Ravenswatch

Ravenswatch

49 ratings
Armour Functionality
By Shotgun Crusader
This guide presents the amount of damage reduction you get from every point of armour, and the formula for calculating it yourself.

Damage and vitality simply give +1% damage and max health respectively per point, while armour has a formula for how much damage reduction it gives.

It can be calculated as (ARMOUR x 100) / (100 + ARMOUR), so to find the damage reduction for 20 armour you would do (20 x 100) / (100 + 20), becoming 2000 / 120, resulting in 16.7% damage reduction.
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Armour to DR Chart
Armour Points
Damage Reduction (%)
1
0.9
2
1.9
3
2.9
4
3.8
5
4.8
6
5.7
7
6.5
8
7.4
9
8.3
10
9.1
11
9.9
12
10.7
13
11.5
14
12.3
15
13
16
13.8
17
14.5
18
15.2
19
16
20
16.7
21
17.3
22
18
23
18.7
24
19.3
25
20
26
20.6
27
21.3
28
21.9
29
22.5
30
23
31
23.7
32
24.2
33
24.8
34
25.4
35
25.9
36
26.5
37
27
38
27.5
39
28
40
28.6
41
29.1
42
29.6
43
30.1
44
30.6
45
31
46
31.5
47
32
48
32.4
49
32.9
50
33.3
52
34.2
54
35.1
56
35.9
58
36.7
60
37.5
62
38.3
64
39
66
39.8
68
40.5
70
41.2
72
41.9
74
42.5
76
43.2
78
43.8
80
44.4
82
45
84
45.6
86
46.2
88
46.8
90
47.4
92
47.9
94
48.4
96
49
98
49.5
100
50
105
51.2
110
52.4
115
53.5
120
54.5
125
55.5
130
56.5
135
57.4
140
58.3
145
59.2
150
60
155
60.8
160
61.5
165
62.3
170
63
175
63.6
180
64.3
185
64.9
190
65.5
195
66.1
200
66.7
225
69.2
250
71.4
275
73.3
300
75
325
76.5
350
77.8
375
79
400
80
425
80.9
450
81.8
475
82.6
500
83.3
8 Comments
¬"M°rph!ne !? .CH 22 Apr @ 4:59pm 
is it same for / - 1 armor / ?
TwirlingFern 25 Apr, 2024 @ 5:32am 
I calculated this and each 1 point of armor gives +1% Effective HP.
corund 4 May, 2023 @ 3:27pm 
Armor looks like useless stat in this game for me. DMG is much better.
Shotgun Crusader  [author] 11 Apr, 2023 @ 2:08pm 
I can add the marginal armor gain later. Not hard to do but it’ll be a lot of monotonous typing lmao
Vale 11 Apr, 2023 @ 2:08pm 
As @Titansfury said, the maths works out to approx 1 armour = 1% hp
Titansfury 11 Apr, 2023 @ 2:30am 
Doesn't this mean the quick mental math for armor can be done with "effective health added" as well? 100 armor = 50% damage reduction, or effectively 100 extra health if you were at 100 health. This continues all the way up to the highest example number on the table with 500 armor. 83.3% damage reduction is effectively equal to taking 1/6 of the damage, so your effective health would be 600 (with 100 hp).
Ikko Ikki 10 Apr, 2023 @ 7:12pm 
Can you add a column for marginal armor gain? Thanks!
theSwoderman 9 Apr, 2023 @ 8:56pm 
Thanks for making this!! Was wondering how armor worked since it's not detailed anywhere in game