Tower of Fantasy

Tower of Fantasy

46 ratings
Engine.ini preset to Increase graphic quality, render distance, reduce stutter and pop-in
By マソソソ ₒ❤
result: being able to see items/harvest resource from longer distance with less to no pop-in with minimal to no performance hit or even increase in stablity (reducing stutter)
   
Award
Favorite
Favorited
Unfavorite
original guide that helped me created this preset
how to find the Engine.ini file and what to add in
this is the kind of screenshot you can take after editing:


location of Engine.ini file:
C:\Users\{yourpcUSERNAME}\AppData\Local\Hotta\Saved_Steam\Config\WindowsNoEditor

how to get there:
- in your explorer address bar, type %localappdata%
- press enter key
- navigate to ...\Hotta\Saved_Steam\Config\WindowsNoEditor

- backup your Engine.ini file

*for people who use Nvidia RTX cards, please google how to solves DLSS memory leak
*for people looking for even higher graphical quality, please check out the original reddit guide on how to customize these.

- open Engine.ini and add these lines in (without deleting anything that is originally in the vanilla Engine.ini file) and save, then launch the game normally:

[SystemSettings]
r.NGX.Enable=1
r.NGX.DLSS.Quality=1
r.NGX.DLSS.Sharpness=0.5
r.PostProcessAAQuality=5
r.TemporalAA.Algorithm=1
r.TemporalAASharpness=1
r.TemporalAASamples=4
niagara.CreateShadersOnLoad=1
r.CreateShadersOnLoad=1
D3D12.PSO.DiskCache=1
D3D12.PSO.DriverOptimizedDiskCache=1
r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.GPUParticle.Simulate=1
r.GTSyncType=1
r.BlurGBuffer=-1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=3
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=7
r.Upscale.Quality=3
r.Tonemapper.GrainQuantization=1
r.HighQualityLightMaps=1
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=5
r.ToneMapper.Sharpen=0.3
r.tonemapperfilm=1
r.DefaultFeature.AmbientOcclusion=1
r.DefaultFeature.AmbientOcclusionStaticFraction=1
r.DefaultFeature.LensFlare=1
r.ParticleLightQuality=2
r.ViewDistanceScale=17
r.SkeletalMeshLODBias=-1
r.MipMapLODBias=-1
foliage.LODDistanceScale=1
r.StaticMeshLODDistanceScale=1
r.SkeletalMeshLODRadiusScale=1
r.LandscapeLODBias=-1
foliage.DensityScale=1
grass.DensityScale=1
foliage.DitheredLOD=1
r.ShadowQuality=4
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.02
r.AllowLandscapeShadows=1
r.Shadow.DistanceScale=3
r.ContactShadows=1
r.Shadow.FilterMethod=0
r.LightMaxDrawDistanceScale=5
r.Bloom.Cross=0.6
r.MaxAnisotropy=8
r.RefractionQuality=2
r.SSR.Quality=2
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=2
r.SSS.Quality=0
r.Shadow.WholeSceneShadowCacheMb=1000
gc.TimeBetweenPurgingPendingKillObjects=900
gc.NumRetriesBeforeForcingGC=5
gc.MinDesiredObjectsPerSubTask=20
s.ForceGCAfterLevelStreamedOut=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
r.ShaderPipelineCache.BatchTime=2
r.ShaderPipelineCache.BackgroundBatchTime=0
r.ShaderPipelineCache.PrecompileBatchTime=0
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.FastVRam.VelocityFlat=1
r.FastVRam.VelocityMax=1
r.FastVRam.VolumetricFog=1
r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.HistogramReduce=1
r.FastVRam.LPV=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.CombineLUTs=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1


14 Comments
マソソソ ₒ❤  [author] 7 Jul, 2023 @ 6:34am 
when they release a new boss that roadblock a new piece of equipment to increase your power that even full team of whale cant clear, the success chance of whales carrying f2p and light spender to clear the boss is 0. thats when i know i need to stop playing this until something change
マソソソ ₒ❤  [author] 7 Jul, 2023 @ 6:27am 
this either no longer work due to the client is now at ver 3.0 while my preset is for v1.2, or something in my preset isn't compatible with your system, i recommend checking the reddit url for more up to date preset. i pretty much abandon this because everyone in my guild left the game too. cheer
old 3 Jul, 2023 @ 10:55am 
i've tried this but all it does is freeze my entire pc and have to fully shut it down to actually be able to do anything
マソソソ ₒ❤  [author] 23 Jun, 2023 @ 8:02pm 
yes it should be
ArchieTheGreat 23 Jun, 2023 @ 12:46am 
is this good for AMD Graphics Card ?
マソソソ ₒ❤  [author] 9 Apr, 2023 @ 9:11pm 
i was playing since launch and been doing it, so far this is safe and technically speaking this is simply tweaking the way the game render things by giving the game engine specific instructions
not using any 3rd party tools etc so you don't have to worry about being banned or anything
HalcyonProtector 9 Apr, 2023 @ 9:56am 
It should be fine, don't worry, the game optimization itself is bad, this guide help a lot to fix it.
aruari 9 Apr, 2023 @ 9:40am 
is this safe to do? like the game doesnt ban u or anything for changing files?
マソソソ ₒ❤  [author] 21 Dec, 2022 @ 8:09am 
maybe try changing your in game setting to custom instead of picking a preset and save first
マソソソ ₒ❤  [author] 21 Dec, 2022 @ 8:08am 
that is weird... because i don't see most ppl have that problem on reddit and base on my personal experience. I'm afraid this is not something i can solve :steamsad: