Garry's Mod

Garry's Mod

Ocen: 1,690
Extended Player Animations [xdR/DynaBase]
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
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5.961 MB
22 stycznia 2023 o 18:25
6 sierpnia o 7:34
Listy zmian: 4 ( zobacz )

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Extended Player Animations [xdR/DynaBase]

W 1 kolekcji stworzonej przez Vuthakral
Draconian Realms Sandbox Content
Przedmioty: 8
Opis

An addon which adds a bunch more life to players, fixes some small issues, and expands on mod support. This addon is effectively an extension of my previous "Contextual Player Animations" addon, and then some.

YOU MUST HAVE EITHER DYNABASE OR xdR FOR THIS TO LOAD.
If you are using xdR, this occupies slot 42.
If you are using DynaBase, you have nothing to worry about.

Extended Player Animations
For those who don't like reading, here's a short list of what this addon does / offers:
  • Adds tons of new passive, automatic animations to gmod playermodels, supported by the Draconic Base's functionalities.
  • Fixes for a few base-game animations, such as the "1h shove" animation using the 2h animation instead of 1h, 2h shove having its IK disabled, and more.
  • A bunch of extra "pose_" sequences. These are a mix of animations brought in from Half-Life 2 as well as custom animations.
  • A whole load of new & custom animations (See "Animation Database" discussion post) for use by developers, including new melee attacks, gestures, etc.

For those who do like reading, this addon is the result of a lot of (mostly) custom animating & coding. It aims to enhance the existing Garry's Mod players by adding even more in-depth contextual animations / animation calls into the game through use of the Draconic Base's existing functionality. These extensions include stuff such as the player having little shuffle turning animations when looking far enough to the left/right, a new animation state for when a player is held by a barnacle, animations that play when a player switches to another weapon, and new "reaction" animations; such as being puked on by a barnacle, taking blast damage, etc.

This mod also adds a ton of new animations & activities for use by developers with common mod ideas in mind. These range from kicks & rolls to completely custom gestures of attacks, reloads, and etc. Please refer to the "Developer Info" discussion post for a complete list of these animations & their ACT enums.

Credits
  • Vuthakral
  • Valve; Half-Life 2, Team Fortress 2
  • Respawn Entertainment; Titanfall 1
(Exact authors of specific animations can be found in the discussions, within the animation database)


If you need immediate help with this addon, or just want to know what I'm working on or etc, then consider joining my Discord[discord.gg] server.
Komentarzy: 337
Non OSHA Compliant Toaster 8 listopada o 13:38 
How do you get some of the picture animations like the sitting animations on picture 5-7?
Vuthakral  [autor] 29 października o 6:48 
I'm not sure how they would, but can you link those two addons so I can test this and possibly just fix the issue itself?
Jonathan 28 października o 20:35 
Would be nice if there's an option to disable some animations. The Standing/Crouching Turn animations are kinda causing some issues with some custom thirdperson cameras. Particularly View Extension and XDE Thirdperson.
Vuthakral  [autor] 5 października o 5:52 
It's linked in the description and the addon requirements
readyplayer 4 października o 15:36 
can someone link dyna base cant find exact one
SilkMoth 28 września o 5:55 
nvm found it. To event you need to add bone, select pelvis and then move to the chair
SilkMoth 28 września o 5:47 
anyway to fix this? i dont know how to make them stop floating above chairs and vechicles https://imgur.com/a/ZbfoYvz
Enviyon 18 września o 9:28 
Okay i got it
Thanks bro!
Vuthakral  [autor] 18 września o 8:03 
After looking into this I don't see any reason it shouldn't be working, but I can confirm it doesn't. I did some digging into ArcCW's code and see it's using some custom user command modifications, so I'll talk to Arctic and see if maybe he has any idea what's making it slip past weapon swap detection.