Crusader Kings III

Crusader Kings III

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Elder Kings: Better Alchemy
   
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1.037 MB
21 Nov, 2022 @ 3:39pm
9 Apr, 2023 @ 10:19am
18 Change Notes ( view )

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Elder Kings: Better Alchemy

Description
Just because you can, doesn't mean you should. This mod adds 4 more innovations to Elder Kings. Apprentice, Journeyman, Expert and Mastered Alchemy. The original Alchemy is renamed to Novice Alchemy. These innovations are placed in the Regional Innovations, so as to not effect progression, however this means it is possible to hyperfocus Alchemy Progression. I'm now working on a more indepth event based alchemy system, so far it adds 86 new modifiers, but I plan to diversify this into many more things that Alchemy does in the games. Court Physician/Alchemist initial integration completed. This means longer lasting potions.
This is save game incompatible from my tests, so you'll have to start a new game. (Specifically changes to innovations, however diverging your culture allows the new culture access to the new innovations, so if you want to continue your save game, you'll have to diverge your culture.)
14 Comments
Hyperspearman.Swf - TheRyuSword  [author] 31 Dec, 2022 @ 11:41am 
I've fixed my issues. If you want a list of the remaining errors which are from the main mod, feel free to ask.
Hyperspearman.Swf - TheRyuSword  [author] 21 Dec, 2022 @ 3:58am 
@Big Baby Skesus, I've done everything I can to fix whatever the issue could be, but I've not fixed the crash. So I can only assume it's tied to the main mod.
Big Baby Skesus 20 Dec, 2022 @ 6:45pm 
This mod is causing crash at start up. Was something done recently because I was using it last night.
Hyperspearman.Swf - TheRyuSword  [author] 20 Dec, 2022 @ 9:28am 
I'm considering making a version of this mod which would be intended for the base game, because then I could actually play with my work instead of it crashing everytime I attempt to do so.
Hyperspearman.Swf - TheRyuSword  [author] 18 Dec, 2022 @ 7:38pm 
@GotWeenies, yeah I have no idea why the crashes are happening.
Dr. Quackers M.D. 18 Dec, 2022 @ 7:35pm 
This is causeing a crash here are my other mods

EK2
elder scrols loading screens
more traditions
EK+MT compatibility
New faith icons for elder kings
Bosmer Art

When I add this to the playset it crashes, I have it 2nd
Hyperspearman.Swf - TheRyuSword  [author] 17 Dec, 2022 @ 8:46am 
Make sure to read the change notes. This is an important update.
Hyperspearman.Swf - TheRyuSword  [author] 7 Dec, 2022 @ 8:42am 
Had an idea, did a test. Turns out if you diverge your culture, the new culture will actually have access to the innovation, so turns out I was wrong.
Hyperspearman.Swf - TheRyuSword  [author] 7 Dec, 2022 @ 8:31am 
For those who won't read the change notes, TL;DR, it should be save game compatible, you just won't get access to Mastery level potions anymore, as what used to be Mastered Alchemy is now Expert Alchemy. All of the Alchemy Innovations are now in the same Era, they're just locked behind the previous level of Alchemy. That means it is no longer possible to somehow have Expert Alchemy before Novice Alchemy, for example. Good news, this should be the only time I ever do an update with any level of incompatibility with save games.
Hyperspearman.Swf - TheRyuSword  [author] 6 Dec, 2022 @ 6:02pm 
Wrap up your saves, I've figured out how to isolate all of the new innovations to one era. That means I'm going to be adding a 5th tier of Alchemy and the update should be out sometime tomorrow. It'll probably be save game incompatible.