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Star Wars Sith Empire Ships 3.14 NSC3 Edition
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790.987 MB
6 ต.ค. 2022 @ 8: 42am
1 พ.ย. @ 8: 07am
15 หมายเหตุการเปลี่ยนแปลง ( ดู )

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Star Wars Sith Empire Ships 3.14 NSC3 Edition

อยู่ใน 1 ชุดสะสม โดย Superior General Delvardus
The Superior General's Star Wars Shipsets
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คำอธิบาย
Ready to take your revenge on the galaxy? The Sith armada is here to serve! This shipset is a compilation of ships from various Sith factions from the Star Wars KOTOR Era including fan favorites such as the Harrower Dreadnought and the Interdictor Cruiser. With such fine vessels under your command how could the enemies of the Sith possibly prevail? They shall instead know only fear!

Much like all my other Star Wars sets, there are both vanilla and NSC editions available. This version is set up for NSC specifically and please note that everything is included here as well. You do not need to subscribe to the vanilla edition and DO NOT USE THE TWO TOGETHER (things may break if you do that). If you do not use NSC then you should be using the vanilla edition, be sure to check out that version instead (linked below):

Star Wars Sith Empire Ships Vanilla Edition


Roster of Ships:

Note that any model written in italics is an add-on model that can be optionally enabled through an edict (only for players using this shipset and unavailable to the ai obviously)

Strike Craft
- Mark IV Supremacy Fighter
- B38 Extinction Bomber
- HWP Gunship Droppod

Civilian Ships
- XB70 Science Ship
- Sith Construction Ship
- Sith Transport Ship
- Sith Colony Ship

Corvettes
- Gawain Interceptor
* Sith Patrol Corvette

Destroyer & Frigate
- Sith Heavy Corvette

Cruisers
- Derriphan Frigate
- Terminus Frigate (Mercenary Frigate Refit)
- Terminus Frigate (The Ascendant Spear)
* Terminus Frigate (Light Carrier Refit)

Explorer
- Terminus Frigate

Battlecruisers
- Centurion Battlecruiser
- Centurion Destroyer

Battleships
- Sith Star Destroyer
- Interdictor Cruiser

Carrier
- Harrower Battlecarrier

Dreadnoughts
- Harrower Battlecruiser
- Harrower Battlecruiser (Doombringer Refit)

Titan & Juggernaut
- Harrower Dreadnought

Colossus
- Harrower Dreadnought (Doombringer Refit)

Flagship
- Harrower II Dreadnought

Models are also included for:
- Starbases (All 5 Tiers)
- Habitats (All 3 Tiers)
- Civilian Stations
- Defense Platforms / Ion Cannon
- City Planet
- Hyper Relay

Megastructure skins included:
- NSC Headquarters
- Asteroid Industrial Complex (for Gigastructures)


Recommended Mods:

Star Wars Weapons and Ship Components (by Superior General Delvardus)
For all those who have been asking for a weapons mod, I have now finally finished my own version.

Star Wars Starting Systems and Portrait Collection Pack (by force728)
Everything you need for a Sith faction including portraits, civics, and starting systems are included here!

Fleet Formation Mod v2 (by Rage000)
Highly recommended for use with any shipset that consists of recognizable spacecraft as the ship spacing in vanilla is absolutely horrendous.


Frequently Asked Questions:

Is there compatibility with Downscaled Ships, Real Space System Scale, or any other scaling mod?

Answer: It will not be done on my end as it is more extra work for mods that I personally never use. So the answer here is No.

Is this mod Achievement Compatible?

Answer: This is a shipset. A shipset modifies the game's checksum. So No.


Full List of Credits:

A full list of credits regarding the use of every asset in this shipset can be found on a dedicated page in the discussion area. I have done my best to ensure that every contributor has been credited so if there is any confusion regarding the models used in this mod, please check it out.

Full List of Credits


If you are curious on what might be coming next be sure to see my collection above the description where I list all my plans for the future!

Thanks to everyone and may the force be with you!
59 ความเห็น
Zombie 21 ต.ค. @ 12: 15am 
it would be neat to have both empires as one shipset. I just think it would look nice to see a star destroyer being flanked by 2 sith dreadnoughts. i know that other creators have figured out how to do that by making it so there is a leader trait that costs 0 and effectively allows you to use two shipsets instead of one. hanchanman99 has done it.
Rizack 2 มิ.ย. @ 6: 35am 
Thanks for this mod!
Superior General Delvardus  [ผู้สร้าง] 3 พ.ค. @ 3: 21pm 
@Etzel
I just did a quick check, battlecruiser textures and models are working as intended. Your issues are most likely caused by another mod.
Etzel 3 พ.ค. @ 9: 45am 
I don't know whether this mod is still supported, but the textures of the battlecruisers often don't load. I think the other mod with the OT Empire ship's has the same probem.
Revan 7 มี.ค. @ 2: 43pm 
Yep, that was it. Everything works now. Thank you so much. If you ever want to be added as a contributor or see the mod let me know and I'll make it available to you. Otherwise, keep up the great work with your mods!
Superior General Delvardus  [ผู้สร้าง] 7 มี.ค. @ 1: 53pm 
@Revan
That would be a YML file in the localisation folder (technically my mod has files set up for all languages the game uses but you really only need to have English). There you basically put the following:

l_english:

kotor_01:0 "whatever you plan on naming the shipset"
Revan 7 มี.ค. @ 1: 46pm 
Yes that's exactly it, I haven't a clue where I'm supposed to change that.
Superior General Delvardus  [ผู้สร้าง] 7 มี.ค. @ 1: 44pm 
@Revan
So it looks to me like everything is working fine. Is it the "kotor_01" you want to see changed then? That would be through a localisation file
Revan 7 มี.ค. @ 1: 41pm 
I've also done that. Just so we are on the same page this link [imgur.com] will show you exactly what I'm referring to. Like I said, everything to do with the models works perfectly now.
Superior General Delvardus  [ผู้สร้าง] 7 มี.ค. @ 1: 26pm 
@Revan
The ships appearances are loaded as entities in the GFX file which in this mod is "sws_sith_models_ships". I assume you might have changed the name of the entities being loaded without changing the entity names here as well. That would basically cause the entity to load a model that doesn't exist.