Kenshi
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GROUNDED: Basic Attack Animations
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1.577 MB
23/jan./2023 às 17:25
17/abr./2023 às 22:07
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GROUNDED: Basic Attack Animations

Descrição
GROUNDED 2 HAS BEEN RELEASED

https://steamproxy.com/sharedfiles/filedetails/?id=3289699139

Minor Update April 17, 2023-------------------------------------------------------------------

=> Heavy attack animation chance down from (0.85) ==> (0.05) (For reference vanilla chance is (1.0))

>>>>>>>>>>>>>>>>>LINKS FOR INDIVIDUAL PACKS<<<<<<<<<<<<<<<<<

POLEARMS: https://steamproxy.com/sharedfiles/filedetails/?id=2925055839

BLADES: https://steamproxy.com/sharedfiles/filedetails/?id=2925061001

HEAVY: https://steamproxy.com/sharedfiles/filedetails/?id=2925060214

>>>>>>TUTORIAL FOR MAKING PATCHES FOR CUSTOM RACES<<<<<<<

https://www.youtube.com/watch?v=O1hcQ5o5vpc

Description------------------------------------------------------------------------------------------

Adds 6 new basic attack animations usable at all skill levels.

I love all the combat animation mods that have been added to Kenshi over the past few years. More Combat Animations by AGO and it's addons especially due to the sheer amount of content added. However, I also like how snappy and simple the vanilla animations are, allowing for a lot of quick back and forth's between 2 duelists and well, I just wanted to try out something fresh. So I made my own!

The main aim of this mod is to simply supplement the vanilla animations, allowing for a little bit more variety in fights but aiming to keep the vanilla feel. I plan to add more in the future and make better quality animations.

What's Added?--------------------------------------------------------------------------------------

- 3 blade attack animations (Katanas, Sabres, Hackers)
- Down Slice: a downward slice from the top
- Cut Left: a horizontal slice from the left (an attack direction absent from vanilla)
- Quick Low High Cut: a deceptively fast cut from the right

- 3 polearm attack animations
- Thrust: a thrust from the guard position (they don't ever utilise that advantage of having a sharp point right in front of your face from a safe distance)
- Thrust Top: a thrust from a top stance
- Thrust 2: a more choreographed variation of the thrust, has additional forward movement

- 1 heavy attack animation
- Heavy Chop Top: the (uncharged) Arc Of Deliverance attack from Dragon's Dogma. Especially devastating (1.5x normal damage) But a long windup. ++Has a 0.05 chance of happening!++ (Vanilla and all other animations chance is 1.0)
- Additional heavy attack animations are planned

Blunt and MA animations TBA

Notes---------------------------------------------------------------------------------------------

This mod is completely compatible with other animation mods. Load order should not matter. However, patches for custom races will need to be set but are fairly easy todo, please refer to the links above for a tutorial on how to do so!

Please let me know if you have any suggestions or critique! I'm a freshly started animator after all!
99 comentário(s)
Dig  [autor(a)] 12 de ago. às 18:26 
nope they are seperate
Laughing Forest 10 de ago. às 17:09 
Is this included in Grounded 2?
Niche 8 de ago. às 13:53 
@Dig Is this mod incorporated into GROUNDED 2?
Dig  [autor(a)] 15 de jul. às 20:37 
Dig  [autor(a)] 9 de jul. às 15:04 
GROUNDED 2 is in development
S ø r a 9 de jul. às 6:54 
Blunt and MA animations when??
K1RIMPLE 2 de jul. às 5:38 
I really liked the mod, it is very simple, it does not break the balance of the game like many others.
And I would really like you to add new animations in the same style for other weapons.
So simple and not very noticeable.
I wish you all the best ;)
rav 15 de mar. às 13:04 
so this mod changes the damage patterns of the weapons?
I just want new animations without changing anything about actual combat, is it possible?
[TW]Red 18/dez./2023 às 6:10 
對比MCA和Great Animation,這款應該是動作比較寫實且平衡性良好的模組
維持原版風格並且增加戰鬥豐富度,沒有誇張的超人動作或者浮誇的姿勢
只有紮紮實實,刁鑽且致命的武打

真的很期待作者後續的更新(雖然目前看起來不太有機會 : (
Vanadis Odr 21/set./2023 às 5:48 
can i put this mid save? is an import needed whenever this gets updated?