Dead by Daylight

Dead by Daylight

2,450 ratings
Dead by Daylight - Maps (isometric) update 9.2.0
By SamoelColt and 1 collaborators
GUIDE UPDATE 9.2.0
The Fallen Refuge map has been added. and some maps will be modified

In this guide i made isometric scheme of the maps for our favorite game. Maps are divided into sectors, so you can freely navigate the game. Those sectors included: Central square (MID). Main building (MAIN), Shack. The numbers indicate the places according to the example of the clock face.
When i play with my friends i can easily novigate them.
I hope my guide was useful and will help you to enjoy it more. If so, please let me know down below!
Thank you and see you in the fog.


p.s. Have a nice game to everyone
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Coldwind Farm
Torment Creek


Thompson House


Rotten Fields


Rancid Abattoir


Fractured Cowshed

The Macmillan Estate
Ironworks of Misery


Ironworks of Misery II


Suffocation Pit


Suffocation Pit II


Shelter Woods


Shelter Woods II


Groaning Storehouse


Groaning Storehouse II


Coal Tower


Coal Tower II
Autohaven Wreckers
Azarov's Resting Place


Blood Lodge


Gas Heaven


Wreckers' Yard


Wretched Shop
Disturbed Ward
Crotus Prenn Asylum


Father Cambell's Chapel
Lery's Memorial Institute
Treatment Theatre
Backwater Swamp
The Pale Rose


Grim Pantry
Haddonfield
Lampkin Lane
Red Forest
Mother's Dwelling


The Temple of Purgation
Springwood
Badham Preschool I


Badham Preschool II


Badham Preschool III


Badham Preschool IV


Badham Preschool V
Yamaoka Estate
Sanctum of Wrath


Sanctum of Wrath v1


Family Residence


Family Residence v1
Ormond
Mount Ormond Resort


Mount Ormond Resort v1


Mount Ormond Resort v2


Ormond Lake Mine
Hawkins National Laboratory
The Underground Complex

Gideon Meat Plant
The Game
the location of the central staircases may vary



Grave of Glenvale
Dead Dawg Saloon
Silent Hill
Midwich Elementary School

Raccoon City
Raccoon City Police Station

Forsaken Boneyard
Eyrie of Crows


Dead Sands
Withered Isle
Garden of Joy


Greenville Square


Freddy Fazbear's Pizza


Fallen Refuge
The Decimated Borgo
The Shattered square


Forgotten Ruins

Dvarka Deepwood
Toba Landing


Nostromo Wreckage



180 Comments
bitey08 7 hours ago 
amazing :steamthumbsup:
SamoelColt  [author] 12 Sep @ 11:17am 
Hi. Yes, I am working on additional maps related to The Walking Dead. I will also make small changes to the maps. I am very grateful to Irina Malenia for the note about Haddonfield. Although I have not been playing DbD recently, I am still a part of the community.

P.S. Good luck in the fog
Irina Malenia 10 Sep @ 7:14am 
Are there any plans for adding the Fallen Refuge to the Withered Isle; as well as removing the extra house (10) on Haddonfield? TYSM for your work!
Leticia 5 Aug @ 9:00am 
INSANEEEEEEEEEEEEEEEEEEEEEEEE
Khaos 30 Jul @ 6:44am 
Oh my god this is amazing. Thank you because. You would think that Behavior would have this already BUT THE DONT. Thank you so much!!
SamoelColt  [author] 30 Jul @ 1:38am 
Unfortunately, I have not published this work anywhere. However, it is available on third-party DBD statistics websites.
DrippyAndromeda 28 Jul @ 7:38am 
Is there anywhere other than this steam page that you have these? :steamhappy:
SamoelColt  [author] 10 Jul @ 1:31am 
Yes, you're right. There is an unspoken rule for determining the location of the main building and the hut. because I try to make new maps in exact accordance with the generally accepted rule. I used to make old maps based solely on my inner compass. for this reason, some maps seem unfamiliar to many. Thanks for the feedback. if possible, I will try to fix the maps according to the usual arrangement of the elements.
David 9 Jul @ 12:45pm 
Very good! I thought there was a convention that if there was a shack and a main building, then the map would be oriented with the main building on the top half and the shack on the bottom half if possible! With this orientation, then the zones are labelled with the positions of the clock face. Some of the maps are not done this way?!?!
Alisa☂  [author] 6 Jun @ 12:59am 
Ты герой, бро! Горжусь тобой и твоей работой! :whiteward::steamthumbsup::steamhappy: