Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 2: Uncut
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Engine: Halo2
Game Content: Campaign, Multiplayer
Dimensiunea fișierului
Postat
Actualizat
4.510 GB
7 dec. 2022 la 23:09
4 ian. la 13:11
30 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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Halo 2: Uncut

Descriere
Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.

YOU NEED BOTH CAMPAIGN AND MULTIPLAYER FOR HALO 2 INSTALLED!

FEATURES:

Weapons:

Single Shot Battle Rifle by the Digsite Team
Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts, new animations by the Digsite Team)
General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI)
Halo 2 Beta-style Needler (much faster projectiles)
Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)
Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding
Unused Carbine variant (fires in 2 round bursts unzoomed, single shots zoomed in)
Halo 2 Beta-style Beam Rifle (uses less battery per shot, is more accurate when no-scoping, 3rd person model is longer)
Handheld Plasma Cannon (can be acquired by destroying the mounted variants that are often carried by Grunts).
Halo 2 Beta-style Shade turret (slight faster fire rate, uses a brand new projectile that's smaller and purple).
E3 2003-style Brute Shot (shoots explosive plasma rounds)
Sentinel Needler, Sentinel Grenade Launcher, and Sentinel Charged Shot
Spike Grenade by the Digsite Team (appears in the last 4 Campaign levels replacing the Frag Grenade)


Vehicles:

Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
Pre-release Wraith (was likely prototyped between the Alpha and Beta builds, Plasma Pistol-like dual-fire mode with standard and charged mortars)
Cut Falcon (appears on Outskirts as part of a restored set piece, modeled by Killzone64 and textured by Savinpvtmike)
Shadow (is drivable and will appear in more missions, uses AltSierra117's visual tags)
Covenant Gun Tower (is now active and destructible on Outskirts)
Halo 2 Beta-style Scorpion (drives slightly slower, co-axial machine gun has no fire rate build up, main cannon shoots faster)
Destructible Phantoms
Spectres have an energy windshield

VERSION HISTORY:

0.2:

Initial Release
Available maps include Cairo Station, Outskirts, and Metropolis'

0.4:

Second release that is now compatible with the April MCC Update!
New maps: The Heretic, The Arbiter, and The Oracle, along with the previously-released maps.
Outskirts received a BSP edit that restores the destroyed highway after the Hunter encounter, modeled by Killzone64 and polished by Berthalamew.
Outskirts and Metropolis received more encounter changes.
The Shadow and the Grunts use AltSierra117's pre-release-style tags, grunt biped colors use older color codes that were found in the Heretic Grunt's biped tag.

0.5:

Fixed an oversight where Brutes were holding Shotguns in cutscenes.
Certain unarmed Marines on Metropolis now have weapons again.
The Phantom and Covenant Gun Tower are now destructible.
The Shade turret is like its Halo 2 Beta counterpart, firing a smaller, purple round at a higher rate of fire.
The Flood Juggernaut has a new physics model, allowing it to actually fall to the floor after dying instead of freezing in place.
Various encounter edits to The Arbiter.


0.8:

Added support for Delta Halo, Regret, Sacred Icon, Quarantine Zone, Gravemind, and Uprising.
New sentinel weapons! The Sentinel Needler, The Sentinel Grenade Launcher, and The Sentinel Charged Shot!
New rendition of the Brute Shot based off of its appearance in the E3 2003 demo!
Unused Flood Carrier form variant with a Jackal Shield slapped onto it.
New Jackal Shield weapon tag that's only accessible through dual wielding, found by killing shielded Carrier forms!
The Spectre is like its Halo 2 Beta self with a much less-accurate turret (still usable, just so happens to have a spread that encompasses the entirety of its reticle!)
Added The Mongoose to Quarantine Zone! Features two of them for co-op fun :)
Added medic marines to the Hotel Zanzibar section of Outskirts.
Gun Tower destruction effect is no longer stupidly powerful against you.
Added some unused weapon and crate placements on Metropolis (shoutout to MrMonopoli for pointing this out to me!)
Made the Spec Ops Commander a more consistent presence on The Oracle, prevents him from disappearing.
Fixed the first turret grunt's pathfinding on Cairo Station.
Fuel Rod Cannon drops with more ammo.


