Team Fortress 2
Krystall (WIP)
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6.474 MB
4 ต.ค. 2022 @ 11: 21pm
11 ต.ค. 2022 @ 11: 55am
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คุณต้องการจะเห็นผลงานนี้ถูกยอมรับและสนับสนุนอย่างเป็นทางการใน Team Fortress 2?

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THE FINAL VERSION WILL BE OUT VERY SOON!

A very much WIP war paint, hopefully will improve it. I want and expect constructive criticism e.g. "I don't like the paint because the primary is too saturated". If you don't have a reason, just comment something along the lines of "I personally don't like it. "

!!!UPDATES WON’T SHOW UP IN THE SCREENSHOTS OFTEN!!!

And remember to just be nice, I spent a lot of time perfecting the look, and I really hope to get it out.

Shoutout to zythe_ from Discord and Steam for making screenshots and the title!

Things that can be easily adjusted:
PRIMARY:
saturation, contrast, brightness and other "post"
Element scale (crystall size (both octaves))
Hieghtmap Scattering (the white thing on the highest points)
Literall Lambert's law for shading strength (3D effect w/o normal mapping)
Color of the crystall (srimple)
SECONDARY:
Stripe count
Stripe rounding
Stripe visibility
Stripe width
Stripe interstice (IDR how it's called forgive me)
Concrete texture strength & color
TERTIARY:
Concrete texture strength & color

A LOT OF PEOPLE DO NOT KNOW HOW I MADE THIS, PLEASE REMEMBER THAT ANY TWEAKS ARE POSSIBLE, BECAUSE EVERYTHING IS CONTROLLED BY NOISES, FUNCTIONS AND MATH! ANY CHANGE IS VERY MUCH POSSIBLE!!

:)