Space Engineers

Space Engineers

1,564 oy
Scrapyard - Scenario
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Type: World
Mod category: Exploration, Experimental
Etiketler: survival
Dosya Boyutu
Gönderilme
Güncellenme
1.121 MB
10 Nis 2023 @ 17:12
9 May 2023 @ 20:56
8 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Scrapyard - Scenario

Açıklama
This is a salvage only survival scenario.
For more detailed description and demonstration of what is included in the scenario see the stream video attached as I've livestreamed much of the development and testing of the scenario and mods.


Features:
  • Restricted build menu. Many common blocks are removed from your G menu so you must find the blocks whole and capture them
  • Wreckage, vehicles and dilapidated buildings can be found throughout the world. Travel more to find more (utilising MES)
  • Almost useless jetpack so you've got more reasons to engineer and build
  • Modular - this scenario includes everything but the mods are published separately (links down the bottom) so you can set up your own scenario with your own preferences
  • Also including your usual array of QoL mods e.g. Build Vision, Screen Gunk Be Gone, Sneaky Sounds, Advanced Welding

Important Notes
  • Trash cleanup should be off by default. Please check to make sure by going to the admin menu (Alt+F10), selecting cleanup and making sure it is suspended.
  • The Improvised engineering/experimentation mod can be very handy in this type of scenario but is not included by default https://steamproxy.com/sharedfiles/filedetails/?id=2891367014. If you want to use it, below are the configuration settings I used to make it useful while not making cranes almost obsolete
  • The crane script I use is PARK found here https://steamproxy.com/sharedfiles/filedetails/?id=1933151026

    <Jetpackforce>10000</Jetpackforce>
    <ExoskeletForce>4000</ExoskeletForce>
    <armReach>8</armReach>
    <armThrowForce>100</armThrowForce>
    <maxGridsize>0</maxGridsize>
    <lineDrawDistance>50</lineDrawDistance>
    <playerGrabTimeoutMs>200</playerGrabTimeoutMs>
    <gridReleaseTimeoutMs>1000</gridReleaseTimeoutMs>

If you'd like to set up your own scenario or server, here are the links to the individual mods:

Core Mod: https://steamproxy.com/sharedfiles/filedetails/?id=2960755069
MES Settings: https://steamproxy.com/sharedfiles/filedetails/?id=2960754741
Build Restrictions: https://steamproxy.com/sharedfiles/filedetails/?id=2960754066
Jetpack: https://steamproxy.com/sharedfiles/filedetails/?id=2960753508
Spawn Rover: https://steamproxy.com/sharedfiles/filedetails/?id=2960752911

Known bugs Features
  • Grids will sometimes spawn inside one another, mostly this just creates more variation in the scrap you can find, which I think is fun (mostly)
Popüler Tartışmalar Tümünü Görüntüle (21)
10
15 May @ 15:48
Useless Salvage Clean Up Options
RillienCot
15
1 Mar @ 5:16
Planet side spawns disappearing.
ZeroCoolest
12
20 Mar @ 20:43
Pertam doesnt spawn SY Stuff
Rykerth
536 Yorum
King DaMuncha 26 Kas @ 10:09 
This scenario doesnt work on standard maps.
Overkil 24 Kas @ 0:11 
shame mod is broken. really enjoyed it up until i got to space and nothing spawns
Sanyando 23 Kas @ 7:12 
How to turn on Program block scheme? can I find it on the scrap?
Overkil 20 Kas @ 3:17 
Can anyone recommend a radar mod to go with this?
Penni 19 Kas @ 14:06 
hi im trying to set this up on my server . and i get this error



MOD_CRITICAL_ERROR: Scrapyard - Scenario

2024-11-19 21:47:00.685 - Thread: 1 -> in file: Unknown

2024-11-19 21:47:00.685 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:

Object reference not set to an instance of an object.

Sandbox.Game

at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

i'm not an experienced server person so i got no idea how to fix. and any input is welcome
Psygo 19 Kas @ 8:08 
you can edit the save after creating it, i'm not sure if there's a better way but that's how we did it.
Overkil 14 Kas @ 12:13 
so how do i add the Improvised engineering/experimentation mod?
CornPope 4 Kas @ 11:55 
@Splitsie I figured out how to edit the mod, though I'm curious if there is a method that would allow admins to bypass this?
CornPope 4 Kas @ 10:40 
@Splitsie Hey, regarding your build restrictions, is there anyway for me to edit the build restrictions mod to allow and disallow certain things?
iguanaught 29 Eki @ 6:42 
@Mike ={JcC}= it seems the improved engineering (grabby hands) isnt in the scenario by default I had to manually install it