Deep Rock Galactic

Deep Rock Galactic

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DRG - Engineer uplink & emergency defence
由 Drifter 發表
This guide will overview a basic Engineer class strategy for a defensive position that can be used for Salvage uplink, and in any other mission settings.
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Introduction
The guide below provides a overview of a basic Salvage Uplink defense positioning with the Engineer class, using his Bug reppellent upgrade on the platform gun - it is the main component of this build.




Basic principle

    Do note the "wings" / sides are slightly angled outward - this creates slightly better flank visibility.
  • Turrets can be double-placed on a single side - however 1 per side is preferable to balance DPS and act as early warning system.
  • If you are inside a tunnel, you can block off 1 end to create an artificial "wall" if needed.
  • Engineer Mines can be used, however they should be placed far out from the position to avoid damaging teammates nearby.
Weapon and equipment builds
We can be a bit flexible with the builds we can utilize. Do not be discouraged if you cant replicate exact builds - these are only relative propositions.Here are some theoretical suggestions:

Primary Weapons
2, 1, 2, 1, 1 + Cycle Overload or Mini Shells overlocks
This Warthog aims to maximize DPS with long reloads, as well as consistent Armor breaking on heavier targets.

3, 2, 2, 1, 2 + Light weight rounds overclock
This SMG aims to maximize ammo efficiency; this allows you to stay in the fight longer, inside and outside the defense position.

2,1, 2, 1, 2 + Eraser overlock
This Smart rifle aims to maximize quicker and faster targeting, chipping away from approaching targets for turrets and allies to shoot.

Secondary Weapons
2, 1, 1, 1, 3 + Light weight cases overclock
This build aims to maximize the size of the plasma beam, effective for wide crowd control as they approach the position.

Equipment
2, 1, 2
IT IS ESSENTIAL you have the Bug reppelant upgrade. This will allow to drive majority of enemies into the frontal position chokepoint.

1, 1, 3, 1
This maximizes ammo - meaning your position has firing turrets for longer periods of time.
Method
Lets use a basic Salvage mission uplink spawn as an example.

Firstly, we identify our chokepoint - in this case, we have a wall behind us for reference. Here we want the targets to come from the side of the Pod.


Second, we create a roof of the position - typically 1 & half dwarf height, 4 platform wide. This roof tells most bugs that they cant approach us from above using the wall.

Do note, that ranged units will stay away from the roof, but will be motivated to shoot you from a distance.



Next, we do the position sides. The curved design is recommended as shown in the photo. The curved design gives more movement room, and having better flank line of sight. Typically the height would be 4 platforms, including the platform that is on ground level. We do this on both sides.

This tells the the bugs that they cant crawl sideways on the wall to reach you. Again, ranged units would want to shoot you from beyond the platforms.

Next, it would be best to put 1 Ground level platform near your position columns. Essentially you are extending the length of your ground level platforms.

Next, we place the turrets near the sides of the position - 1 turret per side.


Important to note, we should stay inside the position area, and obviously, the uplink area. DO NOT stand on the platforms, as for this programs the bugs to go over the platforms to you since it becomes the new shortest path in their instinct.

Conclusion
Thank you for reading. If you have questions or notes to correct, leave a comment below or on my profile and I will address the issue ASAP.

Safe mining o7

5 則留言
AgniKai 2023 年 8 月 1 日 上午 11:40 
I've found that the bug repellent perk is more effective in defensive scenarios when the platforms are not placed contiguously. When placing a roof, my suggestion is to put the platforms in a triangular formation.

^ ^ ^ ^ ^ ^ ^ ^

Treat the above diagram as an example roof. Place a platform at each point in the diagram. The benefit of this construction over the aforementioned one is that the bug A.I cannot decide to cross your roof. For example, if your roof extends too far in any direction, the bugs could decide that it is more efficient to cross the roof than to go around it, nullifying your barricade. By using the triangular, non-contiguous method, the bugs will more consistently avoid the path blocked by the platforms.
Hope this helps, rock and stone! :pickax:
pupplemupple 2023 年 4 月 23 日 上午 2:22 
best build got me 3 stars in clash of clans clan war
My Name Is Safety 2023 年 1 月 11 日 上午 8:00 
Now I know how to build without digging under uplink anymore. Thank you so much!
Blue 2023 年 1 月 8 日 下午 12:15 
Underrated post, crazy strategy to create what is in known as bottle neck. Forcing all the monsters to come across your turrets and your field of view. Excellent post
ZombieBoss 2023 年 1 月 5 日 下午 5:25 
nice