Victoria 3

Victoria 3

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(1.8) Industry Expanded v12.3.1
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19.546 MB
14. apr. 2023 kl. 22.11
27. jan. kl. 12.08
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(1.8) Industry Expanded v12.3.1

I 1 samling av Боцман
Industry Expanded Official Modpack
10 gjenstander
Beskrivelse
Please, report any bugs or problems in the mod! Also feel free to suggest your ideas.

A mod focused on goods, building, production methods and variability expansion, improvement and balancing.

Industry Expanded is a big mod, touching many aspects of the game.
IEX allows you to build your industry more flexibly: lack of a certain resource is not as harsh anymore, thanks to features like Ore Filtering and overall PM variabilityю
Many buildings that needed to be, were seperated (for example, grocery and liquor, engines and automobiles).
This mod features a vast expansion in buildings and technologies, such as:
- Oil Industry, as well as Synthetic Rubber and Plastics production.
- Synthetic Industry
- Road Networks, allowing you to increase infrastructure capacity before inventing railroads.
- Difficult Terrain, you can negate construction efficiency debuffs in mountainous/forested states by researching technologies.
- Market Access Price Impact rework, now you need to improve infrastructure PMs to increase MAPI rather than just researching techs.

Industry Expanded changes many laws and institutions to be more logical or better gameplay-wise. Various institutions give you authority, while certain laws consume it. Isolationism is not just a debuff now.
Capitalists, employed in military-industrial buildings now tend to support Armed Forces, to represent military-industrial interests.
Qualifications and migration logic were also adjusted;

Auto-Expand is now good too!

Localization and Compatibility
Chinese Localization - Industry Expanded 汉化
Korean Localization - Industry Expanded Korean Translate
Japanese Localization - (1.6) Industry Expanded JP
Mod is made for game version v1.8.6 in English and Russian languages.

Mod Compatibility
IF YOU HAVE PROBLEMS WITH PAPER MILLS IT IS RELATED TO MOD CONFLICTS. DO NOT WRITE IN COMMENTS ABOUT IT.
Existing Compatibility Patches that I am aware of:
- Industry Expanded & Morgenröte Compatch
- Industry Expanded & E&F Compatch
- VC + IEX Сompatch
- IEX + ASE Compatch
- IEX + I.R.O.N. Compatch
- Power Plants Plus & Industry Expanded Compatibility Patch
- Industry Expanded Lite
- LLWA + MR + IEX +E&F Compatch
- IEX + Free Market Construction Compatch
If you make a compatch, let me know so I add to the list!

Please note that I am not responsible for ANY of these compatches. If you encounter any issues, you should contact their authors.
Not recommended to use with mods changing PMs, technologies or buildings.



Credits
Cold War Project
Weight of Rule
VTM
Global Trade
Law & Authority
Better Decrees
1 Factory 1 Product
Kuromi's AI
Hyper-Aggressive Pop Merging
Grey's Soft Pop Adjustments
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528 kommentarer
demogorgon3250608 25. feb. kl. 10.14 
For some reason Alcohol fabrics have zero max employment. i think its a bug
Tit0o._ 23. feb. kl. 12.00 
is it a bug that the paper factories have 0max employment? and no one produce paper?
Боцман  [skaper] 15. feb. kl. 18.56 
@Kalli it's not! Thanks for reporting
Kalli 15. feb. kl. 13.31 
Hi, i don't know if this is intended. The rice agriculture building has both the plantation and the "normal" tractor PM. This allows it to go -2000 workers (theoretically). the same woukd be true for railways with joint-trains.
Боцман  [skaper] 8. feb. kl. 19.04 
It's true that there are no lumber mills in the world at the start. However, they cost 200 CP to build, so it's not much of an issue.
Ἀλληκτώ 8. feb. kl. 18.51 
Is it a bug no country in the world produce hardwood at the start of the game? Idk why it happens, shouldn't have conflicts with other modes
[Z] EMKP 3. feb. kl. 18.38 
Is it possible to make a 1.7.7 version? i keep seeing pink faces...
Боцман  [skaper] 30. jan. kl. 16.31 
I usually have the opposite situation - I disable train carriages, and even after that, infra need is so much higher than transportation need, so it's below base price all the time.
(shiny) DiamondNova 30. jan. kl. 16.28 
I really do think that Transport good production should be increased, I always struggle with providing proper supply, even when only like half of building are using transportation PM.
Crespot 8. jan. kl. 4.29 
Is this compatible with better politics mod?