Get Stuffed!

Get Stuffed!

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Side Objectives Simplified
By HoneyCombCombat-TTV
A guide to help people understand the side objectives a bit more, and what the rewards are!
   
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Introduction
Greetings!
I'm HoneyCombCombat (otherwise known as Toodle Doodle in this community) and this is a guide purely by my own creation to try and help newcomers and veterans alike to deeply understand the side objectives of Get Stuffed!

This entire guide isn't going to be too complicated as the Side Objectives and the rewards are not too complicated by themselves either And this guide will become Obsolete once Side Objectives and rewards can be read via the in-game codex! But for now this guide will serve purpose as an extra bit of reading material.

Side Objectives, What Are They?
Side Objectives were a new feature added in the Murderversary 2022 Update (Halloween 2022)
There are a collective total of 26 Side Objectives, some roles having more than others.

Depending on your role Side Objectives either prevent Main Objective Progress, or offer a reward for slightly delaying your current objective.

Victims on most maps have the Main Objective stopped, preventing any escape progress at all until either the Side Objective is done or it's timer runs out.

Antagonists usually have more awkward Side Objectives but usually offer a decent reward for going out of your way to do them.

That's the basics down! Time to understand the Side Objectives themselves!

Voting & Selections
That's right, VOTING. You can put your vote in as to what Side Objective to do! The buttons for this by default are F4 & F5, Whatever option gets the most votes, becomes the Side Objective!
As for solo Antagonist roles, you can just choose straight up which one you want.

If the vote is 50/50 or no one votes at all (Or you don't choose as an Antag) the game will select one of the two Side Objectives offered to you randomly

You will only ever be offered two Side Objectives every vote and at most there will be two Side Objectives, dependant on your role and how the round is going.
Victims (The Green Roles)
Victims
It should be no surprise that Victims have the biggest selection of Side Objectives as they are the role most players will most commonly play! They're side Objectives are always worth doing as the rewards are quite good overall! Plus you normally cannot progress your Main Objective until these are done!

Dare Devils
Dare Devils is fairly simple but can also vary on how difficult it is, due to it relying on being near the Killer for extended periods of time. Maps and certain roles can help with this but normally only one or two people will attempt it, with varying results.

All you gotta do for this Objective is be within 10 meters of the killer for about 40 seconds (not continuous) and upon completion you are rewarded with a free healing perk!
The perk is called "Pacifist Healing" and is very simple and very strong.
Upon not taking damage for 10 seconds, you begin to heal for 2HP every tick at about the same rate of Hot Cocoa Regen. If your feeling brave or confident, this is your Side OBJ of choice.

AGM Network
AGM Network is one that usually doesn't get completed due to the amount of scrap it requires. If one person was to do this Side OBJ it'd take roughly 150 scrap alone, which is 6 AGM's, but this number goes up the more players there are in the round. In order for a nice estimate, assume that every player in your lobby that's a victim needs to place 2 AGM's

However if it does get completed it makes the rest of the round a nightmare for whoever the Killer is. Upon building the required amount of AGM's all current AGM's and all ones that are built afterwards are upgraded into "Super AGM's" as I'll call them. Super AGM's have a stronger slow compared to the normal version, but also incur a 30% damage penalty onto the Killer/affected, meaning the affected takes even longer to get to the AGM, and longer again to break it! If a Killer is near a Super AGM, Victims can usually very easily attack the Killer without much worry as they'll have no ability, no movement (no jump or sprint) & deal less damage.



Cheap Drinks
This is a very simple one. You carry the "Cheapenator" to any Vending Machine on the map. Not the Shops! The Vending Machine, the ones that supply ONLY drinks.

Upon bringing this to a Vending Machine it attaches itself to the top and all Energy Drinks from that shop are 50% Cheaper (12 scrap per Energy Drink) Not much else to say sadly. That's how simple it is!

Heart Palpitations

Heart Palpitations is simple on paper but difficult to pull off unless you prepare for it before the Side OBJ's even show up. All you gotta do is: As a team, Drink Energy Drinks. As a solo Victim I needed to drink roughly 6-8 Energy drinks, but similar to AGM Network, this number increases with more players in the round.

The reward for this is a whopping 30% Permanent Speed Boost, the speed boost alone makes dealing with the Victims suddenly a massive chore for both Antags and Killers, as in order for an Antag to catch up, they at least need 2x Energized Stacks in order to catch up, Killers however just cannot catch Victims in the open anymore either.
Very Powerful upside, but you'll rarely see it come to fruition.

Portashop [Pending Images]
Portashop is very in the middle, the reward is okay, but the task is relatively safe compared to some of the other ones.
A random build node is selected to be a construction site and Supply Crates are scattered around the map. Your goal is to bring the Supply Crates to the construction site. Simple! Bare in mind though as the crates reduce your speed by a whopping 75% but this can be negated by jumping (Which produces soundwaves the killer can see)

The Reward for doing this is a new Shop location being build upon the node where the construction site was! An extra spot to do your shopping is always a good thing as the Killer can only check one shop at a time!


Reactionary Objectives
Victims are the only role in the game to have what I will call "Reactionary Objectives"
These are Objectives which only pop up under specific circumstances and are usually there to provide a small bolster to the victim team if they should need it. They also do not delay the Main Objective and may also appear alongside a Secondary Objective.

Life Support
This Objective can only turn up on the map Thalassophobia and is a very important one too. It just requires some simple maths in order to fix the pipes up. You earn some scrap and 100 points for each one you do.

If you fail to do these and 5 broken pipes build up. The entire map will lose Oxygen, meaning most victims will suffocate to death. Do the pipes, save your life

Field Meds
This Objective turns up when a victim has been effected with either Parasites or the Zombie Infection (or both!) This is a very simple and short React OBJ as it only requires Victims to carry Supply Crates to the Construction Zone marked.

The reward for doing this Side Objective builds a Medical Station 100% alike to the Medic's one. Medic Stations when used remove all Debuffs & infections, alongside healing for a small amount. Simple, Sweet, Sedation.

Fight The Plague!
This React OBJ can only ever turn up if the Killer is "The Shadow" or the Plague Doc as most people know. This Side Objective requires you to only break the Plague Stones which will be getting placed around by said Plague Doc, this React OBJ also has no time limit and is always there to do as long as there is one Plague Stone in the round.

The reward for doing this Side Objective just grants whoever was in a radius around the stone the Immunised buff which cures all current Infections and prevents getting infections for the duration.
Antagonists (The Yellow Roles)
Antagonists
The Antagonists Side Objectives are an odd bunch with varying degrees of rewards and challenges.
Most of the time you'll find a certain Side Objective you like and try to do that one every time compared to the other choices you may have. (Hitman is a good example of this.)
So let's get into it! I will be going in order of the Antag Selection in Get Stuffed itself!

Cultist
Cultists have only got two Side Objectives! Both of them are a tad bit awkward to pull off, but the rewards for both are very much worth it!

Eye Of The Abyss / Eye of Ssy'Ba
This is one of the more awkward Side Objectives to pull off, but the reward is very much worth it!
This Objective requires you to place and activate Blood Styx.

After having Blood Styx activate about 5-7 times a random empty node will have the Eye of Ssy'Ba placed upon it. The Eye upon being placed and continuing to be around will give all Cultists the Camouflage effect, rendering them invisible to everyone who isn't camouflaged. If the Cultists do get one of these, it's usually a round-ending Side OBJ as Cultists become invisible warriors. terrorising all who stand in their way.

Dark Webway
This is a simple one with a simple reward, although difficult to pull off in practice.
You gotta kill a player with the Cultist Teleport, upon killing a singular person, all Cultists have the cooldown on their teleport reduced meaning more safe getaways and more telefrag attempts!

P,S You can kill a fellow Cultist and this'll count too, so maybe just ask a fellow cult to take one for the team?

Axe Murderer
Axe Murderer has 3 Side Objectives and as far as I am concerned. Only one is truly worth going for but if you happen to have the means to do them easily, then go for it!

Chopdown
Chopdown is Simple! Destroy constructions with your Axe! Anything works as long as it's broken! This one usually doesn't get completed, if your performing well as an Axe Murderer, people won't be building constructions, they'll be focused on ways to escape you instead.