0.85:

Fixed an oversight where some weapons throughout the missions used the original HUD instead of the intended new HUD.
Fixed the Battle Rifle and Brute Shot HUD where they had hud-scaling issues, also added a new Brute Shot crosshair made by AltSierra.
Added AltSierra's E3-style Covenant Insertion Pod effects.
Added some more cut dialogue.
Added cut Bugger squad in Gravemind's Mausoleum encounter.
Added new crosshairs for the chaingun Warthog, the machine gun turrets, and the Shade turret, all by AltSierra.

1.0:

High Charity and Great Journey have been added to the Campaign!


CREDITS:

Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
Crisp for guidance w/ scripting
General 101 for his unlimited patience w/ inquiries I had with the Halo 2 tools
Berthalamew and Shelly Herself for helping me set up the flooded Metropolis tunnel section
Killzone64 and Berthalamew for help with setting up the pre-release Outskirts Highway encounter.
AltSierra117 for his various assets that were used in Halo 2 Uncut!
OK for his medic marine tags!
Neo Te Aika for the music used in High Charity's Warthog Run!
Killzone64 and Savinpvtmike for the custom Falcon model.
PaddyTea and the H2R team for the custom pickup icons for the Jackal Shield, GPMG, Plasma Cannon, and
Tank Gun easter egg weapon.
Navarone for the modified Containment BSP featuring retractable base shields.
Special thanks to HighRTT and AlyxGMusic!
Discuții populare Vezi toate (39)
23
27 dec. 2024 la 15:02
how do i play this?
Max Payne
12
4 apr. 2024 la 20:31
Co-Op
The Dead Stranger
4
11 nov. 2024 la 18:07
🧵Every single change in Halo 2: Uncut
emceeMC
669 comentarii
Enderwave22 17 ian. la 15:48 
DEFINITE W!!!!!!!!!! I wish we could have had this, as well as the E3 City and Alpha Moon missions on the original Xbox.
SonnieSlim 13 ian. la 14:21 
Just finished playing through the campaign with this mod and it was a lot of fun. I really liked the turret weapons lol. I feel like most of the cut scenes tho were definitely cut for a reason as it didn't make a lot of sense for the warthog run to even be there haha. All in all it was really enjoyable. Thanks for this, always fun to check out stuff like this.
Checkpoint Guard 9 ian. la 23:40 
There's been no way so far for modded campaign levels to go on anniversary mode unless it's through Nexus Mods, but even then, it probably won't work given the textures and meshes for most of the uncut stuff is classic, and will probably break.
thr3zims 9 ian. la 21:11 
Are there any plans to make this compatible with remastered graphics, or is that not possible? It's not a big deal, but unlike Halo CE, I'm not a fan of Halo 2's classic graphics.
Witteren 9 ian. la 13:42 
@Dirty_Digger The ‘Mods Enabled’ mode was specifically made for modding and is needed for the majority of mods.
It’d make more sense for them to mention if it’s Anti-Cheat friendly.
Dirty Digger 9 ian. la 10:31 
This should be in the description:

To play this you need to start the game in mod and cheat mode. If you start and the anti-cheat box comes up you can't play it.

Its started under campaign->halo 2: anniversary->halo 2 uncut.
Dirty Digger 9 ian. la 10:27 
Is it just me or does the wraith seem too bulky in this? On heroic it seemed like enemy wraiths were eating about 20 shots from my wraith before going down. Just seemed to really stall the game play.
Jake343halo 7 ian. la 2:52 
is this assembly friendly? tried to give my marines higher health vitality through assembly via decompression - edit character vitality - re-compression - load game - select game mission - loading bar stuck at the end of the loading screen. Anyway around this?
Witteren 6 ian. la 13:24 
@Tails_the_Fox This sounds pretty good, hopefully the other modder would be willing to reach out to whoever led in making this.
Tails the Fox 6 ian. la 12:43 
Amazing work!! Now I know this would be asking for a lot but just IMAGINE if you worked with that one dude who restored the original lighting for Halo 2 as well but for this entire campaign. Now that would be the definitive complete OG Halo 2 experience!