, they were totally destroyed by me. Because their equipment wasn't good enough. All with the Lite version, by the way. Still nothing as love for this mod and its developer.
Winetoo 17 mars 2024 à 3h41 
I love this mod. I love the new armors and apparel, i love the new weapons. I love the new bionics.
I love the new mechanoids.
But. This mod is way too op. It trivializes everything else in the game. There is no point in using any other weapon, or any other armor, if you can just buy or craft something from this mod. I wish it was more on par with mods like Beyond the Ambition of the Cosmic, where endgame armors (similar or weaker to enforcer here) is almost impossible to get or craft, but you can still play without it.
I dont mean this mod is hard, its amazing and beautiful, but it almost feels like it "steals" or overtakes everything else, in the endgame.
angus_jo 7 févr. 2024 à 18h00 
Can you swap the versions in the mid-game?