Lost Eidolons

Lost Eidolons

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[Aide] Class and Companions
By SombrevaL
Aide stats of all companions and class for min max players.
   
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Introduction
This is a list of buff and skill of all character in Aide system. Suit best for New game+ Character building.

If you are a first time player, I recommend that you skip this guide and enjoy the "Roleplay" part of the game. This guide may contain "spoiler" for any future characters appear in the story. However, it would not spoil any content of the game. If you're fine with a little "full house allies" spoil and enjoying min max the game, then let's begin!



Companion Unique Passive
Each character has their own unique passive trait which will give them some bonus stats in a specific situation.

Whenever these character has been assigned as an Aide to a Battle Unit. This Battle Unit gain the unique corresponding passive.

Character
Passive
Description
Eden
Sterling Resilience
Healing Spell grant an additional +5 Health. !!!This is the main character and could not be assigned as an Aide.
Leon
Wary
Physical Defense +4 when attacked or countered by an enemy equipped with a bow.
Francisco
Burly
Physical Defense +2 when attacked or countered while Health is at 50% or higher.
Robere
Serenity
Regain +5% of Health when Waiting or Defending, for a maximum of 5.
Robin
Extreme Recoil
Critical Hit +8 when delivering a counterattack.
Andrea
Do or Die
Physical Attack +4 when attacking or countering while Health is at 50% or lower.
Marchelle
Warmhearted
Adjacent allies gain +2 Magic Defense.
Linard
Ambush
Critical Hit +2 when attacking an enemy that cannot counter.
Gilbert
Veteran Wisdom
When countering Magical attacks, 30% of total damage received is added to the counter.
Karin
Arborist
When starting turn in a thicketed area, unit regains 5% of Health, for a maximum of 5 Health.
Gabriel
Ambition
Critical Defense +4 when attacked or countered while at 50% HP or higher.
Dahlia
Solo Act
Critical Hit +4 if there are no allies adjacent.
Levana
Dark Affinity
Magic Defense +4 when attacked or countered by Dark Magic.
Dane
Light Affinity
Magic Defense +4 when attacked or countered by Light Magic.
Stella
Confidence
Physical Attack +2 when attacking or countering while there is at least one ally adjacent.
Edie
Devotion
Critical Hit +3 while there is at least one ally adjacent.
Albrecht
Blessed Talent
Magic Attack +2 while Health is at 50% or higher.
Viturin
Garrison Captain
Guard +4 when attacked or countered while Health is at 50% or higher.
Gisep
Tranquility
Guard +4 when attacked or countered while there is at least one ally adjacent.
Leta
Deadly Skills
Critical Hit +5 when using Combat Skills.
Klara
Tactical Adjustment
Physical Attack +2 when attacking or countering an enemy that has been damaged at least once on the battlefield.
Johanna
Tactician
Magic Attack increases by +2 while there at least one ally adjacent.
Eris
Coldheart
Critical Hit +6 when using Magic to attack enemies that have 50% Health or less.
Fontaine
Primed Defense
Physical Defense +3 while Waiting or Defending.
Pavlo
Farmboy Strength
Critical Hit +8 when attacking or countering enemies that have 50% Health or less.
Borislav
Investinal Fortitude
Magic Defense +2 when attacked or countered while there are no allies adjacent.
Rafeal
Forbearance
Physical Defense +2 when attack or countered while there are no allies adjacent.
Hector
Close Combat
Guard +4 when attacked or countered by an adjacent enemy.


Aides Class Stats
If the Aide character has equipped a class, the Battle Unit gain a buff (Aide Effect) according to that class.

[Commoner] Nothing
[Noble] Nothing

[Fighter]
Critical Hit +1 when attacking or countering.
[Mage]
Accuracy +1 when attacking or countering.
[Squire]
Guard +1 when attacked or countered.

[Hunter]
Critical Hit +3 when attacking or countering.
[Warrior]
Critical Defense +3 when attacked or countered.
[Wizard]
Accuracy +3 when attacking or countering.
[Priest]
While at 35% Health or lower, unit regains 5% of Health at the start of each of each turn, for a maximum of 5 Health.
[Knight]
Guard +3 when attacked or countered.

[Sharpshooter]
Critical Hit +5 when attacking or countering.
[Assassin]
Critical Hit +5 when attacking or countering.
[Battle Mage]
Guard +5 when attacked or countered.
[Bishop]
While at 50% Health or lower, unit regains 5% of Health at the start of each of each turn, for a maximum of 5 Health.
[Templar]
While at 50% Health or lower, unit regains 5% of Health at the start of each of each turn, for a maximum of 5 Health.

[Ranger]
Accuracy +5 when attacking or countering.
[Berserker]
Critical Defense +5 when attacked or countered.
[Sorcerer]
Accuracy +5 when attacking or countering.
[Warlock]
Critical Defense +5 when attacked or countered.
[Vanguard]
Guard +5 when attacked or countered.


Example
- Robin is a Battle Unit who will fight with Eden in the battle map. Robin assign Dahlia as an Aide for him.
- Dahlia with Assassin class equipped will stay at the camp and will not join the fight.
- Robin will gain bonus 2 skills beside his own basic skills:
  • [Solo Act] Critical Hit +4 if there are no allies adjacent. (Dahlia)
  • [Assassin] Critical Hit +5 when attacking or countering. (Dahlia)


2 Comments
SombrevaL  [author] 26 Mar, 2023 @ 1:45pm 
:finchspeech: I miss recruited Gabriel on my playthrough and he gone for good. Thank you for your additions and amend.
Kitten 26 Mar, 2023 @ 12:44pm 
Really appreciate the guide! I noticed you're missing Gabriel's passive.

[Ambition]
Critical Defense +4 when attacked or countered while at 50% HP or higher.

Also, the Aide Effects for Sharpshooter, Warlock, and Vanguard are:

[Sharpshooter]
Critical Hit +5 when attacking or countering.

[Warlock]
Critical Defense +5 when attacked or countered.

[Vanguard]
Guard +5 when attacked or countered.