The Scroll Of Taiwu

The Scroll Of Taiwu

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Myco's Economy Guide
By Mycophobia
Guide to building a successful taiwu village, gaining resources and building up your economy in taiwu.
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Overview
Well, after the Combat Guide this one will focus on economy in taiwu that can hopefully help set you up for a successful playthough.

For convenience I will use Chinese Screen Shots since I do not have my game in Eng, but since I helped a little with the EN TL process I will try my best to refer to the en tl terms I am able to find in the translation files, though if there are any mistake please let me know. (Also it will be appreciated if ppl can toss me the appropriate eng screen shot over at taiwu disc.)

Time permitting I will also either expand this one or write a new guide on crafting since it is kinda related to economy/village building.
Resource Gathering

Most economic activity in Taiwu requires resources, so thats where we will start things off. In the top left corner of the screen, you can find all the resources you currently have.

From left to right they are: Food, Wood, Ore, Jade, Fabric, Herbs, Money and Prestige. If you are gaining or losing that resource per month, a + or - with the amount gained and lost will be shown under the amount you hold.

The amount of the resources you can hold are determined by level of your warehouse in the taiwu village. Amount in excess of your storage cap will be lost at the end of a month.

Resources are spent crafting items and building/maintaing building in the taiwu village, Money has the further use of being used to buy stuff and Prestige can often be used to exchange skill books from people instead of buying them.

As money and prestige is gathered a bit differently, I will deal with the basic resources first.

Gathering Resources


At the start of the game, after you left the starter valley and visited the first village, you will have the ability to begin gathering resources. The three button on the bottom right of your screen, shown above, deals with resource gathering. The left most simply spend 1 day to gather a select resource from the tile, the second one send a taiwu villager to gather a set amount each turn, and the last one mark the tile.

Most tile on the world map contain a certain number of resources, seen on the bottom right besides the gathering buttons. mountains will have more ore and jade, farm more food, etc....The amount of each resource will gradually recover at various point in the year, while gathering by player reduces the resources by about 25 ish each time.

High yield resource nodes can usually be found near village or cities in the forms of farms and gardens etc, I would exhaust these nodes before moving to the wildness.

Player Gathering
The amount of resource you gain each action depends on the amount of resource on the land tile, I dont have the exact formula but it seems you can expect to get around 50-75% of the number the tile is shown to have, with some fluctuations.

Moreover, gathering yourself also give you a chance to obtain specific crafting material based on the type of resources, collecting ore gives you chance to obtain metal material for item crafting, for example. The chance is also dependent on the amount of base resources in the land tile, but you will have to be extremely lucky to get anything above tier 5-6.

I generally prefer to only gather from tile with 100+ of a resource as anything less don't feel like a good use of my time.

Villager Gathering

You can also send a villager to a tile to gather resource, based on amount of resource in a tile a villager can bring in about 30 of a resource per month turn, not a lot, but passively it is not bad. But not nearly as efficient as the third method for villager efficiency.

Note villager gathering will not produce material for crafting, only basic resources.

Resource Buildings

You can build various resource collection building in the taiwu village, I will go over each of them in turn when I get to the village buildings. For now, know they are more efficient and also has chance to produce crafting materials reliably, making them the best method once you pay the initial investment and has the appropriate resources in taiwu village.
Taiwu Village

Village Resources

Once you have access to the taiwu village, examine it to take a look at the resource available to you. Your selection of the terrain type of the taiwu village will affect resource available (Neyhoum had explained this in the "How to Have A Strong Start in Taiwu" so I wont repeat it here)

Resources are roughly divided into 3 tiers, "Trash" or grey resources whose only use is providing a 1 time resource gain when they are removed, standard resources are light blue and are the most useful since resource building for them can be immediately constructed, lastly rare resources are yellow and while required by some top tier buildings, i find they are generally not very useful at this point since by the time you can make use of them they usually aren't worth the effort.

Resource dependent building must be adjcent to resources (diagonally adjacent do not count). So you will need to plan building accordingly (though in most case it is very rare for multiple important building to share one resource requirement).

Each resource also has a size, denoted by a number beside the name of the resource. Bigger resource gives more resource when deconstructed, and resource dependent building cannot be upgraded beyond their parent resource's size. Most natural resource will grow over time while mineral resources will usually only grow if you have a gathering building built beside them.

Villagers

You will also start with a bunch of taiwu villagers, they will operate all buildings in the village, and their skill in the respective art skill will affect efficiency of a building. A woodwork building's efficiency will depend on a villager's woodwork skill for example. Higher tier building, or higher level building will both require more skilled villager to man.

At the start of the game, most villager are poorly skilled, but perfectly adequate for starter buildings. As game goes on, you may want to grab skilled NPC from sects or city and send them to the village. You can also gift books to villagers and they will actually read them to train their skills, though this is a lot of work at this point. Dev did state they are looking into a system to better facilitate villager learning, so hopefully that get implemented soon.

To get villagers, the easiest way is to rescued possessed or invite NPC you have high relationship with. Note since sword tomb progress cap NPC that can be possessed or invited to the village, you wont be getting high tier villagers for sometime.


Later on, as you progress through sword tombs, low level NPC that became possessed will sometime be captured and send to the village, which you can interact in the jail menu in the taiwu village (shown above). You can mass recruit villager this way (or cure them and let them go, giving you relationship with their home region, or setting them loose without curing them/killing them because you are a troll).

Buildings
On the bottom right is the building button that allows more building to be built, most building cost 1 slot with large buildings costing 2. To get more building slot, you will need to upgrade the main taiwu village building.


Clicking on a Building brings up the building detail window. Some of the option shown won't be available for some building.

Most building can be expanded to increase their size, which increase their passive effect but also raise the stat requirement for villagers manning them (if the building require villagers to operate), this increase is small so low tier resource building can be safely upgraded, but high tier building should wait until you have skilled villagers.

Most building also has a maintenance cost and will be damaged if cost is not paid until they are destroyed.
Village Buildings
Building Type in the Village are grouped into several categories, and I will go over each in turn.

Village buildings

These provide key function like housing or warehouse, or unique function like the caravan later.

These are unlocked with game progression and are unique enough I will explain each specifically:

Ancestral Hall:
- The first building you need to build, it generates prestige passively, and you can spend prestige in this building to improve the stat of your party members (by teaching them books you've read, note you can't each specific skills I believe, only attainment gained from reading books), the older you are, the more you can teach.

Dormitary:
- House villagers, higher size houses more, if villager don't have a home they will lose mood and relation with you.

Residence
- Much more expensive and space inefficient version of Dormitary, increase mood and make ppl living in there likes you more overtime. Currently feels too expensive for what it does, unless you really have a serious villager mood problem causing people to become possessed I don't find this useful.

Storage
- Store stuff, upgrade to store more stuff. Note Going into taiwu village window in ANY VILLAGE/CITY/SECT allows you to access the storage in taiwu village.

Prized Chicken Coop
- Stores you collected chicken, can feed them cricket and if chicken likes you they give you a boost to your personality stats (which generally is not useful at all), haven't played around with this much but don't think you are missing out much here right now.

Reincarnation Platform
- Unlocked after beating a certain number of sword tombs, allows you to send character you know to re-incarnate, their reincarnation will inherit some of their past life's stats, and your Taiwu character will gain a very very small part of the stat of the character you've sent to reincarnation.

- Upgrading gives you more variety of reincarnation options (the better paths to send them to just let them be born in higher ranked npc family/more righteous sects, doesnt seem to affect the stat reward)

Tea Caravan
- Unlocked after beating a certain number of sword tombs, allow you to send caravan with goods, which will be exchanged for special exotic treasures that can be good gifts, and more importantly are the only gift that the child-incarnation of sword tomb bosses will accept. (Note you have to remeber to tell the caravan to comeback after a while using this building or they will eventually run out of supply and die)

(Without going into too much detail in that mechanic, after a few sword tombs timed encounter will spawn where you can reincarnate sword tomb bosses you've beat as child-version of themselves, whom you can befriend by gifting exotic treasures. Upon reaching max relation with them, you can fight their adult version again and help them either conquer or give in to their despair, which gives you one of their skills which you can activate by using the sword they drop in combat. (Overdoing this cause you to become possessed, however)
Resource Buildings
Resource Buildings

Resource buildings gather a specific resource + material and is always dependent on a specific resource type.

These are divided into two tiers, one gather from regular resource and can easily be manned by most villagers. They require no special item and only some resource to construct, and should be a priority early on.

They can, at around size level 10, reliably give you 200+ resource per month and t6/t5 mats (and at higher size level, very rarely t4 mats as well). You should build them whenever possible though instead of building more than one, levelling them up is usually better, resource permitting.

Some resource building can produce multiple resource, however you can only pick one for them to produce at a given time.

