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번역 관련 문제 보고
just a question, is it possible to also do this with cargo containers? I am using inventory sorter and it would be nice to change the custom data of my welding ship based on which ship I want to weld. for smaller ships it is not needed as I can just paste all components to one single container. but bigger ships needs more and I have to spread the list across. doing it one time and saving the setting in game would be awsome.
@ funhans , congrats on becoming a professional software developer.
So, we do know the size of the bounding box facing a specific world-orientation.
We also know our very own world-orientation.
In theory, if we would utilize our own coordinate system, enter the corner-points from the bounding box in that and calculate the deviation from the direction the bounding box has in the SE-world (aka it's world-orientation) to a comparision-vector (let's say (1,0,0)) then rotate the whole cuboid by this deviation => we made it uniform.
Now we can calculate our own deviation from the comparision-vector and rotate the bounding box within our own coordinate system by that deviation => We cannot get the size and we cannot draw in let's say front or back BUT it could work out as a B-Scope, couldn´t it?
I may mix things up here but - at least in my head - that sounds like it could work
Thanks anyway 🍻
One could say I'm more of a fan if such things are developing and friends are friends ...
Oh, and btw, sorry for spamming the comment section of a completely off-topic script 👀