Team Fortress 2

Team Fortress 2

Fixed Smoothing Groups for Vita-Saw (+ Texture Picmip and LODs Fix)
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Luokka: Medic
Tiedostokoko
Julkaistu
Päivitetty
646.151 KB
9.3.2023 klo 4.20
9.3.2023 klo 4.46
1 muutos ( näytä )

Haluaisitko nähdä tämän esineen virallisessa käytössä ja tuettuna pelissä Team Fortress 2?

Kyllä
Ei kiitos /
Ei kiinnosta
Kysy myöhemmin
uudelleen
Kuvaus
The Vita-Saw's smoothing groups are nonexistant. Every part of the model is smooth shaded, causing ugly lighting all over. Additionally, the Vita-Saw has no LOD (level of detail) models. When a model gets far away from the camera, or the game's model quality settings are set to medium or low, the model switches to a version of itself with less polygons. Since the Vita-Saw has no LOD models, it uses its high-poly version no matter what. Lastly, the Vita-Saw's texture has incorrect LOD settings applied to it, which cause it to use a lower-quality texture by default.

This submission fixes these 3 issues:
-The Vita-Saw now has smoothing groups.
-Added LOD models for the Vita-Saw
-The Vita-Saw's textures no longer have incorrect LOD settings

Interestingly, the update history for the Vita-Saw claims the issue with the smoothing groups was already fixed:
TF2 lähetti viestin:

December 2, 2010 Patch

The mesh's smoothing groups were fixed resulting in a clean, hard-edged look as opposed to the molten appearance it had before.

Perhaps it was fixed at one point, but it certainly isn't as of posting this.