Note even the if a resource provide the same type of basic resource, they may provide crafting material. Mineshaft and Monument both provide ore resource, but the material they give is different. Monument will generate "Iron" type of resource, which generally make heavier and harder hitting metal weapons, while mineshaft generate "Mineral" type, which generally make lighter and more agile, but still external focused metal weapons. I will explain in more detail when we get to crafting.

High Level Resource Buildings
The high level resource buildings are speical since they must be built near one of the rare resources with yellow names, and they all require a special item to build in addition to resources. These items can be purchased from Master Square merchants (and I think their shop is the only way to get them), look for the 公 icon on the mini map to find merchant of this guild.

These are generally less efficent since they will only provide material, not resources, so other than crafting/selling they will not help your economy.

They will give you higher tier mats, but It is very hard to man them with enough skilled villagers, I've seen T4 mats from time to time from these building around level 7-8, but never t3. It is possible as I understand it, but require significant investment, at which point you might be better of buying them by that point. Furthermore, if not adequately staffed, they are actually worse than the common resource buildings.
Skill Buildings
These are buildings that correspond to each of the game's fine art skills. Each skill category is consisted of a main building that takes 2 building slot and a bunch of extra building that must be placed around the main building. To unlock more buildings of a skill category, you need to read more skill books of a category.


This screen shot shows the "Lore" category of buildings, as you can see, 3 building is greyed out since I have not read t4 and t3 lore skill books. Note you do not need to finish the book, reading 1 chapter will unlock the building.

Building unlocked by higher tier book will require more skilled staff, if staff is required, and special core material item just like advanced resource buildings.

Each skill category will have almost always have a building of the following function, though the order of unlock can sometime be mixed up a bit:

Main Building - Unlocked immediately, provide more efficiency when reading skill book of that category while you are in the village tile, effect get stronger when upgraded. All other building of the skill category must be placed near the main building. All other building of the skill category cannot be upgraded beyond the level of the main building they are next to.

Service Provider - A building that makes money either by performing service associated with that skill (e.g Astrology money making building is divination room). All arts that isnt associated with a craft has one of these building, except Lore and Appreciation. Money made is dependent on skill of villagers, size of building, and to an extent the culture/safety of the region (beating bandits can affect these values, some building function better when culture is low, like divination, others better when high, like music).

These are a must-build to have a steady supply of income, together with prestige service buildings. They technically dont make as much as shops, but are hands off and require no product input. I suggest having at least 1-2.

Shop - A building that sells item to make money, available to all crafting skills. These don't make money unless you give them item to sell, but they will usually sell for much more than you selling them to a merchant. Each building will only sell product of that art (ore, metal weapon and armor for blacksmith, for example). Lore will sell misc items and Appreciation shop will sell tea and wine. Upgrading shop increase earning and slots of item you can put up for sale at once.

Prestige Service - Like service provider building, but makes prestige instead.

Prestige Shop -> Like shop, but makes prestige instead.

Building listed from hereon will likely require core material from Master Square merchants

Recruiter -> Recruits villager that has good stat in the associated skills, not terrible but usually you are much better off grabing candidates yourself in the world. Note depending on type of recruiter there is usually a prestige cost to "buying" the recruit you found.

Inspiration Building -> Building that increase the chance to get inspirations when reading a book while you are in the village tile. The effect feels really underwhelming right now and I think you are generally better off upgrading main building for reading efficiency instead.

Skill Buffer - Increase the associated skill of character when they are standing in the village tile. Since it only affect you while you are in the village, it is mostly just useful for crafting skills when you just need a bit more to craft next tier of item, otherwise don't think they are worth it.

Alternative Resource Building - Each crafting skill will have one or more resource gathering building that allows the gathering of crafting material required by that skill in an alternative way. For example, normally "Mineral" type of ore material need to be gathered from Monument, build near a Skyward Mountain. If you don't have that resource, but has a Stony Hill, you can build a Refinary found under the blacksmith tab instead and gather the same.

These are trickier to place since they need to be placed beside a resource and the main building, but they might be your only option sometime if you lack a resource in the village. Their effectiveness tends to be between the basic resource building and the rare resource buildings, and considering their require core mat is also a hassle to get, these should not be your go-to options.

Quality Improver Unique to crafting skills, these building increase the quality of the item made by 1 tier provided you also meet the skill attainment requirement. Extremely important if you want to make top tier gears, since there are no T1 mat in the game, you must have a quality improver building and a T2 mat to make T1 items.

Worth noting it also allows mass production of T3 items since T4 is probably the highest level mat you can somewhat reliably collect without dropping money at merchant.

