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Een vertaalprobleem melden
2)Fair enough. And, maybe the controlls could be "synced" via radio. As you can effectivly guarentee that it's the same fluid, have a radio-controll that will toggle it to match the other barges. Of course, then if you have another line of these with a different fluid... well...
Also, just remembered, isn't there a filter? If so, you could just have a valve, and if triggered the siphon filters out, say, diesel (to a generater), jet fuel (to a jet engine based generater), and anything else is just put back into the pipeline!
3)that they are, that they are...
4) Great! And, as "over the top", the B-004PPB could be more-so, complete with VTOL capabilities...
5). Maybe the second one should function on land, the idea being that you can form chains over land. Or, maybe only the third can do that, but the second one has wheels on the docking part so you can drive it over land.
Can't wait!
1) Unfortunately due to the low efficacy and high cost of photovoltaic cells (solar cells) in this game (thanks devs), I doubt a 100% electric setup could be utilised as the cost would become prohibitive. However, while the PPB-001 is unlikely to receive further major operational upgrades except for error fixes, the PPB-002 (a larger, more capable self-propelled barge that is currently in the works) will have some amount of solar on board and will likely only operate its generator occasionally, once power falls below a set threshold.
2) I did consider adding the option to allow the barge to siphon fuel from the line, but decided not to add it to the first version of this vehicle due to time constraints, as I built it for use in an ongoing MP career save. It may well still come to the PPB-001, and the PPB-002 will definitely have it, but it will have to be a manual switch as there is no way to detect what type of fluid is in a pipe as far as I know.
4) It is possible but unlikely that that will be a feature on even the PPB-002, due to the high loaad that ropes place on the game's physics engine. Never say never, though! If I ever make a PPB-003 it will be on that, as that will likely be a completely over-the-top floating base.
5) I do plan on releasing alternate variants of the PPB-001, as I have with my SB-001. Thank you very much for the ideas, and for responding!
Here's a few ideas
1. Solar panels to allow you to run the generater at under-capacity (Or, with enough panels, 100% electric)
2. Ability to refuel the generater from the pumplines, if you are pumping fuel (so, togglable, unless there is a way to detect content?)
3. 2 more whinch's, to allow power to be shared between barges
4. 2 more whinch's, to transfer fuel between barges. Increase the max fuel capacity, and refuel at just 1 barge (Great if you have a line of 30+)
5. a few more barge desings. One of them is a giant fuel tank, or a massive solar generater. That way, you can increase the refuel duration!