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!ACG Vanilla Green UI Theme Part 2
   
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2 мар. 2023 г. в 3:59
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!ACG Vanilla Green UI Theme Part 2

Описание
Compatible with 3.6.*
Save game compatible
NOT Achievement compatible


About this mod
You don't like the ACG dark/blue UI theme? You prefer the vanilla green UI theme?

Then this mod is for you. This mod is the second part of the the addon-revert patch for Aesthetic Cinematic Gameplay that overwrites most major parts of the ACG dark/blue UI theme (except some icons) in order to get back to the green default Stellaris ui theme. However, changing the UI theme for such a big mod like ACG is a bit complicated and therefore you need to read the following instructions carefully about how to use this properly!

⚠️ Attention ⚠️
1. you will need to subscribe and use several mods to make this work properly
2. the mod loading order is super important for using this revert patch properly and it will deviate from the mod loading order that you have to use if you don't use this patch!

⚠️ Mod Loading Oder ⚠️
1. other mods ( = optional)
2. Aesthetic Cinematic Gameplay (ACG) ( = required)
3. ACG Return of the Ancients ( = optional)
4. !ACG Vanilla Green UI Theme Part 1 ( = required)
5. UI Overhaul Dynamic ( = required)
6. SpeedDial ( = optional)
7. !ACG Vanilla Green UI Theme Part 2 ( = required)
8. !! ACG SpeedDial Comp ( = only use this if you also use the SpeedDial mod)
9. ACG Icons UI Addition ( = optional)
10. other ACG sub- and revertmods ( = optional)

FAQ
Q: Ajey, other submods and revertmods do mention that i need to use a different mod loading order. Which mod loading order has priority?
A: The mod loading order that i mentioned above takes priority and overrules all other mod loading orders that i mentioned for other submods and revertmods - especially when it comes to the different positioning of ACG and UI Overhaul Dynamic.

Q: Ajey, some icons are still blue-colored like f.e. megastructure icons within the outliner and some icon frames like starbase buildings are also blue etc.? Can you make them green as well?
A: Frankly, i did not want to provide this patch in the first place since i knew it would be complicated and it would involve a lot of work and time to create and maintain it. But some people told me that they can't use the ACG dark/blue UI theme for health reasons. So i don't want to let those people down. But at the same time working on ACG is already like a second full time job for me. I simply don't have the time to make too many individual adjustments. If i want to be able to maintain this patch over the long term then i need to make a compromise by focusing on the big parts for this patch that can be done within a reasonable amount of time and, by also not forcing me to invest endless hours into this revert mod in the future when i need to update it. So i hope for your understanding and i hope this compromise will still make some ACG mod users happy.

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