Dead Event

Dead Event

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Stats Explained
By ⎛⎝Luci⎠⎞
There's a lot of stats on the game , and some of them are hard to understand.
   
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Stats Explained
1. Creature stats

__1.1 Attributes__

**Stamina**
-(i assume +1) to stamina limit
-Consumed while sprinting [Shift toggle]
- x2 to movement speed while sprinting (?not sure?)

**Survival**
-(i assume +1) to food and water limit
- Consumed endlessly , drains HP if one of them hits 0 , stay hydrated !
- Eat and Drink consumables items to sustain

**Accuracy**
- +1 to Accuracy
- Increases your hit probability on targets with Evasion

**Evasion**
- +1 to evasion
- Increases your dodge probability on received hits

**Vitality**

- +200HP / (+0.7?) base dmg to Spirit/Brood/Phisical
- see stats below

**Fortitude**
- +50HP / (+0.4? %) of base block dmg rate / (+0.7?) base dmg to Brood
- see stats below

**Dexterity**
-(+0.4 %) of base cri dmg rate / (+0.7?) base dmg to Plasma/Rapidshot
- see stats below

__1.2 The Defensive stats__

**HP**
-Your Health Points , try to keep them above 1

**HP Recovery**

-Endlessly Heals you by the stat amount based at 1 per second

**HP Recovery Rate**
-Makes the **HP Recovery** in a percented amount , 100% = twice as fast

**Block Rate**
- Capped at (x) Percentage of triggering Block damage Rate on the hit you take
- The first stat applied on any received hit

**Block damage Rate**
- (Uncapped?) The amount of decreased percentage of the hits you take
- 50% = half of base dmg 100% = same base dmg - 200% = double the base dmg
- Going beyond 100% counters only critical hits

**Armors**
-Blocks an amount of damage of the element type before applying resistances and Block Rate
-Triggers after **Block Rate** and ** Block damage Rate**
-Triggers before **Resistances**

**Resistances **

-Capped at 50% (i think ) Reduces the % of damage of the damaging type hits you take
-Triggers after every other stat

__1.3 The Damaging stats__


**Weapon types**

- Spirit / Brood / Physical / Plasma / Rapidshot / Terrestrial
-Each type may be increased by some __1.1 Attributes__
-Each will have at least 1 **Damage type**

**Damage types**
-Pain / Elemental / Paranormal / Toxic
-Each stat has a range of damage that will be inflicted on each of your attacks
-Each stat is affected by the corresponding Resistance & Armor stat

**Overall Damage **
-A combination of all your damages types range, the base damage every hit will inflict ragardless of the damage type.
- The hits you will inflict will then be increased/decreased regarding

**Critical hit Rate**
-Percentage of triggering Critical damage Rate on the hit you will inflict

**Critical damage Rate **
-The amount of increased percentage your citical hits will do
-50% = half of base dmg - 100% = same base dmg - 200% = double the base dmg
-Having below 100% makes your crit do less damage than your critless hits

**Attack Speed**
-The amount of hits you may inflict per second (base of 1)

**Hp Leech Rate**
-Heals yourself for a percented amount of base dmg
-Not increased by critical hits or decreased by armor/resistances (? im not 100% sure)
-Does not proc on evaded hits ( i hope )

**Stamina Leech Rate**
-Replenishes Stamina for a percented amount of base dmg
-Not increased by critical hits or decreased by armor/resistances (? im not 100% sure)
-Does not proc on evaded hits ( i hope )

__1.4 The Miscellaneous stats__

**Experience Rate**
-Increases the experience your creature will receive
-Does not increase the experience shared with Herd or Colony on your kills
-Does affect the experience received from your Herd's teammate kills

**Gold Rate**
-Increases the gold your creature will receive
-Does affect the gold revceived from your Herd's teammate kills

**Movement speed**

-Increases your base movement speed (base is 2.00 ?)

__1.4 The Percentage Augments__

**almost any [ Stat ] +xx.xx% **
-Increases the corresponding stat by a percented amount
-You may found the following on items, gems, and skills
-These are additive , not multiplicative Sub-stats

2. ***Other stats***

__2.1 Leveling__

**Glvl**
-Capped at 30 000 (currently) the level of any entity
-Increases the **Size**,**HP**, and gives a skill point to any Creature
-May increase other stats if notified on the creation menu

**Colony lvl**
-Capped at 1 001 (currently) the level of the colony
-Gives Skill colony points that you can use to unlock Colony skills

**Skills lvl**
-Usually increases the **1. Creature stats** of the skill
-May affect **Cooldowns** and **Durations**

__2.2 Others __

**Item Type**

-Tells you where the item can be equipped or used

**Cooldown**
-The amount of time the skill will be unable to be cast after use

**Duration**

-The amount of time the skill will be effective after cast

**GExp**
-The amount of Exp you will earn by killing, waiting, or using items
-Affected by **Experience Rate**
-Affected by some consumables

**GExp Penalty**
-The percented amount of Exp you will lose when dying

**Gold**

The amount of Gold you have to buy

**Trophies**
-No idea

**Bounty Coins**
-No clue

3.0 ***The fun part***


__3.1 Calculations__
**Damages Taken**
- Block Rate > Evasion > Block Rate Dmg > Armor > %Resistances - applied to each Dmg Type

**Damages Dealt**
- Dmg Base > Accuracy > Cri Rate > Dmg Type > Cri Rate Dmg

**Ressources Harvested**

-Dmg Base> %of ressource (if still accurate)

**Evading Chances**

- 2 * (Accuracy / (Accuracy + Evasion))

__3.2 Scalings__

**Stats that adds onto each other**

- Skill > 1.1 Attributes
- Gear > 1.1 Attributes - **1.3 Damage Types**
-Both > Base stats and stats from **Glvl**

**Stats that does not add onto each other**
-Gear > Gear - for the 1.4 percentage stats augments
-Skill > Skill - having 2 skills increasing the same stat won't affect each other
-Skill > Gear - skills doesnt affect any stat altered by gears
-Gear > Skill - gears doesnt affect any stat altered by skills
-Consumables > Any stat - experience
1 Comments
Debbie_Cake_Courage 17 Oct, 2023 @ 4:27pm 
cool, how do i drink water?