Project Zomboid

Project Zomboid

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[B41/B42] First Aid Kit Remodel
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373.420 KB
30.3.2023 klo 4.34
22.1. klo 1.26
6 muutosilmoitusta ( näytä )

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[B41/B42] First Aid Kit Remodel

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Replaces the model of the First Aid Kit (which originally uses the lunchbox model) to better match its in-game icon.



This is only a cosmetic tweak, so it is safe to add or remove on the fly, as well as be compatible mods that alter capacity or use backpack attachments.


Workshop ID: 2954837790 Mod ID: FAKRemodel
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31.3.2023 klo 2.42
Good Model!
dtoxic
25 kommenttia
Lily  [tekijä] 22.1. klo 1.41 
It became incompatible due to the max version control I added; when updating this mod to B42 I noticed a couple of new variants of the First Aid Kit (Camping/Military) as well as a couple more that reference the original one. Since it seemed like they're still being worked around with, I wanted to prevent it from overwriting official changes. I've removed this limitation so the mod shouldn't break for future fixes. I will just keep an eye out for when (if) they change them, and adapt it accordingly instead.
Vico 21.1. klo 17.17 
Yeah seems like the 42.1.0 changed stuff internally and disabled this mod, as Wesch said.
Wesch 21.1. klo 13.53 
Update 42.1.0 Seems to have messed up the order of the folders which can easily be fixed.
Wesch 21.1. klo 13.25 
Before this mod was working now i can't enable it anymore.

https://imgur.com/a/M25ryVC
Rocky Jet 22.12.2024 klo 15.13 
Thank you!
UnrealVenn 17.12.2024 klo 16.41 
just going through my subscribed list because of the b42. when update for b42? tats all
LilDiva 18.3.2024 klo 20.52 
Please remake the toolbox model to make it look more worn out. thank you.
Duxtorm 7.11.2023 klo 5.38 
I was today y/o when I learned that apparently you can UPLOAD A 3D MODEL TO THE WORKSHOP DESCRIPTION!?
tinytea. 14.5.2023 klo 16.19 
sad to hear that, but maybe Better Belts devs will make some change down the line so that we can see these great models on the belt.
Lily  [tekijä] 4.5.2023 klo 0.45 
Thanks!

From what I can see, it appears that the belt mod utilizes its own rigged mesh for the attachment, so it ignores any existing files. Normally, these kind of mods work by loading the default static model of an item (which may be different if tweaked/replaced by a mod like mine) and then attaches it to a bone of the character, ensuring compatibility.