ONE PIECE ODYSSEY

ONE PIECE ODYSSEY

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how to fix draw distance and other graphical settings
By Gube
this guide will teach you how to change various graphical settings using ultimate unreal engine 4 unlocker
   
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the guide woo
i found a really ♥♥♥♥♥♥ workaround for unreal engine.ini not working for this game right now. this will let you change any setting inside

simple guide for how to make it work
- download UUU from their Website [framedsc.com]
- install and run
- open up odyssey (make sure you're in the main menu)
- choose odyssey as the process and inject the DLL
- wait a bit, should activate when you're in the main menu.
- open up the console using tilde or rebind it in the settings in UUU.
congrats, do whatever you want now

if you just wanna copy in what was supposed to go into engine.ini to change some of the graphics copy paste this and put it into the console:
NOTE: this resets every time you close the game.

r.BloomQuality 0 || r.DefaultFeature.AntiAliasing 2 || r.ScreenPercentage 120 || r.PostProcessAAQuality 6 || r.TemporalAACurrentFrameWeight 0.2 || r.TemporalAASamples 2 || r.AmbientOcclusionLevels 0 || r.AmbientOcclusionRadiusScale 0 || r.MipMapLodBias -2 || r.ShadowQuality 5 || r.Shadow.CSM.MaxCascades 16 || r.Shadow.RadiusThreshold 0.01 || r.Shadow.RadiusThresholdRSM 0 || r.Shadow.TexelsPerPixel 10 || r.Shadow.MaxCSMResolution 4096 || r.Shadow.DistanceScale 2.0 || r.Shadow.CSM.TransitionScale 2.0 || r.Shadow.MaxResolution 4096 || r.RenderTargetPoolMin 4000 || r.Streaming.PoolSize 8192 || grass.DensityScale 7.0 || r.StaticMeshLODDistanceScale 0.00001 || foliage.LODDistanceScale 7.0 || foliage.DensityScale 7.0 || r.LightMaxDrawDistanceScale 3.0 || r.SkeletalMeshLODBias -2 || r.SkeletalMeshLODRadiusScale 0.25 || r.DepthOfFieldQuality 0 || r.ViewDistanceScale 3.0

here's a list of all the default variables for these too if anyone cares:
you can check any variable on your own by just typing it into the console ex. "r.bloomquality". also worth nothing that unreal does not accept any variable being typed with an equals sign. so if you're doing these by hand you gotta do r.bloomquality 5 rather than r.bloomquality = 5
r.BloomQuallty = "5" r.DefaultFeature.AntiAliasing = "2" r.ScreenPercentage = "100" r.PostProcessAAQuality = "6" r.TemporalAACurrentFrameWeight = "0.2" r.TemporalAASamples = "8" r.AmbientOcclusionLevels = "-1 " r.AmbientOcclusionRadiusScale = "1 " r.MipMapLODBias = "0" r.ShadowQuality = "5" r.Shadow.CSM.MaxCascades = "4" r.Shadow.RadiusThreshold = "0.04" r.Shadow.RadiusThresholdRSM = "0.06" r.Shadow.TexelsPerPixel = "1.27324" r.Shadow.MaxCSMResolution = "2048" r.Shadow.DistanceScale = "0.85" r.Shadow.CSM.TransitionScale = "0.8" r.Shadow.MaxResolution = "1024" r.RenderTargetPoolMin = "1000" r.Streaming.PoolSize = "686" grass.densityScale = "1.0" r.StaticMeshLODDistanceScale = "1 " foliage.LODDistanceScale = "1 " foliage.DensityScale = "1" r.LightMaxDrawDistanceScale = "1.0" r.SkeletalMeshLODBias = "0" r.SkeletalMeshLODRadiusScale = "1" r.DepthOfFieldQuality = "4" r.ViewDistanceScale = "1"
further reading
there's this place if you want more variables to mess with
https://framedsc.com/GeneralGuides/ue4guide.htm
2 Comments
Gube  [author] 24 Jan, 2023 @ 4:13pm 
the linked guide is actually way better, this was just something temporary when the game just came out. use that instead!
GosuDRM 24 Jan, 2023 @ 3:19pm 
Awesome thanks!