Project Zomboid

Project Zomboid

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Replace Bandage [B41, B42]
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9 mar 2023, ore 2:44
25 dic 2024, ore 12:39
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Replace Bandage [B41, B42]

Descrizione
Are you tired of the tedious process of removing old dirty bandages and then applying new ones in Project Zomboid? Do you wish there was an easier way to manage your injuries and stay healthy in the game? Look no further than the "Replace Bandage" mod!

Workshop ID: 2944344655
Mod ID: ReplaceBandage
Discussioni più popolari Visualizza tutte (3)
29
8 gen, ore 4:06
Translation for the mod (Tutorial)
BryanComY
4
3 gen, ore 13:33
Mini Health HUD Patch
ㄥㄖ尺乇
0
16 lug 2024, ore 20:23
RUSSIAN Translation issue
Ксерокопия члена
199 commenti
VVentos 8 gen, ore 9:40 
Hey! I made Turkish Translation. Please add in next update <3

Turkish

IGUI_TR = {
IGUI_Replace_Bandage = "Bandajı Değiştir"
IGUI_Replace_&_Disinfect = "Dezenfekte Et ve Değiştir"
}

For B41 .txt File MUST be ANSI (Windows-1254) for B42 UTF8 work well.
Valkerion™ 6 gen, ore 23:34 
Thought it was a wierd coincidence lol. But the mod in game definitely shows a description for nested containers.
Alt Cut | #FreeLuigi 6 gen, ore 19:59 
@Valkerion it shouldn't, but build 42 now has nested containers working in trunks as a vanilla addition. If you mean it's now working in the inventory then I guess they uploaded the wrong mod
Valkerion™ 5 gen, ore 12:47 
Why does this mod description in game have the description for nested containers mod?
And seems to give me this functionality as well..
NerdgamerDave 1 gen, ore 0:58 
In case anyone else has come here to find out why the mod is no longer working on MP servers (which are still forced to run Build 41):

The Mod ID has **Changed** to read as "ReplaceBandage". No more space between Replace and Bandage.

So go to your server.ini file, remove the space, then reset your server.

The mod will be restored to working order on your MP Server and no longer flagged as "missing"
Rokko 29 dic 2024, ore 23:13 
viper, the server tells the client which mods to download, through the server settings lua file.
whats in the file itself is added manually by the server admin.
having finally translated correctly what DENS92 said, he found the answer.
the mod ID has changed from 'Replace Bandage' to 'ReplaceBandage' for some reason; note the missing space. that needs to be changed in the server file too.
Gracias DENS :)
Viper 29 dic 2024, ore 17:26 
it is true that it's not in-your-face obvious to a layman user that the mod list of a savegame is entirely independent of the main menu modlist and changing the main menu modlist won't affect a savegame at all. The only thing that instantly clues in an experienced Zomboid player is the fact that it reloads Lua if the modlist differs. That's how i caught it when it was originally dropped from my savegame.

as far as multiplayer, i didn't even consider that, but it's likely that the server also lost the mod and needs it re-enabled, because clients are going to adopt that modlist when they connect regardless of their own client-side modlist (AFAIK - been awhile since i did MP Zomboid so maybe that's not entirely correct).
DENS92 29 dic 2024, ore 12:38 
@rokko Justamente el error en dedicados es que toca ajustar a mano el ID del mod. Antes > Mod ID: Replace Bandage < pero ahora es > Mod ID: ReplaceBandage <
☣ KeXe5 ☢ 28 dic 2024, ore 9:38 
@Rokko You never know. Like more than half of the reported problems are user-related errors, not just here, but generally on any mods page. You can often read problems like other people never encounter. I just want to help. The latest problem here can only be a real mod problem if it affects only B42, because on B41 I don't have any problems since I fixed myself the mod ID change on the mini-health panel patch.
Rokko 28 dic 2024, ore 8:27 
i think people here generally know how to use a mod, KeXe5...