Stellaris

Stellaris

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Fallen Empires Buffed
   
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10 Nov, 2022 @ 1:01am
10 Nov, 2022 @ 2:07am
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Fallen Empires Buffed

Description
I needed help with something so visited the modding discord. Saw someone wanted to Fallen Empires to be harder. So I decided to take a break from modding and make this ungodly thing. They complained that FE's on GA where still to much a push over.

Ive never really gone through a war in heaven or had a non heavily op playthrough where I delt with Fallen Empires. So this may or may not be to much or to little.

This mod checks the difficulty that the game is set at and adds an empire modifier to all Fallen Empires on game start that gives them various economic and militaristic bonuses. The example pictures where from Grand Admiral difficulty taken 50 years into the game, but slightly lesser modifiers (still probably pretty op maybe) are added if you are running Captain, Commodor or Admiral.

Open command prompt and enter "event siths_fe_buff.2" to apply the modifier on games started after using the mod.
Open command prompt and enter "event siths_fe_buff.3" to give every Fallen Empire all 4 modifiersif your insane.
Popular Discussions View All (1)
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10 Nov, 2022 @ 2:11am
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Cephalon Sithalo
19 Comments
Cephalon Sithalo  [author] 3 Dec @ 1:27pm 
1/2 What is stagnation in this case? Lots of things that can stagnate, not all are the same. People will be looking to rise up in all soceities. Democries/Oligarchies/Dictatorships. Civs will always be looking to better themselves in some way/shape/form, whatever way they can to make things that little bit better for them or offspring.

Idk if you mean an oligarchy can stagnate and be reborn as a dicatorship, or that others can stagnate and be reborn as a dicatorship, or popular uprising or dissolve by outside forces, they can also break up without outside forces, but a dictatorship will also want for stagnation. Monarchies, Dictatorships, Oligarchies, even Democracies. People who get in power will occasionally want to remain in power and given enough time stagnation is likely to set in.
Cephalon Sithalo  [author] 3 Dec @ 1:24pm 
2/2 In Stelly FE it's shown as the opposite. People seem to live in lifes of luxury. With every want/need/desire being met by automated systems. They seem to be stagnant not because of something keeping them down but more that as a whole, they feel untouchable and see no need to change their ways. They have grown complacent as a society. They have seen primitive nations rise and fall time and time again. Why would this time be any different to them they think.
Wilmfe23 3 Dec @ 9:53am 
I don't see it with the democracy. Progress will happen as people are looking to rise up in society. You need an oligarchy to cause stagnation because an oligarchs can't rise, they can only fall so they want to stagnate it. A democracy might slow it to reduce the harmful effects but the incentives to progress are still there. A democracy can age but I don't think it can stagnate because of it is inherently dynamic in design.

I still don't think you will get stagnation unless you have an oligarchy who has an incentive to keep it so.It can rise again via dictatorship or popular uprising or it can be dissolved by outside forces.
I think all fallen empires should have some kind of leadership caste. Where the exact details of responsibility and power have completely faded away. Where they just are individuals with power and the only purpose of the few institutions left is to maintain that power.
Cephalon Sithalo  [author] 2 Dec @ 8:52am 
There are plenty of other possibilities to cause stagnation especially when based in a scifi universe like Stellaris.
An AI system that has total control of a civilization could keep it stagnant for one reason or another. Either out of spite or because it thinks it is protecting it.
A Democratic system could want for stagnation without progress because the majority of people think progress is a bad thing. Perhaps fear of nanotechnology and other systems cause them to remain as they are.

The issue here is we only have historic examples that involve humans. But it isnt too hard to come up with logical reasons why any other thing could also stagnate.
Also you say without an oligarchy, a declining empire will either start to rise again or dissolve. But that still applies to them. Given time they could either rise up or dissolve even as an oligarchy. Given enough time most systems could stagnate, then rise or dissolve.
Wilmfe23 1 Dec @ 11:29pm 
@Journeyman prime
It's not oligarchy every time but from what I know of history it seems to be by far the most common one. The eunich oligarchy was a key part in the Ming decline, the jannisaries in the Ottoman one, the Dutch stagnation and the Polish collapse.

"fallen empires" are in a state of stagnation for a very long time and that really can only happen via an oligarchy of some kind. One that has an incentive to prevent anything from changing. Without an oligarchy a declining empire would either reverse it's fortunes or just dissolve, not remain in a state of stagnation for decades or even centuries.
Journeyman Prime 1 Dec @ 5:07am 
@Wilmfe There are multiple common ways for empires to fall or end up as remnants. Hostile pressure from outside combined with weakness on the inside is another. Not everything comes back to Oligarchy.
Wilmfe23 30 Nov @ 11:31pm 
Historicaly the most common way for empires to end up in a situation like this is with an oligarchy. When you have a small group who becomes powerful enough to halt any and all social mobility, innovation or reform. Meaning an empire can only decline as the elite has everything to lose and little to gain.
So it would have to involve you having to play out your aristcrats against each other in some way.
The book 1984 pretty much is a description of how fallen empires come to be. When everything becomes about the elite not losing their power and everything else atrophies or is intentionaly abolished.
Cephalon Sithalo  [author] 30 Nov @ 9:45am 
Done in a simple way like this, that is a lot more complicated and less fun over all.
There was some ways I have considered in the past that would make for fun becoming a fallen empire mechanics.
But something simple would just be a series of solve this problem or become FE, and being an FE in the simplest sense would just be huge malus to everything meaning the player cannot do anything.

Which would not be a fun way to play. I can think of some fun ways but they are much more complicated than this simple mod was. But you are right that done good it would be neat :LotusFlower:
Wilmfe23 29 Nov @ 11:28pm 
I think there should be mechanism for decay as well which if you don't avoid them or address them will turn you into a fallen empire.
Cephalon Sithalo  [author] 8 Jul, 2023 @ 11:07am