Garry's Mod

Garry's Mod

2,059 rating
Dynamic Height + Hull Fix
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Realism
Ukuran File
Diposting
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16.039 KB
11 Nov 2022 @ 7:08pm
24 Nov @ 10:00am
11 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Dynamic Height + Hull Fix

Deskripsi
Based on this mod
https://steamproxy.com/sharedfiles/filedetails/?id=1721367483

Dynamic Height + Hull Fix
Much like the original Dynamic Height mod, this mod will adjust your view offset for your player dependent on the player model you've chosen. Depending on the minimums and maximums you've set for your options, the eye attachment on your playemodel may be chosen to affect your height. Additionally, using your camera height, the hullbox of your player will also be adjusted to fit your playermodel.

With this in mind, there are other points to take into consideration:
1. Your camera height and hullbox height are clamped to prevent camera clipping when crouching or standing under surfaces.
2. If your model has an eye attachment, that is used for clamping hullbox values.
3. The height is adjusted so that the hull-box is nearly untouched when using default playermodels.
4. This is untested with very odd head proportions, or non-bipedal playermodels.
5. An option is given to allow this hull-box adjustment to affect NPCs.
6. This works with outfitter.

For more information, refer to the addon mentioned above.

Updates
2023-5-13 - Fixed Outfitter support?
2022-11-12 - Added Client-sided option to disable Camera and Hull adjustments.
2022-11-14 - Added recursive check to NPC creation in case of no model.
2022-11-15 - Added exclusion for zombie torsos
2022-11-18 - Reorganized code for correct function order. Excludes all zombies.
2022-11-21 - Added exclusion for VJBase.
Diskusi Populer Lihat Semua (6)
1
26 Nov @ 6:24am
The update to this addon broke it.
TABSkang
16
2
7 Des @ 9:07am
I love mister beast
Albert Fingernoodle
5
17 Nov @ 7:04am
Causes viewmodel to flicker with vmanip/tfa
♬♫~Joe Blaze~♫♬
231 Komentar
Thing 19 Des @ 12:07pm 
it used to work, but after the update it doesn't
Qunai  [pembuat] 19 Des @ 10:39am 
@Thing
My mod was never compatible with Prone; unfortunately I don't use it so I can't attest to how this addon will function if you use both.
Thing 19 Des @ 10:24am 
i love how the creator of the mod replies to somebody that is accusing the mod of dos attacks, but doesn't respond to the people that are pointing out that the mod is bad with the new features. i'm one of those people. please revert back, it messed up prone mod. try it out yourself
Comrade Blue 19 Des @ 5:17am 
@MissEvahPony
Unfortunately I don't think so. I assume this was an issue introduced in the latest GMod update and since this addon hasn't been updated yet, it still remains
MissEvahPony 18 Des @ 10:09am 
Occasionally, the camera will keep jerking between the correct position and slightly above the correct position. Is there any way to fix this?
The Doom Master 16 Des @ 1:41am 
Why does the camera slightly jerk up and down now?
Qunai  [pembuat] 15 Des @ 5:18pm 
@KeroKiro
Hey there, just to let you know.

You should really check your addons for incompatibilities before pointing fingers about your bad addon organization.

I've tested this addon with literally no other mods enabled except Perfopus, and even then this addon has non-existent script load.
KeroKiro 15 Des @ 2:51pm 
Hey there, just to let you know.

This addon actually spams netmessages so much to a fact that it could be considered an actual DOS attack on a gmod server.

Don't install this for your server. This will cause every single player to act as a "zombie" and drastically degrade the performance of a server and its networking.

Although not meant to be a form of malware, it does have a reaaaally bad bug that compeltely changes the output or functionality of the addon itself.

Cheers!
Thephillips2020 5 Des @ 7:51pm 
so it still isn't fixed
SparTanLock206 5 Des @ 1:26pm 
It takes the height, but it also takes the breath of the character making the camera move, it's annoying, I hope you fix it.