Project Zomboid

Project Zomboid

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O'Connor Farm
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11.552 MB
10 Oct, 2022 @ 11:26am
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O'Connor Farm

Description
Welcome to the Glen O'Connor Homestead!

Located East of the newly named "Fallus Lake" (Formerly Erkon/Liskskillet), the secluded homestead has been in the O'Connor family for generations. Recent worldly events have made the property up for grabs!

This is a sequel to my previous map "Riverside Homestead". O'Connor Homestead is located on the South side of the road. Both the River and O'Connor Homesteads are included. The total area contains 3 large homesteads along with 2 lakes and various forest shacks. All locations are cozy zombie free areas for setting up home base away from the chaos of the urban areas.

All buildings are custom made and come with appropriate loot spawns. While water and farming space is abundant, fuel still requires a drive (or walk) out to collect.
Some sinks already have barrels spawned above for ease of plumbing. The greenhouse doors may be locked - I suggest using a lock-pick skill mod unless you want to break the window! Space has been made for any potential game additions, in particular animals and NPCs.

No custom tiles used, should be mod compatible with anything that does not use the following cells:
Cells 27x25 and 27x26

Region spawn is available

Contains
- 3 large/medium sized muti-level homesteads
- Farmland
- 2 walking distance ponds
- Access to river
- Map Integration (no mini map or map loot spawn)
- Ample room for player-built structures
- Lots of trees
- Greenhouse
- Storage sheds/work rooms
- Secrets?!

Workshop ID: 2873717916
Mod ID: O'Connor Farm
Map Folder: O'Connor Farm
Popular Discussions View All (1)
2
28 May, 2024 @ 6:19pm
Remove WaterZone from your spawn logic! It is not supported!
『Gecko』
55 Comments
Dudah 4 Jun @ 4:26pm 
Hey! Can we have a B42 map update?? Love your mod!
Rhoda 2 Jun @ 12:09pm 
For some reason this map cannot be used on a hosted server? It can be installed and selected in spawn locations but when you actually spawn you spawn somewhere random in the wilderness, and if you check the world map the farms do not exist. :steamsad:
Is this a server issue, or is this map not able to be used in multiplayer?
TopDesert ace 25 Apr @ 8:56pm 
Are there plans to bring this into B42?
Wall Breaker 6 Mar @ 1:18pm 
Dont use this map, it will destroy all vehicle spawns for modded maps
rayanrossgaming 15 Jan @ 6:43am 
This is such a elegant and luxurious farm please update for Build 42!
Dudah 5 Jan @ 6:35am 
Hello! Can we have an update for the B42 of your mod?
MobileSuitCleb 7 Nov, 2024 @ 9:41am 
Uploaded an unfucked version here https://steamproxy.com/sharedfiles/filedetails/?id=3357885323

If the author wants me to take this down at any point just message me or leave a comment on the mod page
Mr.giray 2 Oct, 2024 @ 11:14am 
my man... how does this map that ı have been using since foırever now brokes my entire games car spawns...
Valhalla 24 Aug, 2024 @ 4:51pm 
it also gave me problems with the spawn of vehicles in other maps
Arlocke 15 Aug, 2024 @ 4:11pm 
Confirmed the below comment - vehicle spawns broke in my fresh MP hosted server, and removing O'Connor Farm fixed it. This has been an issue with this map since it released, I think, since I found old threads saying the same thing about it. It DOES work on SP though! And it's very lovely.

Also want to note: I'm using Greenport to overwrite the northern properties in both MP and SP.