Warlander
46 oy
Warrior/Cleric attacks and combos
poderdohokuto tarafından
Understanding the game's combat [Outdated]
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(The game has been updated and some of the strategies might have changed)
Tips
First tip: Don't just mash attacks, when you attack, your character gets stuck in the animation of the attack, the third hit of the hammer has a long animation, giving your opponent the opportunity to walk away and stagger you to death.

Second tip: Warrior and Cleric can combo their melee weapon (default left click on mnk) with their shield (Right+ left click), which staggers the enemy and starts the critical strike "mini-game".

Critical strike


When you stagger the enemy with either a shield bash/kick or hit your opponent from behind, a heart symbol will show up on their body, if you aim and click on it you will do an attack that deals massive damage. (taken from the games loading screen tip)

The game gives you plenty of time to do it, and if there's multiple enemies in front of you all of them will take bonus damage.

Critical strike is a very important tool for the cleric in cleric vs warrior, warrior has a lot of HP, damage, and he can stun you very easily, the cleric's normal attacks are not as strong as the warrior's but her kicks are fast and her critical strike hits twice.

another tip: Don't hold sprint every time you attack, holding sprint will make your character do a running attack, that is good to catch opponents that are running from you or to finish them off, but if you do that to start fights that has a high chance to miss and make you vulnerable.
Combos and Moves
Warrior and cleric share the same combos, but they work a bit differently.

  • 3x normal attack



it's the same for both warrior and cleric, 2 hits and a big downward slash. I would avoid doing this as cleric. The last hit has a big enough gap for the enemy to simply walk back, making it miss. If you manage to land it it staggers the enemy for a critical strike.

You could maybe use this on a downed or already staggered enemy, besides that I think its too risky.

  • 1x normal attack > shield bash/kick

Warrior uppercut: warrior does 1 sword slash and then jumps forward with an uppercut, if you do it too close to the enemy you might go behind him so be careful. It's possible to whiff 1 hit and go straight into the uppercut to stagger the enemy.



Cleric kick: cleric hits her hammer once and then delivers a spinning hook kick, this move has short range but the kick comes out really fast and staggers. Probably the most effective combo Cleric has.



  • 2x normal attack > shield bash/kick

Warrior shield spin: warrior does the usual 2 hit sword slash and then spins with his shield hitting twice, you have to be close but the move comes out fast.



Cleric axe kick: cleric does her usual 2 hammer hit followed by an Axe kick (reminiscing of Street Fighter Chun Li's "hazanshu"), the kick takes too long to come out so I would rather avoid doing it, it looks cool though.



  • Sprint + normal attack



running and attacking will cause a leaping attack, good to use on opponents running away, continue pressure after a critical strike or to catch unaware enemies.

When you use this move, the next normal attack will be the first hit of the normal 3 hit combo, and doing a shield bash or kick after the leap attack won't stagger.

  • jump + normal attack



a jump attack, same thing with the leap attack, doing a kick or shield bash right away won't stagger the enemy.


  • Parry ( exclusive to warrior).


(a normal block and a parry)

Only warrior can parry attacks, if you double right click, warrior will put his shield up like he is guarding for a brief time (this move doesn't have a unique animation...), if he gets hit while doing it he will counter-attack with a shield bash that has knockback.


Multiswing combo (exclusive to warrior)



if you mash attack really fast with warrior he will do a flurry attack. This move does not stagger.
...
That's it, that's all I know at the moment.

This is my first guide, I decided to do it because I think the game's combat is interesting, but its not properly explained in a tutorial.

I would like to see it expanded with more combos, adjustments and strategies.

If I wrote anything wrong or if there's more tech to add please let me know in the comments. sorry for any typos or bad grammar. English is not my native language.

Thank you for reading.
11 Yorum
billytate_2004 7 Şub @ 16:50 
Whats the point, deployment points now valor, ethier way only my zero cost character is usually all the game game lets me select. Nice deck of characters with titles gradually increasing. Doesnt matter deployment timer. Whats CP whats deployment cost what is valor. WTF is going on and how do I get to play with all these worthless rewards!!!???
Whiskey_Warner 17 May 2023 @ 11:40 
Sometimes they just basic combo attack through block without guard breaking whatsoever. Is that because of the latency?
Ą²ĢŇ|MADAO (マダオ) 6 Şub 2023 @ 4:29 
finally someone else using the unique warrior shield bash combo :D it's dope in-game leave some guys dazed and reporting me for cheating ^^
poderdohokuto  [yaratıcı] 3 Şub 2023 @ 5:24 
hey steeple, thanks for the tech. I did some testing and this move does exist lol

i did notice that sometimes in a match randomly my warrior would attack really fast, I just assumed it was because of desync or something because of the way the animation looks.
Steeple 2 Şub 2023 @ 20:35 
This move is not documented anywhere on forums, guides, youtube, or anywhere. Hoping you can add it to your guide so more people will be aware of it!
Steeple 2 Şub 2023 @ 20:34 
Mr. Tals,

If you spam the left click (like 10 clicks per second) while playing Warrior you can get a flurry attack instead of the usual finisher. You have to click FAST! And it doesn't look like you can stall the combo. It appears to be on a dial-up system where you have to input it before it comes out. The flurry attack appears to true combo and in total does about ~2.5x base damage(0.75+0.75+~1.05). In comparison the standard third hit does ~2x damage. The downside is that it pushes the opponent away from you and does not net you a chance to crit. It may be situational in combat but for taking structures it is more efficient. I gleaned this information from Flurry Attack and from my personal tests albeit brief:

I couldn't be bothered to make an account but I am the one who started this thread (PaintingDry2699)
poderdohokuto  [yaratıcı] 2 Şub 2023 @ 11:35 
Thank you
PeachFuzz 2 Şub 2023 @ 10:55 
I like that you added the gifs, very good guide
poderdohokuto  [yaratıcı] 2 Şub 2023 @ 4:45 
holding block and parry makes the character hold the shield the same way (you can even do the parry and keep holding the shield, he will stay in the same position) if there's a difference to the way he is leaning it is barely noticeable. There's no way for the enemy to tell apart from a normal block and a parry.
YungLunchMoneyTTV 2 Şub 2023 @ 0:05 
Parry does have a different animation & the crosshair changes from a plus ( + ) to a dot ( . )