Project Zomboid
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Replace Bandage [B41, B42]
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9 мар. 2023 г. в 2:44
25 дек. 2024 г. в 12:39
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Replace Bandage [B41, B42]

Описание
Are you tired of the tedious process of removing old dirty bandages and then applying new ones in Project Zomboid? Do you wish there was an easier way to manage your injuries and stay healthy in the game? Look no further than the "Replace Bandage" mod!

Workshop ID: 2944344655
Mod ID: ReplaceBandage
Популярные обсуждения Просмотреть все (3)
29
8 янв в 4:06
Translation for the mod (Tutorial)
BryanComY
4
3 янв в 13:33
Mini Health HUD Patch
ㄥㄖ尺乇
0
16 июл. 2024 г. в 20:23
RUSSIAN Translation issue
Ксерокопия члена
Комментариев: 199
VVentos 8 янв в 9:40 
Hey! I made Turkish Translation. Please add in next update <3

Turkish

IGUI_TR = {
IGUI_Replace_Bandage = "Bandajı Değiştir"
IGUI_Replace_&_Disinfect = "Dezenfekte Et ve Değiştir"
}

For B41 .txt File MUST be ANSI (Windows-1254) for B42 UTF8 work well.
Valkerion™ 6 янв в 23:34 
Thought it was a wierd coincidence lol. But the mod in game definitely shows a description for nested containers.
Alt Cut | #FreeLuigi 6 янв в 19:59 
@Valkerion it shouldn't, but build 42 now has nested containers working in trunks as a vanilla addition. If you mean it's now working in the inventory then I guess they uploaded the wrong mod
Valkerion™ 5 янв в 12:47 
Why does this mod description in game have the description for nested containers mod?
And seems to give me this functionality as well..
NerdgamerDave 1 янв в 0:58 
In case anyone else has come here to find out why the mod is no longer working on MP servers (which are still forced to run Build 41):

The Mod ID has **Changed** to read as "ReplaceBandage". No more space between Replace and Bandage.

So go to your server.ini file, remove the space, then reset your server.

The mod will be restored to working order on your MP Server and no longer flagged as "missing"
Rokko 29 дек. 2024 г. в 23:13 
viper, the server tells the client which mods to download, through the server settings lua file.
whats in the file itself is added manually by the server admin.
having finally translated correctly what DENS92 said, he found the answer.
the mod ID has changed from 'Replace Bandage' to 'ReplaceBandage' for some reason; note the missing space. that needs to be changed in the server file too.
Gracias DENS :)
Viper 29 дек. 2024 г. в 17:26 
it is true that it's not in-your-face obvious to a layman user that the mod list of a savegame is entirely independent of the main menu modlist and changing the main menu modlist won't affect a savegame at all. The only thing that instantly clues in an experienced Zomboid player is the fact that it reloads Lua if the modlist differs. That's how i caught it when it was originally dropped from my savegame.

as far as multiplayer, i didn't even consider that, but it's likely that the server also lost the mod and needs it re-enabled, because clients are going to adopt that modlist when they connect regardless of their own client-side modlist (AFAIK - been awhile since i did MP Zomboid so maybe that's not entirely correct).
DENS92 29 дек. 2024 г. в 12:38 
@rokko Justamente el error en dedicados es que toca ajustar a mano el ID del mod. Antes > Mod ID: Replace Bandage < pero ahora es > Mod ID: ReplaceBandage <
☣ KeXe5 ☢ 28 дек. 2024 г. в 9:38 
@Rokko You never know. Like more than half of the reported problems are user-related errors, not just here, but generally on any mods page. You can often read problems like other people never encounter. I just want to help. The latest problem here can only be a real mod problem if it affects only B42, because on B41 I don't have any problems since I fixed myself the mod ID change on the mini-health panel patch.
Rokko 28 дек. 2024 г. в 8:27 
i think people here generally know how to use a mod, KeXe5...