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Each Z layer is actually 2 sets of stairs. The block space and the floor.
When it states that the build is blocked it means that the game can't find a place for the builder to stand, just like floors/walls.
To avoid this build/dig stairs that are at least 1x2. As they build one stair, they will build the floor under/above the stairs. This gives a place to stand to build the other stair.
If you have a 3x3, for example, you will most likely not be able to build a 3x3 across the gap. You have to designate chunks of the 3x3 at a time.
This does, however, mean you can designate the full 3x3 during pause and build the entire 3x3 after a pause. You don't have to wait for the stair chunk to be built to continue to designate.
Stair designations will overwrite the dug stair/floor during the build.
For example, I dug a staircase down through a level that was already dug out. Now there is no up stair on that level, but there is a down stair above it. When I try to build a stair up, it says that its blocked.
A possible workaround might be to remove all the stairs above that point, and then rebuild them.