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Nahlásit problém s překladem
I've been diving around the mod files but can't seem to find any parts of the graphics / layered / and tile page suggestions that lead to a solution.
All single handed weapons are showing appropriately (haven't checked fists).
Any thoughts?
- i've checked this applies to vanilla materials and vanilla weapons not just swordstaffs
- it applies to woodcutters using greataxes
- ive checked potentially conflicting mods (vanilla wep rebalance and cadfirs metals both seem to have no conflicts).
- ive checked names and strings and file sizes and locations
- ive pasted the right handed two hand sprites into the left handed sprite sheet to see if this loaded them, nada.
I figure the author isn't paying attention anymore. I would publish it if I thought it was worthy, but thus far all my own tweaks are just for personal taste. I haven't improved on anything substantial :')
If you are interested, I just recommend learning about modding DF. It's surprisingly easy, and you can customize any mod to your own liking once you learn the basics.
Additionally, for the jugs already stuck in boxes, mark them individually to be thrown away as trash. Then as units begin to carry them away, unmark the jug in question. They will then drop it, and if jugs are now forbidden from the Stockpile, they won't move them back in.
Personally, after a very long time of playing, I've taken to personally modifying this faction as a separate personal mod. If you know the basics of DF modding, they still have a lot to offer.
If you're only playing them vanilla as-is, you will probably run into a few instances that need tweaking, or some advanced organizing skills in game. They aren't missing that much. Though you won't be able to use Character Portraits without conflicts, because of their Shroud Mechanics rather than incompatibility.