Astro Colony

Astro Colony

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Quick intro to Logic Blocks
By Niaraeth
Sharing my findings on these blocks with all of you.
Follow the steps and you'll get the Logic Circuit Achievement.
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The Blocks
This guide is not about the basic Logistics Blocks, but the Logic blocks, which are unlocked mid-game. Upon setting a full Logic block circle, you will gain the Achievement "Logic Circuit".

First you need to research the "Signal" Technology, which will unlock:

  • Inventory Sensor

    (Grey transparent Block, no cost)

  • Decider

    (Golden transparent Block, no cost)

  • Signal Cable

    (Metallic colored smooth thin pipe, auto connects, costs 1 iron made Wire)
The Setup
Unlike the Logistics Blocks which detect what Item are passing (or may not pass) through them, the logic Blocks need to be manually linked to a Container/Machine that is in direct line of sight.

1. We should start with an Inventory Sensor block, place it down, where the signal output side (indicated by a red wifi-like Icon) is not covered by any blocks.




2. Now press F key on the Sensor block, you'll enter the blocks point-of-view. In this state, point at a Machine that has an inventory.

3. When done, you'll exit that mode, now press E on the Sensor block again, and select the type of Items that you want to detect.

Now the Input is all set.

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Now to the Decider, it's a switch, which will turn the machine on/off depending on the signal input and the setting.

1. First we place the Decider down next to the machine we want to operate, Press F key to link it.

2. Now we need to get the signal from the Inventory Sensor, do that by pulling a cable from the output side of the Sensor to the input side (indicated by a green wifi-like icon) of the Decider Block.




3. Press E to enter the Decider to select which Item Signals we want to receive, should match the output signal type. (e.g. if your Inventory Sensor outputs Ice block signals, you should accept Ice blocks signals) Everything else is filtered.

4. Finally, at the lower side of the Panel, there's a Condition Section.
Condition True == Machine On!
e.g. If you want something to operate when your amount is less than 100, then put "< 100" as condition.

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When you have set it all up, you should gain the Achievement! Congratulations!
The Limits
At current stage (1 week after EA release), the Logic blocks come with some limitations.
Among others, the one that might affect the play most might be:

It cannot detect Water level stored in water tanks.

Therefore, you cannot use the Logic circuits to operate Ice Breakers, to make more water when the tanks are not full.
The Extra
Now there's the Satellite Achievement, It's just the same, link the Sender to your Inventory Sensor output, power it up, enter F mode to aim at a receiver and it's done.

Use your imagination of what they could achieve!
And Have Fun!

Leave a Like if this Guide has helped you!

(Adding pictures later)
6 Comments
crashfly 6 Jan @ 11:29pm 
what some people may not realize is that the decider box can turn off other logic flow blocks such as a filter.

it may be better to use a timed pusher block if one wants to only fill up a machine based on that machines usage though.
AstroColony  [developer] 28 Nov, 2023 @ 2:52am 
THANKS!
MCOGMan 6 Jul, 2023 @ 1:19pm 
thanks! that gave me the update! :D no idea what I would use these for! :D
ersu 25 Jun, 2023 @ 10:51am 
the blocks take up space which is a problem. They should be more like factorio
Siasur 20 May, 2023 @ 11:46am 
Thanks for the small guide.

IMO the logic system is really limited right now. If it would move more in the direction of factorio, that would be nice. For example being able to stop a belt with a decider or stuff.
Flat Stanley 26 Nov, 2022 @ 5:05am 
Have you tried connecting to the hydro gen/farms/ranches for water instead of the water tank? I have not gotten that far down on the tech tree to check this.