Divinity: Original Sin 2

Divinity: Original Sin 2

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Talent Fixes
   
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24 Mar, 2023 @ 8:26am
17 Oct, 2023 @ 12:29pm
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Talent Fixes

Description
This add-on fixes the following talents:

Elemental Ranger: Allows Elemenetal Ranger to trigger on all skills from bows and crossbows. Previously this only triggered on auto attacks. Elemental Ranger will also trigger on consumable arrows.

Guerilla: Allows Guerilla to trigger on weapon skills. Previously this only triggered on auto attacks.

Sadist: Allows Sadist to trigger on all melee abilities. Previously this only triggered on skills labelled as 'Melee'. Sadist will also trigger on Necrofire.

Gladiator: Allows Gladiator to trigger on all melee abilities. Previously this only triggered on skills labelled as 'Melee'. It is now possible to miss your target with Gladiator. A different animation will play when Gladiator is triggered by a skill that is not labelled as 'Melee'. (This animation also changes the Sucker Punch animation which is being investigated)

Requires Norbyte's Script Extender.
Popular Discussions View All (1)
1
24 Mar, 2023 @ 12:57pm
Conflicts & Incompatibilities
45fg45
23 Comments
Strongpass  [author] 30 Aug @ 7:41am 
@Type-o

Are you using the ability or just looking at the damage tooltip? I've noticed that the damage tooltip doesn't update when you're sneaking but the bonus damage is still there. I believe at one point the damage tooltip updated but it is no longer the case.... and I also found out the that the damage bonus applies regardless if the Guerrilla character is sneaking or not.

It's been added to the list of known issues but I don't have an ETA on when they'll get fixed as my schedule is about to get really busy. The three other talents affected by this mod still work as far as I know.
Type-o 29 Aug @ 8:32pm 
Welp I've cleared my mods, unsubscribed from them, redownloaded my game, verified my files, reinstalled script extender, and started a new game. When I did, the guerilla talent just doesn't seem to increase the damage of backlash, or throwing knife when sneaking or not. I've genuinely got no clue whats going on at this point.
Silves 24 Aug @ 7:22am 
I tested this mod with ballistic shot and the damage is the same with the mod enabled or disabled
Type-o 20 Aug @ 1:01pm 
@Strongpass

Thanks for the quick response! Thats good to know. The way its currently working for me is that any character with the Guerilla talent is currently adding the bonus to all attacks and melee weapon skills even when not sneaking. Characters without the talent don't get the bonus, and sneaking doesn't add an additional bonus.

I am running this alongside 35 other mods so, if it works right for you, a conflict is likely. That or script extender is bugged for me.

I'll trim back to just this mod, make sure it works for me without anything else. If it does, I'll start adding more mods until I figure out where the problem is. I'll let you know after which mods is causing the conflict.
Strongpass  [author] 20 Aug @ 7:14am 
@Type-o

Hello! Unfortunately I was unable to replicate this. Can you give anymore details on the issue? Are you running any mods along side this? Thanks.
Type-o 20 Aug @ 5:29am 
With this mod, the Guerilla talent is currently adding damage to all melee skills REGARDLESS of whether I am sneaking or not. I checked the code and I'm not seeing any code that actually checks to see if the attacker is actually sneaking before the attack.

I tried troubleshooting it myself, by adding { e.Attacker.Character:GetStatus("SNEAKING") } to the if-statement in the Lua, but this just removes sneak attack damage completely. Testing the same code string with HASTED instead causes it to only apply the bonus damage while hasted, so I'm guessing what is happening is that this code runs after sneaking is removed by an attack, causing it to believe that the character is no longer sneaking during the attack.
Strongpass  [author] 18 Jun @ 2:16am 
@Malchezzar

Hi! Thanks for letting us know! We're aware of the issue and should be fixed soon enough. We've just been pretty busy lately ^^
Malchezzar 17 Jun @ 9:23am 
@Strongpass I believe you have Gladiator implemented wrong, I've noticed random attacks from one of my characters (who has gladiator) causing characters without gladiator to counter attack them (sometimes without melee weapons even) I'm not positive on this being the case but I first investigated my own mods and then decided to look at this one since it touches gladiator. I looked at your lua script and in SP_TalentFix.lua you are checking the ATTACKER for the gladiator talent in one of the blocks. I suspect this is the issue but I could be reading this particular code wrong since I'm just skimming it. An investigation/fix would be appreciated!
El Señor de los Anillos 30 Sep, 2023 @ 11:32pm 
人才固定
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描述
此插件修复了以下天赋:
元素游侠:允许精灵游侠触发弓和弩的所有技能。以前这只在自动攻击时触发。元素游侠也会触发消耗箭。
游击队:允许游击队触发武器技能。以前这只在自动攻击时触发。
虐待狂:允许虐待狂触发所有近战技能。以前,这只会在标记为“近战”的技能上触发。悲伤者也会触发死火。
角斗士:允许角斗士触发所有近战技能。以前,这只会在标记为“近战”的技能上触发。现在角斗士有可能错过你的目标。当角斗士被未标记为“近战”的技能触发时,将播放不同的动画。(此动画还会更改正在调查的“吸盘冲压”动画)
需要Norbyte的Script Extender。
WildWolfx007 5 Aug, 2023 @ 2:25am 
Guerilla implemented! Thank you!