The reward for this is a few extra stacks of Satiated Axe, in the time you can do this Side OBJ, you can just kill 3 people and get the exact same result stacks wise. However if your really behind, this Side OBJ can bring you back into the round with a small bolster to your damage

Hunting Prey
Hunting Prey relys on people falling for your bear trap placements and this alone is very map dependant as certain maps do not have good locations for bear traps, while others have great spots! All you gotta do is just trap 4-5 players in bear traps!

Upon completion your Beartrap Cooldown is reduced by a good margin. exact % not known just yet, working on it It's a decent reward but due to the time when Side OBJ's come in, your either too far ahead to worry about setting traps, or the remaining players have wizened up about your trap locations and will jump over them or take a different route

Bloodthirsty
Bloodthirsty is very easy to pull off as it just requires you to do your Main OBJ but let people live just a little longer than usual! Just hit and M2 to slurp up that blood to easily progress this Side OBJ.

The reward for this is amazing, it makes your axe deal 8 stacks of bleed instead of the usual 4! This in turn just adds +8 damage to every hit you land after the first one, and the extra bleeding stacks also means you can heal for a good amount with just a single hit!
It's also my favourite Side OBJ to do!

Deceiver
Deceivers have two Side OBJ's and both of them reward the Deceivers for doing their Main Objective, so they are both good choices!

The Hive
The Hive! The Hive! Jokes aside this Side OBJ is one of the best ones in the game. It rewards the deceivers for doing what they should be doing and once a Hive is built. Things swing very hard into the Deceivers favour. All the Deceivers gotta do is just build more eggs. Simple.

The reward is one Hive is placed upon a random empty build node and all Deceivers unlock the crafting recipe for the Hive, it costs 100 scrap building it by hand.
The Hive itself provides a 1.25 HP regen every second alongside acting as a final respawn point for the Deceivers (if there are no other normal eggs, a Hive will be used instead!)
The main feature of Hives is that every so often, they will place a normal Egg onto an empty build node, starting with the build nodes closest. This means that even one Hive is enough for an endless swarm of Eggs!

Face Humper Infestation
Face Humpers! This is very easy to pull off as it requires just building eggs for passive Face Humper spawns, which will eventually attach to a non deceiver when they try to remove the eggs!

Once this OBJ is completed. Face Humpers will begin to spawn everywhere on the map for a decent period of time, most likely turning whatever little safe zone Victims had into another death trap! This reward is seen a lot more often due to how easy it is to perform!

Intern
Intern himself is usually an antag that likes to stay outta the way from the rest of the players. His Side OBJ's like to stay in this route as he can mostly do them by himself, or with very little interaction with the other players, usually with decent rewards too.

Disk Jockey
Disk Jockey is a simple one, just relying on the Intern(s) to bring randomly spawned in Floppy Discs to any research computer.

The reward for doing this is 200 Research Points, if done at the right time it could very easily push you into the threshold to win!

Is That Urine
This task is a strange one, but very easy to accomplish! Mysterious puddles are spawned in around the map and you gotta buy Wet Floor Signs (10 Scrap) and place them near or on the puddles!

The reward you get for this one is a very defensive perk, allowing you to get out of harms way a lot easier than usual! Up to 4 times when you get hit, you drop a puddle on the floor, tripping up anyone that doesn't have the Dave Perk, you can refill this perk to 100% by drinking ONE Energy Drink!



Blood Analysis
Blood Analysis seems to be the favourite choice for most Intern players and for good reason! Despite this one needing you to come into contact with another player several times, the reward is very much worth it, and it's good fun!
In order to complete this Side Objective, you have to own a Blood Testing Kit. Left Clicking another player with this kit will produce a sample result. You need to then bring that sample result to any research computer to make progress!

After finishing this Objective you are rewarded with a Unique weapon! The "Headbiggernator 3000" this gun, as the name implies, makes the head of whoever you shot bigger! This can be done up to 9 times safely and the 10th shot will.. POP..

This doesn't work on Killers! Or mushrooms according to the tooltip itself.
Antagonists Continued! (The Yellow Roles Return!)
Hitman
Hitman has only 2 Side Objectives with one being objectively better than the other one by a fair margin and because there's only two, you'll be able to choose the one you want every round you play!

Scope Target
Scope Target selects a random player as your target, all you gotta do is just follow this player for about 1 min or so. Simple enough! Yet the reward is amazingly strong!

