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I have the following three criticisms though:
Punch currently causes no damage and a perma-stun if you dash through the opponent while doing it.
Screenshakes have way too much duration.
He probably shouldn't have interruption frames after every attack, it both makes gameplay more stilted and messes with the ability to predict properly. Also probably gives the opponent's free cancels a lot more power, although that might be intentional.
If it helps, prediction issues were notable when he uses timeskip.
Something's wrong there.