Crafting Assistance These are the top tier building of each crafting skills, it reduces the skill requirement to craft gears. Combined with Skill buffer building and good tools, it can help a character with low natural talent make top tier items since there is only so much you can get from reading books when your talent isnt there. But overall way too expensive to be of use by the time you get it imo.

Unique Effect

The top tier building of each non-crafting skill is what is truly unique and I will explain each in turn.

Lore - Acts like a Recruiter, but provide character with good all around stats. (Good if you want high quality heirs, but not sure if worth it by the time you have access to this)

Buddahism - Reduce consumption of Comprehension used when using reading strategy. (Not all that useful imo, just eat your fish to restore comprehension lol)

Taoism - Restore lifespan based on tier of building. Can be useful to squeeze more life out your current character if you are struggling with a good heir. But there are other life extending options.

Appreication - Two Unique resource gathering building that lets you make wine/ tea. Seems awesome since wine and tea are imo the best buff items, problem is this is so high tiered and require such highly skilled villager I never did get to them.

Astrology -> Increase points you can spend on the special buffs you can pick for your heir when inheriting. Pretty solid if you find yourself short on points to pick some of the strongest inheritance effect, but I don't need that much inheritance in my normal playthroughs, so this feels a bit unnecessary.

Painting -> Increase relation with people you meet for the first time. With cooking food gift easily maxing relationship with everyone you met, this is pretty

Literature -> Repair durability books. one of the more useful unique buildings, really helps when you struggle to find a complete T1 martial art skill books and had to grind through incomplete pages.

Chess -> Increase max party member number. I never find myself needing it, since in battle you can take 3 with you at most anyway. Only useful to build a colossal harem.

Music -> Reduce internal breath disorder. Just eat medicine instead. If you like to go overboard on breakthrough I guess this saves the medicine bill a bit, but you are likely more concerned about injury than disordered breath.





Martial Arts Buildings
These are available immediately like resource buildings and require no book reading, and there is a service provider, a prestige service provider, a recruiter just like the other skill buildings. Though the main building is a lot more useful since it improves reading speed of all martial art books, and the recruiter can find you ppl with good martial arts talent for inheritance.

Other than those standard buildings, for each type of martial art skills (sword, fist, finger etc....)) there are 2 buildings, one reduces the Exp requirement for learning that skill, one increase the success chance to pass each tile on breakthough (these ones require an expensive core item). Both are pretty useful but also very expensive if you want to do this for more than one skill (and will use up your building slots). Most sect also has a few of these buildings, so consider freeloading theirs.

The unique building for martial arts is Mediation Wall, which must be built besides Eternal Ice. This gives you more moves when doing a breakthrough, which makes it one of the best unique building and eternal ice one of the best resource to look out for. (they normally only spawn on snowy mountain village location tho, but you can get lucky with a inheritance bonus that spawns one for you.)

I would recommend level up the martial art main building as much as possible, and while their service provider building isn't most profitable (its profit goes down the more secure a region is, and you will probably farm bandit camps), you might as well level it for early game. The other buildings seems like a heavy investment so I'd wait until your economy is up and running.
Overall Village Tips
Immediately start by building resource building, prioritize resource you want to craft. For profit, metal/jade is probably better than rest and food/medicine/poison the least. In terms of how much you need, Food is probably the most useful since they make for good buff item AND gfits, with medicine and poison following up.

Try to get a coverage of all resources since building more building requires resources, and use your spare villagers to dismantle all trash resources as those gives you a surprising amount of resources to kick start your economy(watch for storage cap tho). Do not dismantle actually useful resources tho, unless you are absolutely certain they wont be used (and their payoff isnt that good even if you do dismantle them anyway).

After that, start building a service provider building, best choice early on is Escort Agency under martial art, just because you dont need to read any books to building it and you need the income early. Lateron lore is probably best money making for a while if you dont want to run shops, since it has 2 service provider buildings (but you need to read a few low tier books to unlock them frist), brothel and wager shop.

Brothel is good since it makes money if you put pretty people unit, and those are easier to find than skilled people. Wager shop can make ALOT of money (with fluctuation), though does require a chunky upfront investment.

Once money are set consider some prestige buildings since trading book from high level sect members with prestige is a lot more convenient than learning later on, and prestige also get used in alot of interactions.

From there is up to you, you should have a solid resource production and healthy money/prestige income, with plenty of mat for your preferred craft, likely ahead of your sword tomb progression int he early game. From there you may want to build more money makers so you can buy everything you need, send villger out to gather resource you don't have in your village, or aim for one of the top tier crafting/unique buildings that catches you fancy.