Upon Completion you are rewarded a perk! [image pending] This perk will auto-assign a new contract whenever your current contract ends by any means. So killing your target will net you the rewards for killing them and then the extra scrap from a new contract instantly, no more downtime looking for briefcases!

Surveillance
Surveillance is a strange one in my opinion. It's a unique Side Objective, but not very rewarding for what it's asking you to do.
This one requires you to purchase or find a Journalist Camera and take pictures of the killer. Simple right, but bare in mind your not a runner that can leap to get out of a bad spot and using your other methods of escaping will reveal yourself as a Hitman, resulting in the victims jumping you when you think your safe!

The reward for this is a bonus towards your Main Objective, sometimes it's better to just grab the next contract and go for the kill.

Infected
Zombies! The way of the future! The Infected himself only has two Side OBJ's both being very good options, but one of them being harder to pull off!

Bio-Samples
Bio-Samples has you doing the exact same thing as the Interns "Blood-Analysis" Objective, but you bring it to your Z-canisters instead! Doing this will also upgrade your Z-cans so it's a Win Win!

Upon finishing this Objective all Zombies will have their Undying Perk chance increased to 45% instead of 30% This means zombies come back after dying more often, which usually results in more zombies in the long haul!

Swamp Fever
Swamp Fever is hard to pull off easily unless you find a nice batch of uninfected Victims, so you won't see this Side Objective get completed too often, but when it does. You'll feel the effects of it's rewards! You just gotta infect victims for this Objective! Easy on paper. Hard to pull off as this late in the game, there's either more zombies/dead players than there are uninfected or people have formed a kill squad and are hunting for you.

The reward for doing this Objective applies the "Creeping Dead" Event to the round! This event lasts until the round is over! All this does is once every min or so, a random dead player is brought back, as a Zombie! Very dangerous if they begin to add up, and they will!

Werewolf
Will be empty for now! Research is hard to do for WW as Side OBJ's don't turn up until after a few kills! Sorry all!
OBJ 1

OBJ 2

Clown
Honk Honk! Clown has 2? Side Objectives, both with decent rewards, both fun to pull off! After all, it's just a joke, right?

Bonkadonk
Bonkadonk is just a very silly and fun Side OBJ to do!
Grab your squeaky hammer and get to bonking!

After enough bonking to finish the OBJ, you are rewarded the ability to buy throwable Bananas (15 scrap each) When thrown they leave a Banana peel where they landed and if they hit a target, act 100% as a peel and cause a slip!

Boxed Surprises
Boxed Surprises is not chosen often by a lot of people as Bonkadonk is overall more active and usually is funnier in comparison, all the Clown(s) need to do is purchase Prank Books (10 scrap) and place them onto search-ables. Once any other role tries to search that location, it'll play a fart sound, deal 1 damage and give them the Drunk effect for about 1 second.

Once enough Victims have fallen for your tricks. Your reward is that 33% of ALL the searchables in the map are trapped with prank books! If you manage to pull this OBJ off, you best get ready to receive a lot of pranks quickly as not even you will know which ones are pranked!

Masochist
Masochist has no Side Objectives as they;d detract the attention away from his Main Objective! You could always do a gimmick round as this role however! Why not buy 3 Cult Shovels and make a Cult while trying to avoid becoming a Cultist yourself?
End of Guide + Changelogs
Well This is It!
Thanks for reading all the way through to the end of the guide if you have. Down below I'll be keeping a list of Changelogs too! In case of any changes that may happen to the Side Objectives themselves.

As for some final notes, please bare in mind that while Side Objectives are cool and all, don't go too crazy into trying to do them. What's the point in the reward if you die 2 seconds afterwards. Risk and Reward after all!

Well if your still reading I may as well plug my Stream! It's my guide after all!
HoneyCombCombat Twitch![www.twitch.tv]

Small Shoutout to Finjurnu for helping a lil bit with the Intern & Hitman testing.
(Just a second body so AI killer wasn't interupting. haha!)



Changelogs!
02/02/2023 Guide Published! Woo Woo Woo!

18/06/2023 Added a missing image from the introduction section.

03/07/2023 Minor spelling changes and corrections.